Commit Graph

57 Commits

Author SHA1 Message Date
UnrealBot
aa952f5758 Branch snapshot for CL 16549112
[CL 16549112 in ue5-main branch]
2021-06-03 18:23:24 +00:00
Matt Kuhlenschmidt
179f7fcc79 The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
#preflight 609bfbab7ed62d0001454827

[CL 16312223 by Matt Kuhlenschmidt in ue5-main branch]
2021-05-13 09:36:03 -04:00
Matt Kuhlenschmidt
cf8bbcede7 deprecate Slates EnableMenuAnimations api. This feature has been disabled and has not worked since 4.0. Turning it on by accient causes massive issues with menus.
[CL 14844960 by Matt Kuhlenschmidt in ue5-main branch]
2020-12-03 13:16:18 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
127f266f84 Legacy Mode UI removed.
#rnx
#Jira UE-97668
#rb lauren.barnes
#fyi matt.kuhlenschmidt

[CL 14357487 by brooke hubert in ue5-main branch]
2020-09-21 13:45:49 -04:00
Matt Kuhlenschmidt
40d18019fe Fix output log colors not functioning properly.
[CL 13849547 by Matt Kuhlenschmidt in ue5-main branch]
2020-07-13 15:23:17 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Matt Kuhlenschmidt
c65ee51c09 Changed Slate style colors to be FSlateColors and be user configurable. The way that user style data is stored is completely temporary and is for testing only
#codereview louise.rasmussen

[CL 13545703 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-26 10:06:20 -04:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
Gines Hidalgo
d751ad2d5f #jira UETOOL-1721
Enhacement JIRA UETOOL-1721: Introduced the capability to load/save/remove Editor UI Layouts, so that the user can customize the Editor and save/share it accross machines or people.
Additional enhancements: Re-loading a layout no longer requires the whole editor to restart. Instead, only the tabs are closed and re-populated (only creating a small "flash" in the editor rather than restarting it).
Previous Editor bugs fixed:
 - Bug 1: AssetEditorToolkit.cpp::FAssetEditorToolkit::RestoreFromLayout was wrongly saving the layout in GEditorIni rather than GEditorLayoutIni.
 - Bug 2: When the layout is saved, the instance ID of the custom toolkits was being saved as well. Given that this number keep increasing after each custom tab is created (no matter if the previous ones were already closed), the editor will keep thinking that the loaded layout is no longer the currrent layout. Fix in TabManager.h::FTabId::ToString().
 - Bug 3: FLayoutSaveRestore::SaveToConfig was taking as input argument FString rather than const FString&.
#rb rex.hill, chris.gagnon

[CL 8129300 by Gines Hidalgo in Dev-Editor branch]
2019-08-20 15:18:28 -04:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Marc Audy
7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00
Ben Marsh
30f891786a Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3805828 by Gil.Gribb

	UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.

Change 3806784 by Ben.Marsh

	UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.

Change 3807549 by Graeme.Thornton

	Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.

Change 3807727 by Graeme.Thornton

	Unhide the text asset format experimental editor option

Change 3807746 by Josh.Engebretson

	Remove WER from iOS platform

Change 3807928 by Robert.Manuszewski

	When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet

Change 3808221 by Steve.Robb

	GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()

	^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.

Change 3809233 by Graeme.Thornton

	TBA: Misc changes to text asset commandlet
	 - Rename mode to "loadsave"
	 - Add -outputFormat option which can be assigned "text" or "binary"
	 - When saving binary, use a differentiated filename so that source assets aren't overwritten

Change 3809518 by Ben.Marsh

	Remove the outdated UnrealSync automation script.

Change 3809643 by Steve.Robb

	GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value

	#jira UE-53037

Change 3809862 by Steve.Robb

	GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately

	#jira UE-42593

Change 3811190 by Graeme.Thornton

	Add support for writing specific log channels to their own files

Change 3811197 by Graeme.Thornton

	Minor updates to output formatting and timing for the text asset commandlet

Change 3811257 by Robert.Manuszewski

	Cluster creation will now be time-sliced

Change 3811565 by Steve.Robb

	Define out non-monolithic module functions.

Change 3812561 by Steve.Robb

	GitHub #3886 : Enable Brace-Initialization for Declaring Variables

	Incorrect semi-colon search removed after discussion with author.
	Test added.

	#jira UE-48242

Change 3812864 by Steve.Robb

	Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.

	See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html

	#jira UE-53089

Change 3820358 by Ben.Marsh

	PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)


Change 3822594 by Ben.Marsh

	UAT: Improvements to log file handling.

	- Always create log files in the final location, rather than writing to a temp directory and copying in later.
	- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
	- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
	- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.

Change 3823695 by Ben.Marsh

	UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).

	Now always queries changes up to the last change for which zipped binaries are available.

Change 3823845 by Ben.Marsh

	UBT: Exclude C# projects for unsupported platforms when generating project files.

Change 3824180 by Ben.Marsh

	UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).

	#jira

Change 3825777 by Steve.Robb

	Fix to return value of StringToBytes.

Change 3825810 by Ben.Marsh

	UBT: Reduce length of include paths for MSVC toolchain.

Change 3825822 by Robert.Manuszewski

	Optimized PIE lazy pointer fixup. Should be up to 8x faster now.

Change 3826734 by Ben.Marsh

	Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.

Change 3827730 by Steve.Robb

	Try to avoid decltype(auto) if it's not supported.

	See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html

Change 3827745 by Steve.Robb

	Initializer list support for TMap.

Change 3827770 by Steve.Robb

	GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()

	#jira UE-53813

Change 3829189 by Ben.Marsh

	UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.

Change 3830444 by Steve.Robb

	BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
	This should be revisited when Core has its own JSON library.

Change 3830718 by Ben.Marsh

	Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.

	The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.

	For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.

	When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.

	#jira UE-53845

Change 3831064 by Ben.Marsh

	Fix log file contention when spawning UBT recursively.

Change 3832654 by Ben.Marsh

	UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.

Change 3832680 by Ben.Marsh

	UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.

Change 3832695 by Ben.Marsh

	UGS: Invert the options in the 'Show Changes' submenu for simplicity.

Change 3833528 by Ben.Marsh

	UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].

Change 3833543 by Ben.Marsh

	UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.

Change 3834354 by Robert.Manuszewski

	Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.

	#jira UE-52035

Change 3834400 by Robert.Manuszewski

	Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.

	#jira UE-52035

Change 3834947 by Steve.Robb

	USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.

Change 3835004 by Ben.Marsh

	Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.

Change 3835340 by Ben.Marsh

	Fix errors making installed build from directories with spaces in the name.

Change 3835972 by Ben.Marsh

	UBT: Improved diagnostic message for targets which don't need a version file.

Change 3836019 by Ben.Marsh

	UBT: Fix warnings caused by defining linkage macros for third party libraries.

Change 3836269 by Ben.Marsh

	Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.

Change 3836543 by Ben.Marsh

	Enable SoundMod plugin on Linux, since it's already supported through the editor.

Change 3836546 by Ben.Marsh

	PR #4412: fix type mismatch (Contributed by nakapon)


Change 3836805 by Ben.Marsh

	Fix commandlet to compile marketplace plugins.

Change 3836829 by Ben.Marsh

	UBT: Fix ability to precompile plugins from installed engine builds.

Change 3837036 by Ben.Marsh

	UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.

Change 3837037 by Ben.Marsh

	UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).

Change 3837040 by Ben.Marsh

	UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.

Change 3837247 by Ben.Marsh

	UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).

	Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.

Change 3837262 by Ben.Marsh

	UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.

	Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.

Change 3837343 by Ben.Marsh

	UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.

Change 3837356 by Ben.Marsh

	Fix invalid character encodings.

Change 3837727 by Graeme.Thornton

	UnrealPak: KeyGenerator: Only generate prime table when required, not all the time

Change 3837823 by Ben.Marsh

	UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.

Change 3837831 by Graeme.Thornton

	UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives

Change 3837857 by Robert.Manuszewski

	PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)


Change 3837943 by Robert.Manuszewski

	PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)


Change 3838451 by Ben.Marsh

	UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.

	#jira UE-53996

Change 3839519 by Ben.Marsh

	UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.

Change 3843790 by Graeme.Thornton

	UnrealPak: Log the size of all encrypted data

Change 3844258 by Ben.Marsh

	Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.

	Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.

	#jira UE-54157

Change 3845796 by Ben.Marsh

	Workaround for slow performance of String.EndsWith() on Mono.

Change 3845823 by Ben.Marsh

	Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.

	#jira UE-54123

Change 3845901 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	(Edigrating 3819174 to Dev-Core)

Change 3846439 by Ben.Marsh

	Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.

	Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.

Change 3816608 by Ben.Marsh

	UBT: Use DirectoryReference objects for all include paths.

Change 3816954 by Ben.Marsh

	UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.

Change 3816986 by Ben.Marsh

	UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.

Change 3816991 by Ben.Marsh

	UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.

Change 3823090 by Ben.Marsh

	UAT: Improve logging for child UAT instances.

	- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
	- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
	- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
	- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.

Change 3826082 by Ben.Marsh

	UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.

Change 3827025 by Ben.Marsh

	UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.

Change 3829927 by James.Hopkin

	Made HTTP interface const correct

Change 3833533 by Ben.Marsh

	Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.

Change 3835826 by Ben.Marsh

	UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.

Change 3835969 by Ben.Marsh

	UBT: Fix cases where text is being written directly to the console rather than via logging functions.

Change 3837777 by Steve.Robb

	Format string type checking added to FOutputDevice::Logf.
	Fixes for those.

Change 3838569 by Steve.Robb

	Algo moved up a folder.

[CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Matt Kuhlenschmidt
c72e1e1e70 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3358367 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3624848 by Jamie.Dale

	Added a composite font for the editor (and Slate core)

	This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.

	This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.

	This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.


Change 3654993 by Jamie.Dale

	'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer

	This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer

	Breaking changes:
	 - Native has been renamed to FNativeFuncPtr.
	 - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
	 - Use P_THIS if you were previously using the 'this' pointer in your native function.

Change 3699591 by Jamie.Dale

	Added support for displaying and editing numbers in a culture correct way

	Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).

	#jira UE-4028


Change 3719568 by Jamie.Dale

	Allow platforms to override the default ICU timezone calculation


Change 3622366 by Bradut.Palas

	#jira UE-46677

	Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
	Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.

Change 3622378 by Bradut.Palas

	#jira UE-46590

	we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
	The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
	Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.

Change 3622552 by Jamie.Dale

	Added support for per-culture sub-fonts within a composite font

	This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).

Change 3623170 by Jamie.Dale

	Fixing warning

Change 3624846 by Jamie.Dale

	Composite font cache optimizations

	- Converted a typically small sized map to a sorted array + binary search.
	- Converted the already sorted range array to use binary search.
	- Contiguous ranges using the same typeface are now merged in the cache.

Change 3625576 by Cody.Albert

	We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.

	#jira UE-47971

Change 3626057 by Matt.Kuhlenschmidt

	Expose EUmgSequencePlayMode to blueprints

	#jira UE-49255

Change 3626556 by Matt.Kuhlenschmidt

	Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is.  Causes flickering and incorrect window positioning.

	#jira UE-48922, UE-48957

Change 3627692 by Matt.Kuhlenschmidt

	PR #3977: Source control submenu menu customization (Contributed by Kryofenix)


Change 3628600 by Arciel.Rekman

	Added AutoCheckout to FAssetRenameManager for commandlet usage.

Change 3630561 by Richard.Hinckley

	Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.

Change 3630656 by Richard.Hinckley

	Compile fix.

Change 3630964 by Arciel.Rekman

	Fix CrashReporterClient headless build.

Change 3631050 by Matt.Kuhlenschmidt

	Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp

	Causes major problems with resizing splitters in editor

Change 3631140 by Arciel.Rekman

	OpenAL: update Linux version to 1.18.1 (UETOOL-1253)

	- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
	- Bulk of the change from Cengiz.Terzibas

	#jira UETOOL-1253

Change 3632924 by Jamie.Dale

	Added support for a catch-all fallback font within composite fonts

	This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.

Change 3633055 by Jamie.Dale

	Fixed some refresh issues in the font editor

Change 3633062 by Jamie.Dale

	Fixed localization commands being reported as unknown

Change 3633906 by Nick.Darnell

	UMG - You can now store refrences to widgets in the same UserWidget.  If you need to create links between widgets this is valuable.  Will likely introduce new ways to utilize this in the future, for now just getting it working.

Change 3634070 by Arciel.Rekman

	Display actually used values of material overrides.

Change 3634254 by Arciel.Rekman

	Fix ResavePackages working poorly with projects on other drives (UE-49465).

	#jira UE-49465

Change 3635985 by Matt.Kuhlenschmidt

	Fixed typo in function name used by maps

	PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)


Change 3636012 by Matt.Kuhlenschmidt

	PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)


Change 3636706 by Lauren.Ridge

	Epic Friday: Save parameters to child or sibling  instance functionality

Change 3638706 by Jamie.Dale

	Added an improved Japanese font to the editor

	This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).

	#jira UE-33268

Change 3639438 by Arciel.Rekman

	Linux: Repaired ARM server build (UE-49635).

	- Made Steam* plugins compile.
	- Disabled OpenEXR as the libs aren't compiled (need to be done separately).

	(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)

Change 3640625 by Matt.Kuhlenschmidt

	PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)


Change 3640626 by Matt.Kuhlenschmidt

	PR #4011: Remove space from filename (Contributed by projectgheist)


Change 3640697 by Matt.Kuhlenschmidt

	PR #4010: PNG alpha fix (Contributed by mmdanggg2)


Change 3641137 by Jamie.Dale

	Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch

	It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.

Change 3641351 by Jamie.Dale

	Fixing incorrect weights on the Japanese sub-font

Change 3641356 by Jamie.Dale

	Fixing inconsistent font sizes between CoreStyle and EditorStyle

Change 3641710 by Jamie.Dale

	Fixed pure-virtual function call on UMulticastDelegateProperty

Change 3641941 by Lauren.Ridge

	Adding a Parameter Details tab to the Material Editor so users can change default parameter details

Change 3644141 by Jamie.Dale

	Added an improved Korean font to the editor

	This is only used when displaying Korean text when the editor is set to Korean

Change 3644213 by Arciel.Rekman

	Fix the side effects of a fix for UE-49465.

	- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
	  and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.

	#jira UE-49465

Change 3644777 by Jamie.Dale

	Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished

Change 3644879 by tim.gautier

	QAGame: Optimized assets for Procedural Foliage testing
	- Added camera bookmarks to Stations in QA-Foliage
	- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
	- Fixed up redirectors

Change 3645109 by Matt.Kuhlenschmidt

	PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)


Change 3645114 by Matt.Kuhlenschmidt

	PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)


Change 3645116 by Matt.Kuhlenschmidt

	PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)


Change 3645118 by Matt.Kuhlenschmidt

	PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)


Change 3645876 by Arciel.Rekman

	Linux: fix submenus of context menu not working (UE-47639).

	- Change by icculus (Ryan Gordon).
	- QA-ClickHUD seems to be not affected by this change (it is already broken alas).

	#jira UE-47639

Change 3648088 by Jamie.Dale

	Fixed some case-sensitivity issues with FText format argument names/pins

	These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.

	#jira UE-47122

Change 3648097 by Jamie.Dale

	Moved common macOS/iOS localization implementation into FApplePlatformMisc

	#jira UE-49940

Change 3650858 by Arciel.Rekman

	UBT: improve CodeLite project generator (UE-49400).

	- PR #3987 submitted by yaakuro (Cengiz Terzibas).

	#jira UE-49400

Change 3651231 by Arciel.Rekman

	Linux: default to SM5 for Vulkan.

	- Change by Timothee.Bessett.

Change 3653627 by Matt.Kuhlenschmidt

	PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)


Change 3653628 by Matt.Kuhlenschmidt

	PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)


Change 3653984 by Jamie.Dale

	Fixed some redundant string construction

Change 3658528 by Joe.Graf

	UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files

Change 3658594 by Jamie.Dale

	Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues

	#jira UE-27263

Change 3659643 by Michael.Trepka

	Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior

	#jira UETOOL-1238

Change 3661908 by Matt.Kuhlenschmidt

	USD asset importing improvements

Change 3664100 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3664107 by Matt.Kuhlenschmidt

	PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)


Change 3664125 by Matt.Kuhlenschmidt

	PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)


Change 3664340 by Jamie.Dale

	PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)


Change 3664403 by Jamie.Dale

	PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)


Change 3664539 by Jamie.Dale

	PR #3280: Added EditableText functionality (Contributed by projectgheist)


Change 3665433 by Alexis.Matte

	When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
	#jira UE-50231

Change 3666747 by Cody.Albert



Change 3669280 by Jamie.Dale

	PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)


Change 3669718 by Jamie.Dale

	PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)


Change 3670838 by Alexis.Matte

	Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
	#jira UE-50387

Change 3671559 by Matt.Kuhlenschmidt

	Update SimpleUI automation test ground truth

	#jira UE-50325

Change 3671587 by Alexis.Matte

	Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
	#jira UE-50147

Change 3671730 by Jamie.Dale

	Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances

Change 3672104 by Michael.Dupuis

	#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings

Change 3674906 by Alexis.Matte

	Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
	#jira UE-50248

Change 3674942 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3675401 by Alexis.Matte

	-fix export animation, do not truncate the last frame anymore
	-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.

	#jira UE-48231

Change 3675990 by Alexis.Matte

	Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
	This is to avoid driving random vertex with old morph target.
	#jira UE-50391

Change 3676169 by Alexis.Matte

	When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.

Change 3676396 by Alexis.Matte

	Make all LOD 0 name consistent in staticmesh editor
	#jira UE-49461

Change 3677730 by Cody.Albert

	Enable locking of Persistent Level in Levels tab

	#jira UE-50686

Change 3677838 by Jamie.Dale

	Replaced broken version of Roboto Light

Change 3679619 by Alexis.Matte

	Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
	#jira UE-50001

Change 3680093 by Alexis.Matte

	Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.

Change 3680931 by Arciel.Rekman

	SlateDialogs: show image icon for *.tga (UE-25106).

	- Also reworked the logic somewhat.

	#jira UE-25106

Change 3681966 by Yannick.Lange

	MaterialEditor post-process preview.
	#jira UE-45307

Change 3682407 by Lauren.Ridge

	Fixes for material editor compile errors

Change 3682628 by Lauren.Ridge

	Content browser filters for Material Layers, Blends, and their instances

Change 3682725 by Lauren.Ridge

	Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default

Change 3682921 by Lauren.Ridge

	Fix for instance layers not initializing fully

Change 3682954 by Lauren.Ridge

	Creating Material Layer Test Assets

Change 3683582 by Alexis.Matte

	Fix static analysis build

Change 3683614 by Matt.Kuhlenschmidt

	PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)


Change 3684130 by Lauren.Ridge

	Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.

Change 3686289 by Arciel.Rekman

	Remove the pessimization (UE-23791).

Change 3686455 by Lauren.Ridge

	Fixes for adding/removing a layer parameter from the parent not updating the child

Change 3686829 by Jamie.Dale

	No longer include trailing whitespace in the justification calculation for soft-wrapped lines

	#jira UE-50266

Change 3686970 by Lauren.Ridge

	Making material parameter preview work for functions as well

Change 3687077 by Jamie.Dale

	Fixed crash using FActorDetails with the struct details panel

Change 3687152 by Jamie.Dale

	Fixed the row structure tag not appearing in the Content Browser for Data Table assets

	The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.

	#jira UE-48691

Change 3687174 by Lauren.Ridge

	Fix for material layer sub-parameters showing up in the default material parameters panel

Change 3688100 by Lauren.Ridge

	Fixing static analysis error

Change 3688317 by Jamie.Dale

	Fixed crash using the widget reflector in a cooked game

	Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.

Change 3689054 by Jamie.Dale

	Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes

	#jira UE-45751

Change 3689513 by Jamie.Dale

	Fixed justification bug with RTL text caused by CL# 3686829

	Also implemented the same alignment fix for visually left-aligned RTL text.

	#jira UE-50266

Change 3690231 by Lauren.Ridge

	Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor

Change 3690234 by Lauren.Ridge

	Adding Material Layers Function Parameter to Static Parameter Compare

Change 3690750 by Chris.Bunner

	Potential nullptr crash.

Change 3690751 by Chris.Bunner

	Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.

Change 3691010 by Jamie.Dale

	Fixed some clipping issues that could occur with right-aligned text

	FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)

	#jira UE-46760

Change 3691091 by Jamie.Dale

	Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type

Change 3691134 by Alexis.Matte

	Make sure we instance also the collision mesh when exporting a level to fbx file.
	#jira UE-51066

Change 3691157 by Lauren.Ridge

	Fix for reset to default not refreshing sub-parameters

Change 3691192 by Jamie.Dale

	Fixed Content Browser selection resetting when changing certain view settings

	#jira UE-49611

Change 3691204 by Alexis.Matte

	Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
	#jira UE-51023

Change 3692335 by Lauren.Ridge

	Setting displayed asset to equal filter asset if no instance has been selected

Change 3692479 by Jamie.Dale

	Fixed whitespace

Change 3692508 by Alexis.Matte

	Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
	We also prevent the export dialog to show
	#jira UE-50973

Change 3692639 by Jamie.Dale

	Translation Editor now shows stale translations as "Untranslated"

Change 3692743 by Lauren.Ridge

	Smaller blend icons, added icon size override to FObjectEntryBox

Change 3692830 by Alexis.Matte

	Fix linux build

Change 3692894 by Lauren.Ridge

	Tooltip on "Parent" in material layers

Change 3693141 by Jamie.Dale

	Removed dead code

	FastDecimalFormat made this redundant

Change 3693580 by Jamie.Dale

	Added AlwaysSign number formatting option

	#jira UE-10310

Change 3693784 by Jamie.Dale

	Fixed assert extracting the number formatting rules for Arabic

	It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.

	#jira UE-10310

Change 3694428 by Arciel.Rekman

	Linux: make directory watch request a warning so they don't block cooking.

	- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html

Change 3694458 by Matt.Kuhlenschmidt

	Made duplicate keybinding warning non-fatal

Change 3694496 by Alexis.Matte

	fix static analysis build

Change 3694515 by Jamie.Dale

	Added support for culture correct parsing of decimal numbers

	#jira UE-4028

Change 3694621 by Jamie.Dale

	Added a variant of FastDecimalFormat::StringToNumber that takes a string length

	This can be useful if you want to convert a number from within a non-null terminated string

	#jira UE-4028

Change 3694958 by Jamie.Dale

	Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing

	You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.

	#jira UE-4028

Change 3695083 by Alexis.Matte

	Optimisation of the morph target import
	- We now compute only the normal for the shape the tangent are not necessary
	- The async tasks are create when there is some available cpu thread to avoid filling the memory
	- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
	#jira UE-50945

Change 3695122 by Jamie.Dale

	GetCultureAgnosticFormattingRules no longer returns a copy

Change 3695835 by Arciel.Rekman

	TestPAL: greatly expanded malloc test.

Change 3695918 by Arciel.Rekman

	TestPAL: Added thread priority test.

Change 3696589 by Arciel.Rekman

	TestPAL: tweak thread priorities test (better readability).

Change 3697345 by Alexis.Matte

	Fix reorder of material when importing a LOD with new material
	#jira UE-51135

Change 3699590 by Jamie.Dale

	Updated SGraphPinNum to use a numeric editor

	#jira UE-4028

Change 3699698 by Matt.Kuhlenschmidt

	Fix crash opening the level viewport context menu if the actor-component selection is out of sync

	#jira UE-48444

Change 3700158 by Arciel.Rekman

	Enable packaging for Android Vulkan on Linux (UETOOL-1232).

	- Change by Cengiz Terzibas

Change 3700224 by Arciel.Rekman

	TestPAL: fixed a memory leak.

Change 3700775 by Cody.Albert

	Don't need to initialize EnvironmentCubeMap twice.

Change 3700866 by Michael.Trepka

	PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)


	#jira UE-41643

Change 3701132 by Michael.Trepka

	Copy of CL 3671538

	Fixed issues with editor's game mode in high DPI on Mac.

	#jira UE-49947, UE-51063

Change 3701421 by Michael.Trepka

	Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression

Change 3701495 by Alexis.Matte

	Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
	#jira UE-UE-51359

Change 3702982 by Jamie.Dale

	Cleaned up some localization setting names

	These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.

Change 3703517 by Arciel.Rekman

	TestPAL: improved thread test.

	- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).

Change 3704378 by Michael.Trepka

	Disable Zoom button on Mac if project requests a resizeable window without it.

	#jira UE-51335

Change 3706316 by Jamie.Dale

	Fixed the asset search suggestions list closing if you clicked on its scrollbar

	#jira UE-28885

Change 3706855 by Alexis.Matte

	Support importing animation that has some keys with negative time
	#jira UE-51305

Change 3709634 by Matt.Kuhlenschmidt

	PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)


Change 3711085 by Michael.Trepka

	Reenabled UBT makefiles on Mac

Change 3713049 by Josh.Engebretson

	The ConfigPropertyEditor now generates a unique runtime UClass.  It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone).  I also removed some static qualifiers for Section and Property names which were incorrect.

	#jira UE-51319

Change 3713144 by Lauren.Ridge

	Fixing automated test error

	#jira UE-50982

Change 3713395 by Alexis.Matte

	Fix auto import mountpoint
	#jira UE-51524

Change 3713881 by Michael.Trepka

	Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.

	#jira UE-31093

Change 3714197 by Michael.Trepka

	Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.

	#jira UE-47915

Change 3714911 by Joe.Graf

	Merge of cmake changes from Dev-Rendering

Change 3715973 by Michael.Trepka

	Disable OS close button on Windows if project settings request that

	#jira UE-45522

Change 3716390 by Lauren.Ridge

	The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.

	#jira UE-50916

Change 3716529 by Josh.Engebretson

	Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1

	#jira UE-51341

Change 3716885 by Josh.Engebretson

	Tracking transactions such as a duplication operation can modify a selection which differs from the initial one.  Added package state tracking to restore unmodified state when necessary.

	#jira UE-48572

Change 3716929 by Josh.Engebretson

	Unshelved from pending changelist '3364093':

	PR #3420: Exe's icons and properties (Contributed by projectgheist)


Change 3716937 by Josh.Engebretson

	Unshelved from pending changelist '3647428':

	PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)


Change 3717002 by Josh.Engebretson

	Fix FileReference/string conversion

Change 3717355 by Joe.Graf

	Fixed CMake file generation on Windows including Engine/Source/ThirdParty source

Change 3718256 by Arciel.Rekman

	TestPAL: slight mod to the malloc test.

	- Touch the allocated memory to check actual resident usage.

Change 3718290 by Arciel.Rekman

	BAFO: place descriptor after the allocation to save some VIRT memory.

	- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.

Change 3718508 by Michael.Trepka

	Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)

	#jira UE-46148

Change 3718855 by Lauren.Ridge

	Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.

Change 3718932 by Cody.Albert

	Update ActorSequence plugin loading phase to PreDefault

	#jira UE-51612

Change 3719378 by tim.gautier

	QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
	Added additional Text Widgets for testing

Change 3719413 by Lauren.Ridge

	Resubmit of content browser favorites

Change 3719803 by Yannick.Lange

	VREditor: Fix crash with null GEditor
	#jira UE-50103

Change 3721127 by tim.gautier

	QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
	- Added M_ParamDefaults and MF_ParamDefaults
	- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
	- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions

Change 3721255 by Alexis.Matte

	Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
	#jira UE-51363

Change 3721594 by Lauren.Ridge

	Material Blends now have plane mesh previews in their icons.

Change 3722072 by tim.gautier

	QAGame: Updated MF_ParamDefaults - using red channel as roughness
	Updated M_ParamDefaults - tweaked Scalar values

Change 3722180 by Michael.Trepka

	Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.

	#jira UE-25941

Change 3722220 by Michael.Trepka

	Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly

	#jira UE-40246

Change 3722806 by Lauren.Ridge

	Fixing non-editor compiles

Change 3722914 by Alexis.Matte

	Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.

	#jira UE-51665

Change 3723446 by Michael.Trepka

	Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME

	Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.

	#jira UE-48257

Change 3723505 by Matt.Kuhlenschmidt

	Fix duplicate actors being created for USD primitives that specify a custom actor class

Change 3723555 by Matt.Kuhlenschmidt

	Fix crash loading the gameplayabilities module

	#jira UE-51693

Change 3723557 by Matt.Kuhlenschmidt

	Fixed tooltip on viewport dpi scaling option

Change 3723870 by Lauren.Ridge

	Fixing incorrect reset to default visibility, adding clear behavior to fields

Change 3723917 by Arciel.Rekman

	Linux: fix compilation with glibc 2.26+ (UE-51699).

	- Fixes compilation on Ubuntu 17.10 among others.

	(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3723918 by Arciel.Rekman

	Linux: do not test for popcnt presence unnecessarily (UE-51677).

	(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3724229 by Arciel.Rekman

	Fix FOutputDeviceStdOutput to use printf() on Unix platforms.

Change 3724261 by Arciel.Rekman

	TestPAL: fix thread priority test (zero the counter).

Change 3724978 by Arciel.Rekman

	Linux: fix priority calculation.

	- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.

Change 3725382 by Matt.Kuhlenschmidt

	Guard against crashes and add more logging when actor creation fails.
	Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed

	#jira UE-47464

Change 3725559 by Matt.Kuhlenschmidt

	Added a setting to enable/disable high dpi support in editor.   This currently only functions in Windows.
	Moved some files around for better consistency

Change 3725640 by Arciel.Rekman

	Fix Linux thread/process priorities.

	- Should also speed up SCW on Linux by deprioritizing them less.

Change 3726101 by Matt.Kuhlenschmidt

	Fix logic bug in USD child "kind" type resolving

Change 3726244 by Joe.Graf

	Added an option to generate a minimal set of targets for cmake files
	Added shader and config files to cmake file generation for searching within IDEs

Change 3726506 by Arciel.Rekman

	Fix compile issue after DPI change.

Change 3726549 by Matt.Kuhlenschmidt

	Remove unnecessary indirection to cached widgets in the hit test grid

Change 3726660 by Arciel.Rekman

	Enable DPI switch on Linux.

Change 3726763 by Arciel.Rekman

	Fix mismatching "noperspective" qualifier (UE-50807).

	- Pull request #4080 by TTimo.

Change 3727080 by Michael.Trepka

	Added support for editor's EnableHighDPIAwareness setting on Mac

Change 3727658 by Matt.Kuhlenschmidt

	Fix shutdown crash if level editor is still referenced after the object system has been gc'd

	#jira UE-51630

Change 3728270 by Matt.Kuhlenschmidt

	Remove propertyeditor dependency from editorstyle

Change 3728291 by Arciel.Rekman

	Linux: fix for a crash on a headless system (UE-51714).

	- Preliminary change before merging to 4.18.

Change 3728293 by Arciel.Rekman

	Linux: remove unneeded dependency on CEF.

	- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.

Change 3728524 by Michael.Trepka

	Copy of CL 3725570

	Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)

	#jira UE-51709

Change 3728875 by Michael.Trepka

	Fixed compile error in Mac SlateOpenGLContext.cpp

Change 3728880 by Matt.Kuhlenschmidt

	Guard against invalid worlds in thumbnail renderers

Change 3728924 by Michael.Trepka

	Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.

	#jira UE-51711

Change 3729288 by Joe.Graf

	Added the .idea/misc.xml file generation to speed up CLion indexing

Change 3729935 by Michael.Dupuis

	#jira UE-51722: Hide from UI invalid enum values

Change 3730234 by Matt.Kuhlenschmidt

	Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.

	#jira UE-51801

Change 3730349 by Michael.Dupuis

	#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item

Change 3730438 by Lauren.Ridge

	Cleaning up material layering UI functions

Change 3730723 by Jamie.Dale

	Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers

	#jira UE-51799

Change 3731008 by Lauren.Ridge

	Changing Layers and Blends from proxy assets to real assets

Change 3731026 by Arciel.Rekman

	libelf: make elf_end() visible (UE-51843).

	- This repairs compilation for a case when CUDA is being used.
	- Also added some missing files for ARM 32-bit.

Change 3731081 by Lauren.Ridge

	New material layer test assets

Change 3731186 by Josh.Engebretson

	Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets

	#jira UE-50104

Change 3731188 by Mike.Erwin

	Improve responsiveness of Open Asset dialog.

	On large projects, there's a noticeable delay when opening and searching/filtering assets.

	Stopwatch measurements on my machine (seconds for ~122,000 assets):
		before	with this CL
	ctrl-P	1.4	0.45
	search	1.8	0.55

	CollectionManagerModule was the main culprit for search/filter slowness.

	Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.

Change 3731682 by Arciel.Rekman

	UnrealEd: Allow unattended commandlets to rename/save packages.

Change 3732305 by Michael.Dupuis

	#jira UE-48434 : Only register if the foliage type still has a valid mesh

Change 3732361 by Matt.Kuhlenschmidt

	Fix two settings objects being created in the transient package with the same name

	#jira UE-51891

Change 3732895 by Josh.Engebretson

	https://jira.it.epicgames.net/browse/UE-51706

	If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
	Adds DDC notification events for check/put and query for whether a shared DDC is in use.

	#jira UE-51706

Change 3733025 by Arciel.Rekman

	UBT: make sure new clang versions are invoked.

Change 3733311 by Mike.Erwin

	Fix Linux compile warning from CL 3731188

	It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.

Change 3733658 by Josh.Engebretson

	Add a missing #undef LOCTEXT_NAMESPACE

Change 3734003 by Arciel.Rekman

	Fix Windows attempting to use printf %ls and crashing at that (UE-51934).

Change 3734039 by Michael.Trepka

	Fixed a couple of merge issues in Mac ApplicationCore

Change 3734052 by Michael.Trepka

	One more Mac ApplicationCore fix

Change 3734244 by Lauren.Ridge

	Fix for accessing Slate window on render thread

Change 3734950 by Josh.Engebretson

	Fixing clang warning

Change 3734978 by Jamie.Dale

	Relaxed enum property importing to allow valid numeric values to be imported too

	This was previously made more strict which caused a regression in Data Table importing

	#jira UE-51848

Change 3734999 by Arciel.Rekman

	Linux: add LTO support and more.

	- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
	- Supports using llvm-ar and lld instead of ar/ranlib and ld.
	- More build information printed (and in a better organized way).
	- Native scripts updated to install packages with the appropriate tools on supported systems
	- AutoSDKs updated to require a new toolchain (already checked in).
	- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089

Change 3735268 by Matt.Kuhlenschmidt

	Added support for canvas based DPI scaling.

	-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
	-The debug canvas for stats is always dpi scaled in editor and pie.
	-Eliminated text scaling workaround now that the entire canvas is properly scaled
	-Enabled canvas scaling in cascade UI

Change 3735329 by Matt.Kuhlenschmidt

	Fix potential crash if an asset editor has an object deleted out from under it

	#jira UE-51941



Change 3735502 by Arciel.Rekman

	Fix compile issue (bShouldUpdateScreenPercentage).

Change 3735878 by Jamie.Dale

	Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string

	This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.

Change 3735881 by Jamie.Dale

	JsonValue no longer stringifies whole numbers as floats

Change 3735884 by Jamie.Dale

	Only allow enums to import integral values

Change 3735912 by Josh.Engebretson

	Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications

	#jira UE-48131

Change 3736280 by Matt.Kuhlenschmidt

	Fix 0 dpi scale for canvases

	#jira UE-51995

Change 3736298 by Matt.Kuhlenschmidt

	Force focus of game viewports in vr mode

Change 3736374 by Jamie.Dale

	Fixed some places where input chords were being used without testing that they had a valid key set

	#jira UE-51799

Change 3738543 by Matt.Kuhlenschmidt

	Better fix for edit condition crashes

	#jira UE-51886

Change 3738603 by Lauren.Ridge

	Copy over of drag and drop non-array onto array fix

Change 3739701 by Chris.Babcock

	Fix crashlytics merge error
	#jira UE-52064
	#ue4
	#android

[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Matt Kuhlenschmidt
d162beedcc Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3323393 on 2017/02/27 by Ben.Cosh

	This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations
	#Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]
	#Proj Engine


Change 3379355 on 2017/04/04 by Lauren.Ridge

	Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences.

Change 3379389 on 2017/04/04 by Nick.Darnell

	Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated.

Change 3379551 on 2017/04/04 by Nick.Darnell

	Automation - Adding more logging to the automation controller when generating reports.

Change 3379554 on 2017/04/04 by Nick.Darnell

	UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts.

Change 3379565 on 2017/04/04 by Nick.Darnell

	UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION.  Will make bindings safer to call from blueprints.

Change 3379576 on 2017/04/04 by Lauren.Ridge

	Parameter group dropdown now sorts alphabetically

Change 3379592 on 2017/04/04 by JeanMichel.Dignard

	Fbx Morph Targets import optimisation
	- Only reimport the points for each morphs and compute the tangents for the wedges affected by those points.
	- Removed the full skeletal mesh rebuild on each morph target import.
	- Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero.

	Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file.

	#jira UE-34125

Change 3380260 on 2017/04/04 by Nick.Darnell

	UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted.

Change 3380551 on 2017/04/05 by Andrew.Rodham

	Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level

	#jira UE-43446

Change 3380555 on 2017/04/05 by Andrew.Rodham

	Sequencer: Automated unit tests for the segment and track compilers

Change 3380647 on 2017/04/05 by Nick.Darnell

	UMG - Tweaking some stuff on the experimental rich textblock.

Change 3380719 on 2017/04/05 by Yannick.Lange

	Fix  'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData.

	#jira UE-43667

Change 3380765 on 2017/04/05 by Nick.Darnell

	UMG - Fixing a few more instances of OPTIONAL_BINDING.

Change 3380786 on 2017/04/05 by Yannick.Lange

	Wrap SortPriority in GetParameterSortPriority with  WITH_EDITOR.

Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt

	PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist)


Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt

	Expose static mesh material accessors to blueprints

	#jira UE-43631

Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt

	Added a way to enable or disable the component transform units display independently from unit display anywhere else.  This is off by default

Change 3381705 on 2017/04/05 by Yannick.Lange

	- Slate application multiple input pre-processors.
	- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.

Change 3381959 on 2017/04/05 by Yannick.Lange

	Back out changelist 3381705. Old changelist.

Change 3382049 on 2017/04/05 by Yannick.Lange

	- Slate application multiple input pre-processors in a wrapper class.
	- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
	- Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor.

Change 3382450 on 2017/04/06 by Andrew.Rodham

	Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds

Change 3382468 on 2017/04/06 by Yannick.Lange

	Rename AllowWorldMovement parameter to bAllow.

Change 3382474 on 2017/04/06 by Yannick.Lange

	Make GetInteractors constant because we dont want it to be possible to change this arrray.

Change 3382492 on 2017/04/06 by Yannick.Lange

	VR Editor: Floating UI's are stored in a map with FNames as key.

Change 3382502 on 2017/04/06 by Yannick.Lange

	VR Editor: Use asset container for auto scaler sound.

Change 3382589 on 2017/04/06 by Nick.Darnell

	Slate - Upgrading usages of SetInputPreprocessor.  Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected.  Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality.

Change 3382594 on 2017/04/06 by Nick.Darnell

	UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead.  For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect.

Change 3382672 on 2017/04/06 by Nick.Darnell

	Build - Fixing incremental build.

Change 3382674 on 2017/04/06 by Nick.Darnell

	Removing a hack added by launcher.

Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt

	Fixed plugin browser auto-resizing when scrolling.  Gave it a proper splitter

Change 3382875 on 2017/04/06 by Michael.Trepka

	Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously.

	#jira FORT-34952

Change 3383303 on 2017/04/06 by Lauren.Ridge

	Adding sort priority to texture parameter code

Change 3383561 on 2017/04/06 by Jamie.Dale

	Fixed MaximumIntegralDigits incorrectly including group separators in its count

Change 3383570 on 2017/04/06 by Jamie.Dale

	Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled

Change 3384507 on 2017/04/07 by Lauren.Ridge

	Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set.

	#jira UE-21172

Change 3384804 on 2017/04/07 by Joe.Graf

	Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer

	#CodeReview: marc.audy
	#rb: n/a

Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt

	Fix dirtying levels just by copying actors if the level contains a foliage actor.  The foliage system makes lazy asset pointers

	#jira UE-43750

Change 3385127 on 2017/04/07 by Lauren.Ridge

	Adding WITHEDITOR to OnDragDropCheckOverride

Change 3385241 on 2017/04/07 by Jamie.Dale

	Removing warning if asking for a null or empty localization provider

Change 3385442 on 2017/04/07 by Arciel.Rekman

	Fix a number of problems with Linux splash.

	- Thread safety (UE-40354).
	- Inconsistent font (UE-35000).
	- Change by Cengiz Terzibas.

Change 3385708 on 2017/04/08 by Lauren.Ridge

	Resaving VREditor asset container with engine version

Change 3385711 on 2017/04/08 by Arciel.Rekman

	Speculative fix for a non-unity Linux build.

Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt

	Fix stats not being enabled when in simulate

Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt

	PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts)


Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt

	PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts)


Change 3386381 on 2017/04/10 by Michael.Trepka

	PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist)


Change 3388223 on 2017/04/11 by matt.kuhlenschmidt

	Deleted collection: MattKTest

Change 3388808 on 2017/04/11 by Lauren.Ridge

	Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor.

	#jira UE-20882

Change 3388843 on 2017/04/11 by Lauren.Ridge

	Forward declaring custom reset override. Fix for incremental build error

Change 3388950 on 2017/04/11 by Nick.Darnell

	PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair).

	Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes.


Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt

	Removed crashtracker

Change 3389004 on 2017/04/11 by Lauren.Ridge

	Fix for automated test error - additional safety check for if the reset button has been successfully created.

Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt

	Removed editor live streaming

Change 3389077 on 2017/04/11 by Jamie.Dale

	Removing QAGame config change

Change 3389078 on 2017/04/11 by Nick.Darnell

	Fortnite - Fixing an input preprocessor warning.

Change 3389136 on 2017/04/11 by Nick.Darnell

	Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago.

Change 3389147 on 2017/04/11 by Nick.Darnell

	UMG - Fixing a critical error with the alignment of the lock icon.

	#jira UE-43881

Change 3389401 on 2017/04/11 by Nick.Darnell

	UMG - Adds a designer option to control respecting the locked mode.

Change 3389638 on 2017/04/11 by Nick.Darnell

	UMG - Adding the Widget Reflector button to the widget designer.

Change 3389639 on 2017/04/11 by Nick.Darnell

	UMG - Tweaking the respect lock icon.

Change 3390032 on 2017/04/12 by JeanMichel.Dignard

	Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram")

Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt

	PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames)


Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt

	PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge)


Change 3390196 on 2017/04/12 by Lauren.Ridge

	Fix for crash on opening assets without reset to default button enable

Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt

	PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist)


	#jira UE-5528

Change 3390427 on 2017/04/12 by Jamie.Dale

	Fixed not being able to set pure whitespace values on FText properties

	#jira UE-42007

Change 3390712 on 2017/04/12 by Jamie.Dale

	Content Browser search now takes the display names of properties into account

	#jira UE-39564

Change 3390897 on 2017/04/12 by Nick.Darnell

	Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front.

Change 3390900 on 2017/04/12 by Nick.Darnell

	Making a Cast CastChecked in UScaleBox.

Change 3390907 on 2017/04/12 by Nick.Darnell

	UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI.

Change 3390934 on 2017/04/12 by Cody.Albert

	Fix to set correct draw layer in FSlateElementBatcher::AddElements

Change 3390966 on 2017/04/12 by Nick.Darnell

	Input - Force inline some core input functions.

Change 3391207 on 2017/04/12 by Jamie.Dale

	Fixed moving a folder containing a level not moving the level

	Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets

	#jira UE-42091

Change 3391327 on 2017/04/12 by Mike.Fricker

	Removed Twitch support and GameLiveStreaming

Change 3391405 on 2017/04/12 by Mike.Fricker

	Removed Twitch support and GameLiveStreaming (part 2)

Change 3391407 on 2017/04/12 by Mike.Fricker

	Removed some remaining EditorLiveStreaming and CrashTracker code

Change 3392296 on 2017/04/13 by Yannick.Lange

	VR Editor: New assets in asset containers for gizmo rotation.

Change 3392332 on 2017/04/13 by Nick.Darnell

	Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up.

Change 3392349 on 2017/04/13 by Cody.Albert

	Corrected typo

Change 3392688 on 2017/04/13 by Yannick.Lange

	VR Editor: Resaved asset containers

Change 3392905 on 2017/04/13 by Jamie.Dale

	Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file

Change 3393514 on 2017/04/13 by Yannick.Lange

	VR Editor: Temp direct interaction pointer.

Change 3393930 on 2017/04/14 by Yannick.Lange

	VR Editor: Remove unused transform gizmo

Change 3394084 on 2017/04/14 by Max.Chen

	Audio Capture: No longer beta

Change 3394499 on 2017/04/14 by Cody.Albert

	Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track

	#rnx

Change 3395703 on 2017/04/17 by Yannick.Lange

	Duplicate from Release-4.16 CL 3394172
	Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles.

	#jira UE-43964

Change 3395794 on 2017/04/17 by Mike.Fricker

	#rn Fixed FastXML not loading XML files with attributes delimited by single quote characters

Change 3395945 on 2017/04/17 by Yannick.Lange

	VR Editor: Swap end and start of laser, because they start of laser was using end mesh.

Change 3396253 on 2017/04/17 by Michael.Dupuis

	#jiraUE-43693:
	While moving foliage instance between levels, UI count was'nt updating properly
	Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel
	Ask to save foliage type as asset while moving between level foliage instances containing local foliage type

Change 3396291 on 2017/04/17 by Michael.Dupuis

	#jira UE-35029:
	Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree
	Added possibility to register on bounds changed of a static mesh in editor mode
	Rebuild the occlusion tree if the mesh bounds changed
	Rebuild the occlusion tree if we change the mesh associated with a foliage type
	Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation

Change 3396293 on 2017/04/17 by Michael.Dupuis

	#jira UE-40685:
	Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles

Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt

	PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts)


Change 3397675 on 2017/04/18 by Alex.Delesky

	#jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed.

Change 3397818 on 2017/04/18 by Yannick.Lange

	ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY.
	- Remove destructors for uobjects.

Change 3397832 on 2017/04/18 by Yannick.Lange

	VR Editor: Remove unused vreditorbuttoon

Change 3397884 on 2017/04/18 by Yannick.Lange

	VREditor: Addition to 3397832, remove unused vreditorbuttoon.

Change 3397985 on 2017/04/18 by Michael.Trepka

	Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation.

	#jira UE-43900

Change 3398030 on 2017/04/18 by Jamie.Dale

	Fixed outline changes not automatically updating the text layout used by a text block

	#jira UE-42116

Change 3398039 on 2017/04/18 by Jamie.Dale

	Unified asset drag-and-drop

	FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser.

	#jira UE-39208

Change 3398074 on 2017/04/18 by Michael.Dupuis

	Fixed crash in cooking fortnite

Change 3398351 on 2017/04/18 by Alex.Delesky

	Fixing PlacementMode module build error

Change 3398513 on 2017/04/18 by Yannick.Lange

	VR Editor: - Remove unused previousvreditor member.
	- Removing extensions when exiting vr mode without having to find the extensions.

Change 3398540 on 2017/04/18 by Alex.Delesky

	Removing a private PlacementMode header that was included in a public one.

Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt

	Remove uncessary files from p4

Change 3400657 on 2017/04/19 by Jamie.Dale

	Fixed potential underflow when using negative digit ranges with FastDecimalFormat

Change 3400722 on 2017/04/19 by Jamie.Dale

	Removed some check's that could trip with malformed data

Change 3401811 on 2017/04/20 by Jamie.Dale

	Improved the display of asset tags in the Content Browser

	 - Numeric tags are now displayed pretty printed.
	 - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes).
	 - Dimensional tags are now split and each part pretty printed.
	 - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time.
	 - The column view now shows the same display values as the tooltips do.
	 - The tooltip now uses the tag meta-data display name (if set).
	 - The tag meta-data display name can now be used as an alias in the Content Browser search.

	#jira UE-34090

Change 3401868 on 2017/04/20 by Cody.Albert

	Add screenshot save directory parameter to editor and project settings

	#rn Added options to the settings menu to specify screenshot save directory

Change 3402107 on 2017/04/20 by Jamie.Dale

	Cleaned up the "View Options" menu in the Content Browser

	Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI).

Change 3402283 on 2017/04/20 by Jamie.Dale

	Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder

	#jira UE-8892

Change 3402572 on 2017/04/20 by Alex.Delesky

	#jira UE-42421

	PR #3311: Improved log messages (Contributed by projectgheist)


Change 3403226 on 2017/04/21 by Yannick.Lange

	VR Editor: - Removed previous quick menu floating UI panel.

	- Added the concept of a info display floating UI panel.

	- Used info display for showing sequencer timer.

Change 3403277 on 2017/04/21 by Yannick.Lange

	VR Editor: - Set window mesh for info display panel.
	- Add option to null out widget when hidden.

Change 3403289 on 2017/04/21 by Yannick.Lange

	VR Editor: Don't load VREditorAssetContainer asset when starting editor.

Change 3403353 on 2017/04/21 by Yannick.Lange

	VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization.

Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt

	Fix typo

Change 3405378 on 2017/04/24 by Alex.Delesky

	#jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled

Change 3405382 on 2017/04/24 by Alex.Delesky

	#jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized

Change 3405384 on 2017/04/24 by Alex.Delesky

	#jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename.

Change 3405386 on 2017/04/24 by Alex.Delesky

	#jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail.

Change 3405388 on 2017/04/24 by Alex.Delesky

	#jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus

Change 3405394 on 2017/04/24 by Alex.Delesky

	#jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts

Change 3405429 on 2017/04/24 by Alex.Delesky

	Fixing a naming issue for CL 3405378

Change 3405579 on 2017/04/24 by Cody.Albert

	Fixed bad include from CL#1401868

	#jira UE-44238

Change 3406716 on 2017/04/24 by Max.Chen

	Sequencer: Add attach/detach rules for attach section.

	#jira UE-40970

Change 3406718 on 2017/04/24 by Max.Chen

	Sequencer: Set component velocity for attached objects

	#jira UE-36337

Change 3406721 on 2017/04/24 by Max.Chen

	Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence.

	#jira UE-43966

Change 3406726 on 2017/04/24 by Max.Chen

	Sequencer: Added StopAndGoToEnd() function to player

	#jira UE-43967

Change 3406727 on 2017/04/24 by Max.Chen

	Sequencer: Add cinematic options to level sequence player

	#jira UE-39388

Change 3407097 on 2017/04/25 by Yannick.Lange

	VR Editor: Temp asset for free rotation handle gizmo.

Change 3407123 on 2017/04/25 by Michael.Dupuis

	#jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save)

Change 3407135 on 2017/04/25 by Max.Chen

	Sequencer: Load level sequence asynchronously.

	#jira UE-43807

Change 3407137 on 2017/04/25 by Shaun.Kime

	Fixing comments to refer to correct function name.

Change 3407138 on 2017/04/25 by Max.Chen

	Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template.

	#jira UE-30007

Change 3407139 on 2017/04/25 by Max.Chen

	Sequencer: Fix active marker in sub, cinematic, control rig sections.

	#jira UE-44235

Change 3407229 on 2017/04/25 by Max.Chen

	Sequencer: Prioritize buttons over label.

	#jira UE-26813

Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt

	Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc)

Change 3407401 on 2017/04/25 by Nick.Darnell

	Slate - Adding a Round function to SlateRect.  Also adding a way to convert a Transform2D to a full matrix.

Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt

	Made AssetTools a uobject interface so it could be access from script.

	A few methods were deprecated and renamed to enforce a consistent UI.  Now all asset tools methods that expose a dialog have "WithDialog" in their name to  differentiate them from methods that do not open dialogs and could be used by scripts for automation.  C++ users may still access IAssetTools but should not ever need to use the UAssetTools  interface class

Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt

	Removed temp method

Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt

	Exposed source control helpers to script

Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt

	Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils).  There is a new editor config setting to set which grouping utils class is used and defaults to the base class.  The new utility methods are exposed to script.

Change 3408220 on 2017/04/25 by Alex.Delesky

	#jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders.

Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt

	Added a file helpers API to script.  This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon

Change 3408314 on 2017/04/25 by Jamie.Dale

	Fixed typo

Change 3408911 on 2017/04/25 by Max.Chen

	Level Editor: Delegate for when viewport tab content changes.

	#jira UE-37805

Change 3408912 on 2017/04/25 by Max.Chen

	Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default.

	#jira UE-37805

Change 3409073 on 2017/04/26 by Yannick.Lange

	VR Editor: Fix starting point of lasers.

Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt

	Fix CIS

Change 3409497 on 2017/04/26 by Alexis.Matte

	Fix crash importing animation with skeleton that do not match the fbx skeleton.
	#jira UE-43865

Change 3409530 on 2017/04/26 by Michael.Dupuis

	#jira UE-44329: Only display the log if we're not running a commandlet

Change 3409559 on 2017/04/26 by Alex.Delesky

	#jira none - Fixing case of header include for CL 3408220

Change 3409577 on 2017/04/26 by Yannick.Lange

	VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact.

Change 3409614 on 2017/04/26 by Max.Chen

	Sequencer: Add Scrub() to movie scene player.

Change 3409658 on 2017/04/26 by Jamie.Dale

	Made the handling of null item selection consistent in SComboBox

	If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again.

Change 3409659 on 2017/04/26 by Jamie.Dale

	Added preset Unicode block range selection to the font editor UI

	#jira UE-44312

Change 3409755 on 2017/04/26 by Max.Chen

	Sequencer: Back out bIsUISound for scrubbing.

Change 3410015 on 2017/04/26 by Max.Chen

	Sequencer: Fix crash on asynchronous level sequence player load.

	#jira UE-43807

Change 3410094 on 2017/04/26 by Max.Chen

	Slate: Enter edit mode and return handled if not read only.

Change 3410151 on 2017/04/26 by Michael.Trepka

	Fix for building EngineTest project on Mac

Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt

	Expose editor visibility methods on Actor to blueprint/script

Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt

	Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save.

	PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist)


Change 3411187 on 2017/04/27 by Jamie.Dale

	No longer attempt to use the game culture override in the editor

Change 3411443 on 2017/04/27 by Alex.Delesky

	#jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid.

Change 3411809 on 2017/04/27 by Max.Chen

	Sequencer: Prioritize buttons over label.

	#jira UE-26813

Change 3411810 on 2017/04/27 by Cody.Albert

	Scrollbox now properly calls Invalidate while scrolling

Change 3411892 on 2017/04/27 by Alex.Delesky

	#jira UE-40031

	PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien)


Change 3412002 on 2017/04/27 by Jamie.Dale

	Fixed crash when using an invalid regex pattern

	#jira UE-44340

Change 3412009 on 2017/04/27 by Cody.Albert

	Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions

Change 3412631 on 2017/04/27 by Jamie.Dale

	Implemented support for hiding empty folders in the Content Browser

	"Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown.

	This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history.

	#jira UE-40038

Change 3413023 on 2017/04/27 by Max.Chen

	Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children.

Change 3413309 on 2017/04/28 by Jamie.Dale

	Fixed shadow warning

Change 3413327 on 2017/04/28 by Jamie.Dale

	Added code to sanitize some known strings before passing them to ICU

Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt

	Allow AssetRenameData to be exposed to blueprints/script

Change 3413630 on 2017/04/28 by Jamie.Dale

	Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor

Change 3414164 on 2017/04/28 by Jamie.Dale

	Removing some type-unsafe placement new array additions

Change 3414497 on 2017/04/28 by Yannick.Lange

	ViewportInteraction: - Add arcball sphere asset.
	- Add opacity parameter to translucent gizmo material.

Change 3415021 on 2017/04/28 by Max.Chen

	Sequencer: Remove spacer nodes at the top and bottom of the node tree.

	This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree.

	#jira UE-28931

Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt

	#rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert)

Change 3415836 on 2017/05/01 by Alex.Delesky

	#jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut.

Change 3415837 on 2017/05/01 by Alex.Delesky

	#jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window.

Change 3415839 on 2017/05/01 by Alex.Delesky

	#jira UE-42049

	PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi)


Change 3415842 on 2017/05/01 by Michael.Dupuis

	#jira UE-44514 : Removed the warning as it's causing more issue than it fixes.

Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt

	Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block.  This prevents these functions from being generated in non-editor builds

Change 3416520 on 2017/05/01 by Yannick.Lange

	Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor.
	- Add helper function to add a unique extension by subclass.

Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt

	Exposed EditorLevelUtils to script.  This allows creation of streaming levels, setting the current level and moving actors between levels

Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt

	Prevent foliage from marking actors dirty as HISM components are added and removed from the scene.

Change 3416988 on 2017/05/01 by Lauren.Ridge

	PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist)

	Changed the highlight style to be around the icon and match the content browser color and style.

	#jira UE-40437


Change 3418014 on 2017/05/02 by Yannick.Lange

	Viewport Interaction: Remove material members from base transform gizmo  and use asset container to get materials.

Change 3418087 on 2017/05/02 by Lauren.Ridge

	Adding minor tab icon surrounds

Change 3418602 on 2017/05/02 by Jamie.Dale

	Fixed a crash that could occur due to bad data in the asset registry

	It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry).

	These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed.

Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt

	Fix USD files that reference other USD files not finding the referenced files by relative path.  Requires USD third party changes only

Change 3419071 on 2017/05/02 by Arciel.Rekman

	UBT: optimize FixDeps step on Linux.

	- Removes the need to re-link unrelated engine libraries when recompiling a code project.
	- Makes builds faster on machines with multiple cores.
	- The module that has circularly referenced dependencies is considered cross-referenced itself.
	- Tested compilation on Linux (native & cross) and Mac (native).

Change 3419240 on 2017/05/02 by Cody.Albert

	Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash

Change 3420011 on 2017/05/02 by Max.Chen

	Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.

	#jira UE-44569

Change 3420507 on 2017/05/03 by Lauren.Ridge

	Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode

Change 3420643 on 2017/05/03 by andrew.porter

	QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings

Change 3420678 on 2017/05/03 by andrew.porter

	QAGame: Updating override binding sequence

Change 3420961 on 2017/05/03 by Jamie.Dale

	Exposed some missing Internationalization functions to BPs

Change 3422767 on 2017/05/04 by Yannick.Lange

	ViewportInteraction: Extensibility for dragging on gizmo handles
	Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a  UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle.

Change 3422789 on 2017/05/04 by Yannick.Lange

	ViewportInteraction: Fix duplicate console variable.

Change 3422817 on 2017/05/04 by Andrew.Rodham

	Sequencer: Changed level sequence object references to always use a package and object path based lookup

	  - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs)
	  - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References)
	  - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported.
	  - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI.

	#jira UE-44490

Change 3422826 on 2017/05/04 by Andrew.Rodham

	Removed erroneous braces

Change 3422874 on 2017/05/04 by James.Golding

	Adding MaterialEditingLibrary to allow manipulation of materials within the editor.
	- Refactored code out of MaterialEditor where possible
	Marked some material types as BP-accessible, to allow to editor-Blueprint access.
	Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage

Change 3422942 on 2017/05/04 by Lauren.Ridge

	Tab padding adjustment to allow tabs with icons to be the same height as tabs without

Change 3423090 on 2017/05/04 by Jamie.Dale

	Added a way to get the source package path for a localized package path

	Added tests for the localized package path checks.

Change 3423133 on 2017/05/04 by Jamie.Dale

	Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator

Change 3423301 on 2017/05/04 by Max.Chen

	Sequencer: Add JumpToPosition which updates to a position in a scrubbing state.

Change 3423344 on 2017/05/04 by Jamie.Dale

	Updated localized asset group caching so that it works in non-cooked builds

Change 3423486 on 2017/05/04 by Lauren.Ridge

	Fixing deselection code in VWI

Change 3423502 on 2017/05/04 by Jamie.Dale

	Adding automated localization tests

Change 3424219 on 2017/05/04 by Yannick.Lange

	- Hide FWidget when ViewportWorldInteraction starts.

	- Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility.

Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt

	PR #3527: Modified comments (Contributed by projectgheist)



Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt

	Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown.

Change 3425241 on 2017/05/05 by Max.Chen

	Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner.

	#jira UE-44559

Change 3425286 on 2017/05/05 by Jamie.Dale

	Text duplicated as part of a widget archetype now maintains its existing key

	#jira UE-44715

Change 3425477 on 2017/05/05 by Andrew.Rodham

	Sequencer: Do not deprecate legacy object references since they still need to be serialized on save
	  - Also re-add identical via equality operator so that serialization works again

Change 3425681 on 2017/05/05 by Jamie.Dale

	Fixed fallback font height/baseline measuring

Change 3426137 on 2017/05/05 by Jamie.Dale

	Removing PPF_Localized

	It's an old UE3-ism that's no longer tested anywhere

Change 3427434 on 2017/05/07 by Yannick.Lange

	ViewportInteraction: Null check for viewport.

Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt

	Removed the concept of a global selection annotation.  This poses a major problem when more than one selection set is clearing it.  If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets.  This change introduces the concept of a per-selection set annotation to avoid being out of sync.  Actor and ActorComponent now override IsSelected (editor only) to make use of these selections.

	#jira UE-44655

Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt

	Fix other usage of USelection not having a selection annotation

	#jira UE-44786

Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt

	Fix crash on platforms without a cursor

	#jira UE-44815

Change 3429862 on 2017/05/08 by tim.gautier

	QAGame: Enable Include CrashReporter in Project Settings

Change 3430385 on 2017/05/09 by Lauren.Ridge

	Resetting user focus to game viewport after movie finishes playback

	#jira UE-44785

Change 3430695 on 2017/05/09 by Lauren.Ridge

	Fix for crash on leaving in the middle of a loading movie

	#jira UE-44834

Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt

	Fixed movie player setting all users to focus which breaks VR controllers

[CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
Dan Oconnor
e29126385f Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3380068)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3358702 on 2017/03/22 by Marc.Audy

	Always mark child actors pending kill when in PostLoad as often the World is too early to have a WorldContext which causes issues in DestroyActor
	#jira UE-42679

Change 3358737 on 2017/03/22 by Mieszko.Zielinski

	Exposed UBrainComponent::IsRunning() and UBrainComponent::IsPaused() to Blueprint #UE4

Change 3359062 on 2017/03/22 by Michael.Noland

	Blueprints: Show the Save and Find in CB buttons when working with level script blueprints (they will save/show the map package)

	#jira UE-30748

Change 3359066 on 2017/03/22 by Michael.Noland

	PR #3348: Make fields of FAttributeMetaData editable (Contributed by hoelzl)

	#jira UE-42620

Change 3359069 on 2017/03/22 by Michael.Noland

	PR #3288: InverseLerp Blueprint Tooltips Clarification (Contributed by wunawuna)

	#jira UE-42250

Change 3359108 on 2017/03/22 by Michael.Noland

	Blueprints: Fix an issue where running the editor in a different culture could break pins on nodes that have optional arrays of pins (e.g., animation graph nodes like blend by layer)
	#jira UE-36232

Change 3359235 on 2017/03/22 by Marc.Audy

	Expose bShouldPerformFullTickWhenPaused to blueprints and details panel
	#jira UE-17286

Change 3359324 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Disable collision on NavModifierVolumes. Previously they had an OverlapAll response and generated overlap events. They are only supposed to be used for preventing nav mesh generation, but overlap events could affect gameplay, and also are bad for performance.

	(Integrate CL 3249525 from Odin).

Change 3359326 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Optimization during attachment to check bool before expensive casts and body instance fetching.

	(Integrate CL 3261262 from Odin).

Change 3359327 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Make bSkipAgentHeightCheckWhenPickingNavData actually ignore height when picking data.

	(Integrate CL 3231908 from Odin)

Change 3359328 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Make a static FName in UMovementComponent::OverlapTest const and move it to a namespace.

	(Integrate CL 3259985 from Odin)

Change 3359329 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix ProjectileMovementComponent continuing to simulate (and generate hit events) after it is deactivated during simulation. HasStoppedSimulation() should check if bIsActive is false.

	(Integrate CL 3260001 from Odin)

Change 3359330 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix accumulated forces in CharacterMovement when movement mode or activation changes.

	- Added CharacterMovementComponent::ClearAccumulatedForces()
	- AddForce() and related functions now avoid adding the force if in MovementMode "None". When ticking in "None", forces are cleared so they don't pile up until the next valid movement mode. Forces are also cleared if the updated component changes or when the capsule simulates physics.
	- CharacterMovementComponent::Deactivate() implemented to stop movement and call ClearAccumulatedForces().
	- ClearAccumulatedForces() now also clears pending launch velocity.
	- Exposed ClearAccumulatedForces() to blueprints.
	- AddForce() and AddImpulse() now also check that character movement is active (not deactivated, able to tick).
	- ApplyAccumulatedForces() does not call ClearAccumulatedForces(), since that would prevent pending launch.
	- SimulateMovement() handles pending launch and clears forces regardless of whether it's simulated proxy. Added note to investigate using ApplyAccumulatedForces() in SimulateMovement().
	- Inlined ActorComponent::IsActive().

	(Integrate CLs 3259933, 3266018 from Odin)

Change 3359338 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) TickCharacterPose() and clear root motion before abandoning tick in UCharacterMovementComponent::PerformMovement() when movement mode is None. Prevents root motion building up until next valid movement mode.

	(Integrate CL 3271928 from Odin)

Change 3359345 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix characters sliding when landing on slanted surfaces or stairs, when aggressive "Perch" settings could cause a line trace (from the center of a capsule) instead of capsule trace and thereby screw up the floor distance checks.

	(Integrate CL 3273026 from Odin)

Change 3359381 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Performance tweak to ApplyRadialDamageWithFalloff(). Don't rebuild FRadialDamageEvent each loop over hit actors. Added stats for BreakHitResult()/MakeHitResult() under "stat game".

	(Integrate CLs 3275415, 3276810 from Odin).

Change 3359422 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix build (CollisionProfile included).

Change 3359442 on 2017/03/22 by Michael.Noland

	Blueprints: Prevent comment boxes from clipping the last letter of some words at the edge by increasing the padding on the wrap-at position

Change 3359445 on 2017/03/22 by Michael.Noland

	PR #2989: Improved BP comment nodes (Contributed by projectgheist)

	#jira UE-36788
	#jira UE-39118

Change 3359446 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Add support for FScopedMovementUpdate to be able to queue up overlaps that do not require reflexive bGenerateOverlapEvents. This allows custom inspection or processing of overlaps within a scoped move. Overlap events from the move will still only trigger in UpdateOverlaps() if bGenerateOverlapEvents is enabled on both components, as before.

	(Integrate CL 3278307 from Odin)

Change 3359494 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Make some data in FScopedMovementUpdate protected rather than private so it can easily be subclassed, and expose a new helper SetWorldLocationAndRotation().

	(Integrated CL 3280775 from Odin).

Change 3359506 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) MovementComponent::Deactivate() calls StopMovement() to clear cached velocity. It's silly that reactivation many seconds or frames later would restore that velocity. Some special handling in CharacterMovement to keep it acting as before (it cleared velocity, but did not clear the path request, leaving that alone).

	(Integrate CL 3287026 from Odin).

Change 3359514 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Collision.ListComponentsWithResponseToProfile command includes pending kill objects.

	(Integrate CL 3293322 from Odin)

Change 3359553 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Optimization in CharacterMovement tick to not extract transform values twice.

	(Integrate CL 3299098 from Odin).

Change 3359554 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: optimize UKismetMathLibrary::GetForwardVector() (converts Rotator to forward direction). This way we avoid building a matrix, and avoids 1 more SinCos call.

	(Integrate CL 3296254 from Odin).

Change 3359555 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Add OnComponentCollisionSettingsChangedEvent delegate to PrimitiveComponent. Fixed SkeletalMeshComponent not calling Super implementation.

	(Integrate CL 3295744 from Odin)

Change 3359561 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: AActor::GetComponents() with generic type should *not* assume the output array needs space for the entire contents of OwnedComponents. If OwnedComponents.Num() > the array reserve size, this forces an allocation, even if few or no components of the requested type are found.

	(Integrate CL 3299111 from Odin)

Change 3359573 on 2017/03/22 by dan.reynolds

	Added BP log to the Passive Mix Modifier test platform BP

Change 3359593 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: avoid allocations during creation in AAIController::PostInitializeComponents() (in development builds).

	(Integrate CL 3299118 from Odin)

Change 3359595 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: HasActiveCameraComponent() and HasActivePawnControlCameraComponent() don't need to fill in an array while searching for a certain component. Also see CL 3359561, which could cause each of these functions to always cause an allocation when filling in the array when num components > 24.

	(Integrate CL 3299116 from Odin)

Change 3359602 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Clean up some of the new fast overlap code in PrimitiveComponent. Mostly some variable renaming, and CVar access optimization.

	(Integrate CL 3340622 from Odin)

Change 3359616 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Added support for bIgnoreTouches to FCollisionQueryParams. MoveComponent uses this to avoid PhysX collision queries for overlaps in GeomSweepMulti when bGenerateOverlapEvents is off.

	(Integrate CL 3340635 from Odin)

Change 3359864 on 2017/03/23 by Mieszko.Zielinski

	Added a safeguard to prevent crashes resulting from people trying to name their BB keys things longer than 1024 characters #UE4

	#jira UE-43120

Change 3360884 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: AUDIO_MIXER_ENABLE_DEBUG_MODE turned off in Test builds. Shipping already had it off.

	(Integrate CL 3310724 from Odin)

Change 3361045 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: new cvars to help with optimization:

	- au.DisableReverbSubmix
	- au.DisableEQSubmix
	- au.DisableParallelSourceProcessing
	- au.SetAudioChannelCount

	Also checked in some code to cut down on the amount of parameter setting in EQ

	(Integrate of CL 3303165 in Odin by Aaron.Mcleran)

Change 3361172 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: added stat for HRTF.

	(Integrate CL 3310728 from Odin)

Change 3361189 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) CVar to toggle HRTF for perf settings. Default is on.

	(Integrate CL 3310926 from Odin).

Change 3361914 on 2017/03/23 by Aaron.McLeran

	UE-42649 Fixing crash in cleaning up active sound in sound concurrency

	-Handling edge case of an active sound not have a sound base ptr, which is possible.

Change 3361924 on 2017/03/23 by Aaron.McLeran

	UE-41378 Fixing passive mix modifier bug

Change 3361978 on 2017/03/23 by Aaron.McLeran

	UE-42627 Fix for when audio device is removed and getting a deadlock in computing audio clock

Change 3361989 on 2017/03/23 by Aaron.McLeran

	PR #3010: Check for null GEngine on sound processing

Change 3362053 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: Avoid thousands of Array.Add() calls during processing, which on shipping still does checks to see if the allocator has to grow, and updates ArrayCount.

	(Integrate CL 3311120 from Odin)

Change 3362102 on 2017/03/23 by Aaron.McLeran

	PR #3182:  Enabled SwitchOnEnum nodes for EAttenuationShape and EAttenuationDistanceModel

Change 3362153 on 2017/03/23 by Aaron.McLeran

	UE-43286 Oculus audio plugin not working/available

Change 3362162 on 2017/03/23 by Aaron.McLeran

	UE-42252  Frequent ensure in FLevelEditorViewportClient::UpdateAudioListener

Change 3362206 on 2017/03/23 by Aaron.McLeran

	UE-43287 Fixing HRTF spatialization in editor viewport

	- Steam Audio doesn't support multiple audio devices at the moment
	- Instead of hard-coding all audio plugins to not work in main audio device (GDC temp fix), I allow audio plugins to specify if they should be used on main audio device

Change 3362775 on 2017/03/24 by mason.seay

	Replaced deprecated node

Change 3363024 on 2017/03/24 by Ben.Zeigler

	Fix regression in behavior of streamable manager where loading both a valid and null asset used to work but now fails. Instead added a warning for that case, but if only null are requested it still fails with an error

Change 3363030 on 2017/03/24 by Zak.Middleton

	#ue4 - Lower default max sendrate for clients to 60Hz from 90Hz when net speed is high and player count is low. Throttled rate remains at 45Hz. This value has been tested in Paragon with no ill effect, and saves on bandwidth and server CPU when clients run at high framerate.

Change 3363036 on 2017/03/24 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: turned a float divide into a multiply. It happens at least 32k times per audio update.

	(Integrate CL 3311158 from Odin)

Change 3363541 on 2017/03/24 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: remove pointer indirection, and successive TArray Add()s in GetChannelMap().

	(Integrate CL 3311169 from Odin)

Change 3363642 on 2017/03/24 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: Save ~5% total audio update time. Savings in "Source Output Buffers".

	- Removed function call overhead to updating channel map. 64,000 function calls...
	- Simplified FSourceParam::Update() to reduce branching and have 1 return site.
	- Added alternative to GetChannelMap() called UpdateChannelMap() that avoids copying out values to an array. The values can then be fetched from the channel data directly.

	(Integrate CL 3311235 from Odin)

Change 3364441 on 2017/03/24 by Ben.Zeigler

	Fix issue where calling LoadLocalIniFile on a plugin file would result in an empty file. It was assuming engine/game dirs, now it instead pulls it out of GConfig if available.
	This fixes issue where iterative cooking would fail on plugin config files
	Add FindConfigFileWithBaseName to GConfig

Change 3364652 on 2017/03/25 by Phillip.Kavan

	#jira UE-43210 - Fix a runtime VM crash upon removing an element from a set after consecutive add/remove iterations.

	Change summary:
	- Fixed FScriptSet::Add() to initialize the HashIndex member of the new element when the HashSize does not change.

Change 3365609 on 2017/03/27 by Richard.Hinckley

	#jira UEDOC-4720
	Fixed global enums being dropped from documentation after being extracted by Doxygen.

Change 3365737 on 2017/03/27 by Marc.Audy

	Move setting of the ParentComponent property on an actor to PostRepNotifies instead of having a separate OnRep function.

Change 3365795 on 2017/03/27 by Marc.Audy

	Fix compile error

Change 3365894 on 2017/03/27 by Phillip.Kavan

	#jira UE-35507 - Fix for a GLEO when choosing an LSBP class as the default value for a class input pin in a non-LSBP graph.

	Change summary:
	- Modified FGraphPinFilter::IsClassAllowed() to disallow a given class if the type is contained within a map package that does not match the current graph context.

Change 3366067 on 2017/03/27 by Marc.Audy

	Add UWorld* to PostLoadMap indicating which world has been loaded. Null if an error has occurred.
	#jira UE-40228

Change 3366097 on 2017/03/27 by Marc.Audy

	Fixed missed deprecation disable pairing for PostLadMap

Change 3366170 on 2017/03/27 by Aaron.McLeran

	Fixing div by zero

Change 3366221 on 2017/03/27 by Aaron.McLeran

	UE-43240 Removing dependency on component visualizers in runtime Phonon module.

Change 3366698 on 2017/03/27 by Marc.Audy

	Fix Orion compile errors

Change 3366782 on 2017/03/27 by Aaron.McLeran

	Bringing over optimizations from Odin to Dev-framework.

	Original CL 3311435

Change 3366818 on 2017/03/27 by Aaron.McLeran

	Bringing fix from Odin to Dev-Framework from CL 3304533

	Fix for rare condition that stomps memory during source recycling.

Change 3366984 on 2017/03/27 by Michael.Noland

	Blueprints: Downgraded a warning in the connection drawing policy to verbose to suppress it. It does no good to a typical user.
	#jira UE-41638

Change 3367085 on 2017/03/27 by Brent.Pease

	 - Improve AudioMixer buffering so that only two buffers are needed instead of three, buffer submission and buffer processing are ovelapped, and a warning is issued if the audio processing thread can not keep up.
	 - Added time critical thread priority so that audio processing is not starved which would produce clicks and popping
	 - Allow the audio thread to not be created if a platform implements its own BeginGeneratingAudio() call (as happens on Android)

Change 3367434 on 2017/03/28 by Marc.Audy

	Fix UT compile error

Change 3368587 on 2017/03/28 by Mike.Beach

	Adding a "CookedOnly" plugin type (now used by the nativized Blueprint plugin).

Change 3368724 on 2017/03/28 by Zak.Middleton

	#ue4 - MovementComponent does not ignore initial blocking overlaps when moving from SafeMoveUpdatedComponent(). Set "p.MoveIgnoreFirstBlockingOverlap" back to zero and add a new flag that prevents the depenetration test from generating hit events (to prevent the problem discovered in UE-39387).

	#jira UE-41613, UE-28610

Change 3368748 on 2017/03/28 by Dan.Oconnor

	Provide &FUObjectThreadContext::Get().ObjLoaded when using the compilation manager, add validation functions for finding REINST/TRASH references

Change 3368852 on 2017/03/28 by Mike.Beach

	Fixing a CIS error before it happens - wrapping implementation in preprocessor defines to match declaration in header.

Change 3368873 on 2017/03/28 by Dan.Oconnor

	Rather than collecting script object references, just use the ScriptObjectReferences array. This allows reference replacing archives to update ScriptObjectReferences.

Change 3368998 on 2017/03/28 by Dan.Oconnor

	Setting  CLASS_Interface early in the compilation process

Change 3369494 on 2017/03/29 by Marc.Audy

	Fix UAT compile error

Change 3369924 on 2017/03/29 by Zak.Middleton

	#ue4 - Allow CharacterMovement AdjustFloorHeight() to adjust using the line trace if in penetration. Force next floor check so it will check after it depenetrates.

	#jira UE-36973

Change 3369932 on 2017/03/29 by Ben.Zeigler

	#jira UE-19494 Finish asset auditing work by allowing reading back a cooked asset registry in the editor
	Split off FAssetRegistryState as the struct to hold serialization and accessors, to allow loading multiple platform states at once.
	Optimized runtime asset registry serialization to be around 1/3 as large as before. Dependencies are disabled by default for the runtime registry, you can re-enable with bSerializeDependencies in Engine.ini
	Add FAssetPackageData which is explicitly per-package and only updated on save/load time. File size is stored in here and is computed for both editor and cooked data
	Add code to AssetManagerEditorModule to allow loading pre-cooked asset registry files and reading cooked sizes. The Asset Audit window now has a platform drop down that allows reading from cooked data
	Rename ChunkManifestGenerator to AssetRegistryGenerator and change it to directly hold an FAssetRegistryState internally
	Add new experimental AssetRegistry mode for iterative cooking. This mode is much faster as it does not need to do it's own internal dependency checking and it can be enabled with bUseAssetRegistryForIteration
	Change it so during cooking it doesn't directly load string asset references, but instead cues them for cook and uses the asset registry to find and add redirector mappings that are used during save time

Change 3370028 on 2017/03/29 by Ben.Zeigler

	CIS fix

Change 3370360 on 2017/03/29 by Mike.Beach

	Adding an extra field to FPlatformInfo; a 'UBTTarget' identifier intended to sync up with UBT's UnrealTargetPlatform enum (needed for programatically generating plugin platform whitelists).

Change 3370363 on 2017/03/29 by Ben.Zeigler

	Fix issue where loading out of date editor asset registry cache would throw pointless errors

Change 3370414 on 2017/03/29 by Marc.Audy

	Remove autos

Change 3370428 on 2017/03/29 by Ben.Zeigler

	Fix linux CIS issue, remove implicit conversion from FSavePackageResultStruct back to enum result as it was creating ambiguous operators

Change 3370453 on 2017/03/29 by Marc.Audy

	CIS fix

Change 3370548 on 2017/03/29 by Marc.Audy

	#rn Fix issues with seamless travel in PIE and shared sub levels between different parents.

Change 3370564 on 2017/03/29 by Mieszko.Zielinski

	PR #3429: fix comment typo (Contributed by kayama-shift)

Change 3370602 on 2017/03/29 by Mieszko.Zielinski

	Fixed FRecastTileGenerator::Modifiers being erroneously counted twice when stating memory #UE4

Change 3370615 on 2017/03/29 by Phillip.Kavan

	#jira UE-35515 - No longer crash when creating a new BP class from one or more selected Actors in which the root component is not Blueprint-spawnable.

	Change summary:
	- Modified FKismetEditorUtilities::AddComponentsToBlueprint() to handle deferred SceneComponent SCS node adds when the parent component was not also added (due to not being BP-spawnable).

Change 3370693 on 2017/03/29 by Michael.Noland

	Fixing some bad indentation
	#rnx

Change 3370740 on 2017/03/29 by Ben.Zeigler

	DLC/Mod Cooking fixes, the list of packages from release build as in uncooked filename format so fixed code and made this more obvious
	Fix Asset Registry to allow loading multiple source asset registries into the same state, by keeping a list of preallocated buffers

Change 3370792 on 2017/03/29 by Michael.Noland

	Blueprints: Deleted some unversioned backwards compat. code that would only matter for assets older than VER_UE4_OLDEST_LOADABLE_PACKAGE

Change 3370794 on 2017/03/29 by Michael.Noland

	PR #3190: Reduce some output logging
	- Reduced an Oculus log from Log to Verbose because it spams quite a bit
	- Corrected the spelling and the meaning of a blueprint warning when an invalid breakpoint is encountered
	- Treat UInputComponent::GetAxisValue(None) as not a warning
	- Switch FGenericSaveGameSystem::LoadGame to silently attempt to load the file, it returns success/failure and it isn't necessary to have a separate warning at the file i/o layer

	#jira UE-41446

Change 3370831 on 2017/03/29 by Dan.Oconnor

	Iteration on compilation manager
	 - Fix Skeleton class compilation order
	 - Pass ObjLoaded array to compilation manager to ensure all objects get PostLoaded
	 - Make sure data only classes get reinstanced, so that UpdateCustomPropertyListForPostConstruction is run correctly

Change 3370923 on 2017/03/29 by Michael.Noland

	Blueprints: Added an icon to indicate whether or not a macro contains latent actions
	- Note: The state of the icon is cached for performance reasons on request, with the cache being cleared when the BP containing the macro is modified or a macro graph is removed
	- This does mean that editing the inner macro of a nested macro to add/remove a latent action will not show up in visualization for the outer node until the editor is restarted or the outer macro is modified

Change 3371039 on 2017/03/29 by Dan.Oconnor

	Hacky fix for dropping return params when a function's return node is culled

Change 3371750 on 2017/03/30 by Richard.Hinckley

	Stencil write mask exposed. Adds nine new options (all bits, plus each bit individually - write on pass or depth fail). This allows stencil overlaps to be detected by mixing masks.

Change 3372513 on 2017/03/30 by Ben.Zeigler

	#jira UE-43475 Fix cooker issues with string asset references to null packages.
	Fix redirector detection to follow recursive chains, and correctly strip object class from redirected string asset references.

Change 3372565 on 2017/03/30 by Richard.Hinckley

	Rolling back stencil change, will be moved to Dev-Rendering.

Change 3372764 on 2017/03/30 by Marc.Audy

	Do not create a duplicate sub object that is not in the annotation if a sub object of the same name and class already exists.
	#jira UE-43328

	#rn Fixed cases where the blueprint of a class used as a child actor could be dirtied when compiling the owning blueprint.

Change 3372847 on 2017/03/30 by Marc.Audy

	Fix missing include

Change 3372994 on 2017/03/30 by Zak.Middleton

	#ue4 - Fix build in Debug (checkSlow using incorrect function params).

Change 3373195 on 2017/03/30 by Mike.Beach

	For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist).

Change 3373320 on 2017/03/30 by mason.seay

	Basic for TM-Gameplay map (WIP)

Change 3373448 on 2017/03/30 by Ben.Zeigler

	Fix recursive size display in audit window
	Improve asset manager comments

Change 3373576 on 2017/03/30 by dan.reynolds

	AEOverview Update:

	Updated Passive Mix Modifier Test based on recent changes in behavior

	Also added Initial Delay Time timer to test

Change 3373589 on 2017/03/30 by dan.reynolds

	AEOverview Passive Mix Mod Test Map update

Change 3373624 on 2017/03/30 by Zak.Middleton

	#ue4 - Increase Pawn location replication precision to 2 decimal places from 0. Prevents replicated pawns from being inside geometry by a large amount. Removed CVars controlling CharacterMovement proxy shrink amount and made those instanced properties on the component.

	#jira UE-40420

Change 3374271 on 2017/03/31 by Marc.Audy

	Fix deprecation warning in new UT code

Change 3374320 on 2017/03/31 by Marc.Audy

	Fix HTML5 compile.

Change 3374413 on 2017/03/31 by Jeff.Farris

	Added ENGINE_API to 2 functions in PlanarReflection, so projects can subclass it.

	(Copied CL 3276454 from Robo Recall to Dev-Framework)

Change 3374414 on 2017/03/31 by Jeff.Farris

	Added support for setting UNavigationSystem::bUpdateNavOctreeOnComponentChange

	(Copied CL 3267903 from RoboRecall to Dev-Framework)

Change 3374616 on 2017/03/31 by Ben.Zeigler

	Copy of Fortnite CL #3312058 to add a missing redirector. I do not understand why this is not erroring on Main, I guess my minor cook changes somehow exposed this

Change 3374664 on 2017/03/31 by Jeff.Farris

	Consted AIController::GetBrainComponent()

	(Copied 3239101 from Robo Recall to Dev-Framework)

Change 3374665 on 2017/03/31 by Jeff.Farris

	PrimitiveComponent bIgnoreRadialImpulse and bIgnoreRadialForce are now exposed to BPs. bIgnoreRadialImpulse now respected when applying impulse to relevant movement components.

	(Coped CL 3242355 from Robo Recall to Dev-Framework)

Change 3374779 on 2017/03/31 by Jeff.Farris

	Exposed SetAllPhysicsAngularVelocity to blueprints

	(Copied CL 3228390 from Robo Recall to Dev-Framework)

Change 3374792 on 2017/03/31 by Ben.Zeigler

	#jira UE-42618
	PR #3347: Improve support for FGameplayAttributeData properties in attribute sets (Contributed by hoelzl)

Change 3374844 on 2017/03/31 by Ben.Zeigler

	#jira UE-42587 Fix issue where supressed gameplay effects that granted abilities would only work the first time, it now clears out of date ability handles

Change 3374925 on 2017/03/31 by Marc.Audy

	Don't throw warning about missing world context for inactive worlds.
	#jira UE-42679

Change 3374927 on 2017/03/31 by Michael.Noland

	Editor: Added options for configuring the editor window background color and texture, which can be useful to visually distinguish the editor when switching between different branches or projects

Change 3374995 on 2017/03/31 by Michael.Noland

	Editor: Rewrote CallInEditor support and promoted it so it can be used on functions in any class, not just blueprints derived from AActor:
	- CallInEditor used on native UFUNCTION() declarations will now show up without having to make a BP subclass
	- CallInEditor can now be used as a top-level keyword in the UFUNCTION() declaration (e.g., UFUNCTION(Category=CoolCommands, CallInEditor))
	- Now shows each function as a separate button, placed in the category associated with the function
	- The button strip entry is now searchable by function name or tooltip
	- Prevented operating on functions that have parameters or return values, which would crash before
	- Removed the duplicate copies of properties placed in the Blutility section
	- Added a scoped transaction around CallInEditor execution
	- Allowed functions to be marked as CallInEditor in addition to custom events (currently we don't allow editing category or tooltip on custom events...)

	Editor: Moved Experimental/EarlyAccessPreview details customizations up to UObject so it can be used on any class, not just actors/components

	Upgrade Note: Behavior has changed so that CallInEditor can be called on CDOs as well, this will probably be walked back in a subsequent update, at least for actors and components.

Change 3375005 on 2017/03/31 by Michael.Noland

	Fixing incremental compilation error due to missing include
	#rnx

Change 3375015 on 2017/03/31 by Michael.Noland

	Fixing incremental compilation error due to missing include (for real)
	#rnx

Change 3375045 on 2017/03/31 by Marc.Audy

	Only calculate the streaming levels prefix during seamless travel if it is a PIE world
	#jira UE-43485

Change 3375053 on 2017/03/31 by Ben.Zeigler

	#jira UE-41988 Fix it so leaving PIE while gameplay debugger is active will disable HUD extensions properly, restoring ability to print messages to screen

Change 3375057 on 2017/03/31 by Ben.Zeigler

	#jira UE-39226 Don't add to DrawDebug list for player controllers with no local player

Change 3375121 on 2017/03/31 by Michael.Noland

	Added missing include for FScopedTransaction
	#rnx

Change 3375222 on 2017/03/31 by mason.seay

	Submitting work done to TM-Gameplay.  Still WIP

Change 3375308 on 2017/03/31 by Michael.Noland

	Editor: Added back CDO filtering to CallInEditor, it's too easy to explode in the BP editor.  May consider allowing opt-in behavior when we revisit Blutilities

Change 3375321 on 2017/03/31 by Ben.Zeigler

	#jira UE-39062 Fix issue where using the level editor toolbar to modify blueprints was not properly marking the blueprints as modified, so the constructor links weren't being updated until manually compiling or resaving
	Always recompute post constructor links when calling MarkBlueprintAsModified, as it can be called from native and other places where we modified CDOs but don't have a property changed event

Change 3375372 on 2017/03/31 by Ben.Zeigler

	#jira UE-39568 Change Components to specifically update LatentActions the same as Actors do, so they update properly if bUpdateWhilePaused is set

Change 3375380 on 2017/03/31 by Marc.Audy

	Modify IsMainAudioDevice to deal with the case where no audio device has been created.

Change 3375402 on 2017/03/31 by Marc.Audy

	Fix DuplicateWorldForPIE in the case that the OwningWorld is null.

Change 3376037 on 2017/04/02 by Phillip.Kavan

	#jira UE-35332 - Preserve the least common ancestor pin type on object array function node inputs after a node refresh.

	Change summary:
	- Added UK2Node_CallArrayFunction::GetDynamicallyTypedPins() to consolidate the code that retrieves type-dependent parameter pins.
	- Added FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to consolidate the code that considers other linked pins when choosing which type to propagate to type-dependent parameter pins.
	- Added FBlueprintEditorUtils::PropagatePinTypeInfo() to consolidate the common code from UK2Node_CallArrayFunction::PropagateArrayTypeInfo(); this eliminated a redundant retrieval of the target pin set.
	- Refactored UK2Node_CallArrayFunction::PropagateArrayTypeInfo() to now call FBlueprintEditorUtils::PropagatePinTypeInfo() after retrieving the set of dynamically-typed pins.
	- Refactored UK2Node_CallArrayFunction::NotifyPinConnectionListChanged() to remove some unnecessary iteration passes and to ensure that we propagate the authoritative (least common ancestor) pin type for object- and struct-based types.

Change 3376364 on 2017/04/03 by Richard.Hinckley

	UE-40920 Fix to Paper2D flipbook timeline editor. Previously, the timeline shown was one frame shorter than the animation. Now, the timeline shows the correct frame count.

Change 3376366 on 2017/04/03 by Richard.Hinckley

	UE-40920 Bugfix to Paper2D flipbook editor. The red line indicating the current frame now adjusts properly if the timeline is longer than the editor window and the scroll bar is moved to the right.

Change 3376517 on 2017/04/03 by Marc.Audy

	PR #3195: Added support for GamePad on RawInput Plugin (Contributed by katze7514)
	#jira UE-41499

Change 3376708 on 2017/04/03 by Mike.Beach

	Moving nativized plugins into a centralized folder (so we can use it as an additional plugin lookup dir) - this is so we can ultimately keep the generated code around for debugging purposes.

	Summary of changes:
	- nativized plugins now moved to ...\Intermediate\Plugins\<PLATFORM>\NativizedAssets
	- corresponding manifest files get saved inside the module and named to match the platform
	- nativized modules now whitelisted only for the platform they were generated for
	- cleanup on how we generate paths (now piping in platform name) and pass multi-cook process ids (for building manifest filenames)
	- extending the 'NativizeAssets' command line, so you can use it to specify the target plugin path (utilized by UAT to coordinate the plugin path between cook & build - was previously hardcoded in multiple places).

Change 3376826 on 2017/04/03 by Phillip.Kavan

	#jira UE-43330 - Fix a crash when adding an input parameter to a Custom Event node after deleting a Function Graph containing a Create Event node.

	Change summary:
	- Modified UK2Node_CreateDelegate::HandleAnyChangeWithoutNotifying() to check for a valid blueprint before accessing it (since the accessor is now a checked operation).
	- Modified UK2Node_CreateDelegate::GetScopeClass() to also check for a valid blueprint before accessing it.
	- Switched 'NULL' to 'nullptr' in a few spots.

Change 3376831 on 2017/04/03 by Ben.Zeigler

	#jira UE-43500, clean up UPackage when EDL/async loading fails. This restores EDL LoadPackage to work the same as non EDL and return NULL instead of an invalid empty package

Change 3376846 on 2017/04/03 by Ben.Zeigler

	#jira UE-38760 Properly refresh exec pins when removing pin from a Switch on Int node

Change 3376850 on 2017/04/03 by Dan.Oconnor

	Use authoritative class to mitigate compilation order issues

Change 3376961 on 2017/04/03 by Ben.Zeigler

	#jira UE-43127 Add struct ops implementations for FIntVector and FBox2d, any blueprint type needs struct ops to avoid crashes
	Fix Box2d variable name in NoExportTypes

Change 3376985 on 2017/04/03 by Ben.Zeigler

	#jira UE-43582 Remove Xbox-specific code from AssetRegistry because it won't work after my refactor. The serialization is much faster now and neither Bob nor I can conceive of a way this would take long enough to stall the main thread. If it it is somehow a problem, it should be wrapped in a slow task instead

Change 3377009 on 2017/04/03 by Ben.Zeigler

	#jira UE-43036 Fix crash when right clicking blueprint with no parent class. Ensures are fine but crashes should be avoided so people can try to copy data out of them

Change 3377054 on 2017/04/03 by Zak.Middleton

	#ue4 - Fix CharacterMovementComponent updated with very high delta time on server when initially joining. Make sure the ServerTimeStamp is initialized to current world time rather than zero to prevent large delta.

	#jira UE-40344
	#udn https://udn.unrealengine.com/questions/310497/large-delta-time-for-first-player-movement-update.html

Change 3377061 on 2017/04/03 by Dan.Oconnor

	Fixes for issues exposed by cooking with compilation manager. When cooking we end up with more blueprints compiling at a single time, which highlighted issues reading from generated classes while they were actively regenerating.

	Note that EInternalCompilerFlags::PostponeLocalsGenerationUntilPhaseTwo has only been added to mitigate risk - there is no known reason that existing compilation flows can't postpone generatation of local variables.

Change 3377073 on 2017/04/03 by Mike.Beach

	CIS fix - proper initialization ordering.

Change 3377371 on 2017/04/03 by Ben.Zeigler

	#jira UE-43144 Disallow creating map of FText, like bool it is not hashable

Change 3377395 on 2017/04/03 by Dan.Oconnor

	Build fix - make order in source match initialization order in artifact

Change 3377417 on 2017/04/03 by Dan.Oconnor

	Speculative SA fix

Change 3377496 on 2017/04/03 by Aaron.McLeran

	#jira UE-43558 Cleaning up shutdown code with audio plugins.

Change 3377608 on 2017/04/03 by Zak.Middleton

	#ue4 - Added function ACharacter::CacheInitialMeshOffset() to cache initial mesh offset, used as the target for network smoothing. Added a call to this function from BeginPlay() in addition to the existing call from PostInitializeComponents(), and exposed this to blueprints as well. This fixes the case of people moving the mesh in BeginPlay rather than in the editor or construction script and not having the mesh offset reflected correctly in network games.

	#jira UE-38966

Change 3377880 on 2017/04/03 by Aaron.McLeran

	Audio bug fixes

	#jira UE-43600  Fixing sounds played by playsoundatlocation for audio volume calculations
	#jira UE-43601 Fixing listener volume interpolation
	#jida UE-43602 Fixing reverb/eq interpolation

Change 3377908 on 2017/04/03 by Phillip.Kavan

	#jira UE-43565 - Fix a regression on type-dependent array function node pins that have more than one link.

	Change summary:
	- Added FBlueprintEditorUtils::FindLinkedPinWithMostDerivedPinType()
	- Modified FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to properly handle pins that have multiple links.

Change 3377912 on 2017/04/03 by Dan.Oconnor

	Fix for missing SUBINSTANCE variables on anim BP skeletons. I elected to force SUBINSTANCE variable creation for the compilation manager codepath

Change 3377946 on 2017/04/03 by Ben.Zeigler

	#jira UE-43594 Fix issue with streamable manager where a failed load would leave bAsyncLoadRequestOutstanding, which would confuse later calls to stream the same asset
	Lower some error verbosity now that I believe I have tracked down the issue

Change 3377950 on 2017/04/03 by Michael.Noland

	Blueprints: Prevent merge tool from crashing in SVN when looking at a file with gaps in the revision history
	(May still not work correctly, but it won't crash; full fix covered by UE-43603)
	#jira UE-22428

Change 3377981 on 2017/04/03 by Michael.Noland

	PR #3416: UE-43005: Prevent crash due to too long name (Contributed by projectgheist)

	#jira UE-43291
	#jira UE-43005

Change 3378039 on 2017/04/04 by Michael.Noland

	PhysX: Allowed the editor to compile when bRuntimePhysicsCooking is disabled (WITH_EDITOR is used in every place in C++ to force it in already)

Change 3378041 on 2017/04/04 by Michael.Noland

	Paper2D: Adjusted under what circumstances CreatePhysicsMeshes is called on various Paper2D types to match UProceduralMeshComponent

Change 3378081 on 2017/04/04 by Dan.Oconnor

	Fix Blueprint Context nodes so that they don't rely on Ar.IsBeingSaved() call before compilation
	3x because of copy/paste

Change 3378094 on 2017/04/04 by Dan.Oconnor

	Add missing preload call for compilation manager

Change 3378917 on 2017/04/04 by Marc.Audy

	Fix static analysis (which is very dumb)

Change 3378986 on 2017/04/04 by Dan.Oconnor

	Fix bad merge

Change 3379100 on 2017/04/04 by Dan.Oconnor

	Fix missing CPF_ConstParm/CPF_ReferenceParm/CPF_OutParm logic in 'fast' skeleton path
	#jira UE-43629

Change 3379102 on 2017/04/04 by Ben.Zeigler

	Actually fix StreamableManager issues with cancelling a request messing up things in the future. We now always queue a request, even if it failed before or there is one in progress. This has to be done to avoid issues with cancelling the existing request or mounting new files after it's failed once
	Now that StreamableManager will retry missing files, add failed load packages to the known missing list so it won't spam errors over and over

Change 3379147 on 2017/04/04 by Zak.Middleton

	#ue4 - Improve on CL 3377608: Made Character::CacheInitialMeshOffset() take location and rotation params so you can be explicit on the values, in case you try to change these during network smoothing, where reading the relative offsets would have been skewed.

Change 3379254 on 2017/04/04 by Aaron.McLeran

	Fixing sounds in audio mixer when no EQ has been set.

Change 3379760 on 2017/04/04 by Ben.Zeigler

	#jira UE-43647 Don't delete failed async packages that are rooted

[CL 3380073 by Dan Oconnor in Main branch]
2017-04-04 20:49:52 -04:00
Matt Kuhlenschmidt
765a83175b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3342222 on 2017/03/10 by Nick.Darnell

	UMG - Adding a GetContent to the UContentWidget.

Change 3342228 on 2017/03/10 by Nick.Darnell

	Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.

Change 3342310 on 2017/03/10 by Nick.Darnell

	UMG - Cleaning up some extra class references.

Change 3343382 on 2017/03/13 by Jamie.Dale

	Applying optimization to FChunkManifestGenerator::ContainsMap

Change 3343523 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing"
	- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties.  Very useful for inspection and debugging.
	- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
	- This setting is saved for your entire project, similar to "Show All Advanced"

Change 3343573 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing" (part 2)
	- Fixed missing include / unity issue

Change 3343709 on 2017/03/13 by Jamie.Dale

	Some fixes for gathering cached dependency data

	- We no longer load dependency data that doesn't have the correct package name.
	- We no longer populate the dependency results when bGatherDependsData is false.

Change 3343900 on 2017/03/13 by Alexis.Matte

	fix crash when creating too much LOD at import
	#jira UE-42785

Change 3344104 on 2017/03/13 by Alexis.Matte

	Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
	#jira UE-42736

Change 3344802 on 2017/03/14 by Michael.Dupuis

	#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
	Changed the sync method between graphic resource from render thread and game thread to prevent desync

Change 3346061 on 2017/03/14 by Jamie.Dale

	Adding const& and && overloads of FText::Format

Change 3346192 on 2017/03/14 by Arciel.Rekman

	Linux: fix VHACD to retain bincompat with the baseline (UE-42895).

	- It is now compiled against libc++ instead of libstdc++ in the toolchain.

Change 3347083 on 2017/03/15 by Andrew.Rodham

	Fixed crash when changing anchors on a background blur widget

Change 3347359 on 2017/03/15 by Michael.Dupuis

	#jira UE-38193:
	Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view

Change 3347382 on 2017/03/15 by Michael.Dupuis

	missing include incremental

Change 3347500 on 2017/03/15 by Alex.Delesky

	#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.

Change 3347920 on 2017/03/15 by Jamie.Dale

	Fixing some places passing tooltips as FString rather than FText

	#jira UE-42603

Change 3347925 on 2017/03/15 by Jamie.Dale

	Re-saving some assets so their tooltips can be gathered

	#jira UE-42603

Change 3348788 on 2017/03/15 by Jamie.Dale

	Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs

Change 3349187 on 2017/03/16 by Andrew.Rodham

	Sequencer: Added the ability to specify additional event receivers for level sequence actors
	  - Such actors will receive events from event tracks

Change 3349194 on 2017/03/16 by Andrew.Rodham

	Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
	  - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.

	#jira UE-42198
	#jira UE-40969

Change 3349210 on 2017/03/16 by Andrew.Rodham

	Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation

Change 3349211 on 2017/03/16 by Andrew.Rodham

	Sequencer: Add ability to retrieve bound objects from blueprint

Change 3349398 on 2017/03/16 by Nick.Darnell

	UMG - Fixing a flashing hierarchy view.  Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened.  Now limit to only if widgets are changing.

Change 3349420 on 2017/03/16 by Alex.Delesky

	#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.

Change 3349548 on 2017/03/16 by Alexis.Matte

	Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.

Change 3349818 on 2017/03/16 by Cody.Albert

	Fixed constructor for FNavigationMetaData

Change 3350047 on 2017/03/16 by Cody.Albert

	Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner

Change 3350072 on 2017/03/16 by Arciel.Rekman

	ShaderCompiler: make sure strings are at least 4-byte aligned.

	- Can crash wcscpy() under Linux otherwise (reported by a licensee).

Change 3350146 on 2017/03/16 by Arciel.Rekman

	Fix CodeLite project generation (UE-42921).

	- Reportedly causes a crash in CodeLite 10.x

Change 3350235 on 2017/03/16 by Arciel.Rekman

	Fix memory leak in address symbolication on Linux.

	- Makes MallocProfiler work again.
	- Also add progress update in MallocProfiler since symbolication is still slow.

	Merging CL 3338764 from Fortnite to Dev-Editor.

Change 3350382 on 2017/03/16 by Arciel.Rekman

	Linux: fix incorrect cast of rlimit in i686.

Change 3350471 on 2017/03/16 by Jamie.Dale

	Enabling loc dashboard by default for new projects

Change 3350516 on 2017/03/16 by Jamie.Dale

	Enabling content hot-reloading by default

Change 3350582 on 2017/03/16 by Cody.Albert

	Corrected Widget Interaction Component to use current impact point instead of last impact point

Change 3350945 on 2017/03/16 by Jamie.Dale

	Gave FConfigFile::FindOrAddSection API linkage

Change 3351441 on 2017/03/17 by Michael.Dupuis

	#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
	Add support for multiple selection value display

Change 3351558 on 2017/03/17 by Michael.Dupuis

	#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.

Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt

	Adding USD Third Party dependencies

Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt

	Added experimental USD Importer Plugin
	This plugin supports basic static mesh importing and scene creation of actors using static meshes

Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt

	Enabling USD importer in engine test project for automation tests

Change 3351749 on 2017/03/17 by Alexis.Matte

	Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead

	#jira UE-41677

Change 3351831 on 2017/03/17 by Michael.Dupuis

	#jira UETOOL-1102:
	Added HSV controls to Color Grading
	Some look improvement for RGV/HSV
	Color Grading refactor
	Group Reset bug fix (relevant only to color grading)

Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt

	Updated USD plugin whitelisting

Change 3352093 on 2017/03/17 by Michael.Dupuis

	when FREEZERENDERING is called, stop the foliage culling too

Change 3352211 on 2017/03/17 by Alexis.Matte

	Fix the physic asset missing skeleton warning
	#jira UE-43006

Change 3352336 on 2017/03/17 by Alexis.Matte

	We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
	#jira UE-37458

Change 3352947 on 2017/03/17 by Phillip.Kavan

	#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.

	Change summary:
	- Added IPropertyHandle::GetValueBaseAddress() (interface).
	- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
	- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
	- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
	- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
	- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
	- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
	- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
	- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
	- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.

	Known issues:
	- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).

Change 3353678 on 2017/03/20 by Michael.Dupuis

	properly unfreeze the culling of foliage when toggling the freezerendering command

Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)

Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)

Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)

Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt

	Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
	- The color of the accepted type is now  shown properly
	- All object based properties now have thumbnails on by default.

Change 3353948 on 2017/03/20 by Nick.Darnell

	UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.

Change 3354335 on 2017/03/20 by Nick.Darnell

	Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.

Change 3354495 on 2017/03/20 by Nick.Darnell

	Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.

Change 3354578 on 2017/03/20 by Nick.Darnell

	Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets.  Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame.  Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.

Change 3354737 on 2017/03/20 by Nick.Darnell

	Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded.  This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.

Change 3355923 on 2017/03/21 by Yannick.Lange

	VR Editor: - Remove unnecessary cleanup functions.
	- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.

Change 3355959 on 2017/03/21 by Yannick.Lange

	VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
	- Removed SnapSelectedActorsToGround to VREditorMode.

Change 3355965 on 2017/03/21 by Yannick.Lange

	VR Editor:  Forgot to add files to previous submit 3355959.

Change 3355977 on 2017/03/21 by Yannick.Lange

	VR Editor: Remove function to add a new extension with  TSubclassOf<UEditorWorldExtension>.

Change 3356017 on 2017/03/21 by Yannick.Lange

	VR Editor: - UI system check owner VRMode.
	- UI system fix check on VRMode on shutdown.

Change 3356028 on 2017/03/21 by Nick.Darnell

	Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.

	#jira UE-42777

Change 3356071 on 2017/03/21 by Yannick.Lange

	VR Editor: Copy of change 3353663.
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Cleanup FLandscapeToolInteractorPosition.

	- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.

Change 3356180 on 2017/03/21 by Michael.Dupuis

	Added ShowFlag Foliage Occlusion Bounds
	Fixed non initialized variable
	Expose changing Min Occlusion Bounds instead of assuming 6

	#rn none

Change 3356347 on 2017/03/21 by Nick.Darnell

	UMG - Introducing a faster CreateWidget.  When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class.  During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc.  This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path.  There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property.  Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag.  Especially given the bulk of cases using BindWidget in native code.

	UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.

Change 3356357 on 2017/03/21 by Nick.Darnell

	Build - Fixing some IWYU issues on the incremental build.

Change 3356461 on 2017/03/21 by Nick.Darnell

	Build - Fixing linux build errors.

Change 3356468 on 2017/03/21 by Jamie.Dale

	STextPropertyEditableTextBox now handles empty texts correctly

Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt

	Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread

	#jira UE-40556

Change 3357033 on 2017/03/21 by Alexis.Matte

	Fix crash when importing file with import commandlet
	Make sure path are combine properly to avoid crash
	Add some missing pointer check
	Make sure the asset are save when there is no source control
	#jira UE-42334

Change 3357176 on 2017/03/21 by Alex.Delesky

	#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.

Change 3357197 on 2017/03/21 by Alex.Delesky

	#jira none - Fixing build issue for TMap key struct change.

Change 3357205 on 2017/03/21 by Michael.Dupuis

	Forgot to reset min granularity to 6 from testing

Change 3357340 on 2017/03/21 by Arciel.Rekman

	Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.

Change 3357413 on 2017/03/21 by matt.kuhlenschmidt

	Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'

	Upgraded collection 'MattKTest' (was version 1, now version 2)

Change 3357505 on 2017/03/21 by Alexis.Matte

	Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.

	#jira UE-42947

Change 3357825 on 2017/03/21 by Arciel.Rekman

	Clean up the large thread pool on exit.

	- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
	- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.

Change 3358086 on 2017/03/22 by Yannick.Lange

	VR Editor: - Fix gizmo scaling down when dragging the world.
	- Fix gizmo scaling down when dragging rotation handle.

Change 3358175 on 2017/03/22 by Andrew.Rodham

	Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display

Change 3358367 on 2017/03/22 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3358457 on 2017/03/22 by Yannick.Lange

	VR Editor: Deleting unused UI assets.

Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt

	Guard against crash if the level editor is shut down when the object system has already been shut down

	#jira UE-35605

Change 3358897 on 2017/03/22 by matt.barnes

	Checking in WIP test content for UEQATC-1635 (UMG Navigation)

Change 3358976 on 2017/03/22 by Alex.Delesky

	#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property

Change 3358987 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.

Change 3359067 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
	#jira UE-42885

Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt

	Fixed "Multiple Values" in Body Setup when single bone has multiple bodies

	#jira UE-41546

Change 3359626 on 2017/03/22 by Arciel.Rekman

	Linux: pool OS allocations.

	- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
	- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
	- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
	- Add a test to TestPAL to check performance and thread safety.
	- Misc. fixes.

Change 3359989 on 2017/03/23 by Andrew.Rodham

	Sequencer: Binding overrides improvements
	  - Added the ability to override spawnable bindings
	  - Added the ability to override bindings in sub sequences
	  - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings

	#jira UE-42470

Change 3360369 on 2017/03/23 by Alexis.Matte

	Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
	#jira UE-42731

Change 3360556 on 2017/03/23 by Andrew.Rodham

	Sequencer: Added drag/drop support for binding overrides
	  - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.

Change 3360618 on 2017/03/23 by Arciel.Rekman

	Make Binned2 work on Mac.

	- Game/server will use Binned2 by default.

Change 3360838 on 2017/03/23 by Nick.Darnell

	CommonUI - Making the SingleMaterialStyleMID property transient.  It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.

Change 3360841 on 2017/03/23 by Nick.Darnell

	UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.

Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt

	Fixed text outlines being cropped at large sizes

	#jira UE-42647

Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt

	Added automation test for font outlines

Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt

	Resaved this file to fix 0 engine version warnings

Change 3362582 on 2017/03/24 by Yannick.Lange

	VR Editor: - Fix log warnings when teleporting.
	- Fix undo/redo when using teleport scaling.
	- Improved teleport scaling and push/pull input.
	#jira UE-43214

Change 3362631 on 2017/03/24 by Jamie.Dale

	Split the monolithic culture concept in UE4

	UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).

	This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.

	Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.

	If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).

	The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)

	  [Internationalization]
	  language=fr
	  locale=fr

	The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)

	  [Internationalization.AssetGroupClasses]
	  +Audio=SoundWave
	  +Audio=DialogueWave

	  [Internationalization.AssetGroupCultures]
	  +Audio=ja

	#jira UE-38418
	#jira UE-43014

Change 3362798 on 2017/03/24 by Nick.Darnell

	UMG - Putting the finishing touches on the hardware cursor system.  Can now load them from blueprints, and there are options for setting them up in the project settings.

	UMG - Deprecating the old properties for software widget cursors.  They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.

Change 3362805 on 2017/03/24 by Jamie.Dale

	PR #3397: Allow empty source to override display string (Contributed by jorgenpt)

Change 3363039 on 2017/03/24 by Jamie.Dale

	Use the pre-scaled font height where possible to avoid an extra multiply

Change 3363188 on 2017/03/24 by Joe.Graf

	Added support for -iterate for content plugins that require path remapping during cook/packaging

	#CodeReview: matt.kuhlenschmidt
	#rb: matt.kuhlenschmidt

Change 3363355 on 2017/03/24 by Nick.Darnell

	UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.

Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt

	Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default.  All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work

	#jira UE-42410

Change 3363699 on 2017/03/24 by Mike.Fricker

	VR Editor: Improved extensibility (for mesh editor)
	- This was merged from CL 3352612 and re-opened for edit before commit
	- All mesh editor changes were stripped before merging

Change 3363784 on 2017/03/24 by Matt.Barnes

	Adding content for tests following UEQATC-3548

Change 3363872 on 2017/03/24 by Arciel.Rekman

	Linux: require user to setup clang/clang++ for building hlslcc.

	- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.

Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt

	Fix CIS

Change 3364381 on 2017/03/24 by JeanMichel.Dignard

	UV Packing optim
	- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
	- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
	- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
	- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.

Change 3364587 on 2017/03/24 by Arciel.Rekman

	Fix ordered comparison warning from clang 4.0.

Change 3364596 on 2017/03/24 by Arciel.Rekman

	Linux: fix editor being stuck (hack).

	- Rebuilt hlslcc in Debug.

Change 3364863 on 2017/03/25 by Max.Chen

	Sequencer: Fixed crash when deactivating a section in sequencer

	#jira UE-39880

Change 3364864 on 2017/03/25 by Max.Chen

	Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section

Change 3364865 on 2017/03/25 by Max.Chen

	Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.

	#jira UE-40621

Change 3364866 on 2017/03/25 by Max.Chen

	GitHub #3183: Conversion to base class is inaccessible.

Change 3364869 on 2017/03/25 by Max.Chen

	Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.

	#jira UE-41009
	#jira UE-41210

Change 3364870 on 2017/03/25 by Max.Chen

	Sequencer: Added translate keys with ctrl and left-right arrows.

	#jira UE-41210

Change 3364871 on 2017/03/25 by Max.Chen

	Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.

	#jira UE-41459

Change 3364879 on 2017/03/25 by Max.Chen

	Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.

	#jira UE-41289

Change 3364880 on 2017/03/25 by Max.Chen

	Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
	- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
	- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
	- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate

Change 3364884 on 2017/03/25 by Max.Chen

	Sequencer fbx import
	- Removed the PostRotation compensation as it was setuped for 3ds max.
	- On import, add a rotation to camera and light animation keys like we do on export.
	- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.

	#jira UE-34692

Change 3364885 on 2017/03/25 by Max.Chen

	Sequence Recorder: Fix crash when clearing properties to record.

	#jira UE-41873

Change 3364886 on 2017/03/25 by Max.Chen

	Sequencer: Add error when attempting to add a circularly dependent level sequence

	#jira UE-22358

Change 3364890 on 2017/03/26 by Max.Chen

	Sequencer: Added ability to specify a 'notify' function to property instance bindings
	  - When specified, the (parameterless) function will be called after a property is set

Change 3364891 on 2017/03/26 by Max.Chen

	Sequencer: Various fixes to thumbnails
	  - Fixed alpha blending being used when presenting the full screen quad for thumbnails

Change 3364892 on 2017/03/26 by Max.Chen

	Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
	  - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time

Change 3364896 on 2017/03/26 by Max.Chen

	Sequencer: Add segment flags to equality operator for movie scene evaluation segments
	  - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags

Change 3364897 on 2017/03/26 by Max.Chen

	Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
	  - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.

Change 3364898 on 2017/03/26 by Max.Chen

	Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks

Change 3364902 on 2017/03/26 by Max.Chen

	Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
	  - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
	  - Changed high pass blending to always allow preroll

Change 3364903 on 2017/03/26 by Max.Chen

	Engine: Moved proxy mesh transform update out of camera view computation code
	  - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing

Change 3364908 on 2017/03/26 by Max.Chen

	Sequencer: Added visualization of pre and postroll on sections

Change 3364909 on 2017/03/26 by Max.Chen

	Sequencer: Prevent MovieSceneCompiler from removing preroll segments

Change 3364910 on 2017/03/26 by Max.Chen

	Sequencer: MediaPlayer PreRoll/PostRoll fix
	- Handle PreRoll/PostRoll on sub scenes that have a start offset

Change 3364922 on 2017/03/26 by Max.Chen

	Sequencer: Add check for valid property before dereferencing.

	#jira UE-40951

Change 3364923 on 2017/03/26 by Max.Chen

	Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.

Change 3364924 on 2017/03/26 by Max.Chen

	Sequencer - change default behavior for pre/post roll evaluation
	- MovieSceneTracks are NOT evaluated by default

Change 3364925 on 2017/03/26 by Max.Chen

	Sequencer: Shot track rows now consider pre and post roll when being compiled

Change 3364926 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)

Change 3364927 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
	  - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)

Change 3364928 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sub-sub tracks not being present in master sequences
	  - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence

Change 3364937 on 2017/03/26 by Max.Chen

	Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView

	#jira UE-41332

Change 3364938 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash inserting a level sequence with an invalid shot.

	#jira UE-41481

Change 3364940 on 2017/03/26 by Max.Chen

	Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section

Change 3364942 on 2017/03/26 by Max.Chen

	Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.

	#jira UE-41703

Change 3364943 on 2017/03/26 by Max.Chen

	Sequencer: Prevent capturing movies in editor while a PIE session is running

	#jira UE-41399

Change 3364944 on 2017/03/26 by Max.Chen

	CIS fixes

Change 3364951 on 2017/03/26 by Max.Chen

	Sequencer: Fix autokey not setting a keyframe for slate color with specified color.

	#jira UE-41645

Change 3364952 on 2017/03/26 by Max.Chen

	Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row

	#jira UE-41684

Change 3364953 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.

	#jira UE-41925

Change 3364954 on 2017/03/26 by Max.Chen

	Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.

Change 3364955 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set

	This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.

Change 3364963 on 2017/03/26 by Max.Chen

	Sequencer: Fix filtering to include child nodes.

	#jira UE-42068

Change 3364964 on 2017/03/26 by Max.Chen

	Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.

	#jira UE-42021

Change 3364965 on 2017/03/26 by Max.Chen

	Sequencer: Set the fade color in the track display

Change 3364966 on 2017/03/26 by Max.Chen

	Sequencer: Show actor attached to label in attach section.

Change 3364967 on 2017/03/26 by Max.Chen

	Sequencer: Fix static analysis warnings

Change 3364968 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash on converting to spawnable.

	The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type.  This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.

	#jira UE-42069

Change 3364969 on 2017/03/26 by Max.Chen

	Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr

	#jira UE-42072

Change 3364977 on 2017/03/26 by Max.Chen

	Sequencer: Convert FLinearColor to FColor for fade.

	#jira UE-41990

Change 3364978 on 2017/03/26 by Max.Chen

	Sequencer: Limit GetAllSections to the sections that actually correspond to the track

	#jira UE-42167

Change 3364979 on 2017/03/26 by Max.Chen

	Sequencer: Filter root nodes too

	#jira UE-42068

Change 3364980 on 2017/03/26 by Max.Chen

	Sequencer: Filter relevant material parameters

	#jira UE-40712

Change 3364982 on 2017/03/26 by Max.Chen

	Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)

Change 3364983 on 2017/03/26 by Max.Chen

	Sequencer: Add socket name to attach track section.

Change 3364984 on 2017/03/26 by Max.Chen

	Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.

	#jira UE-40955

Change 3364988 on 2017/03/26 by Max.Chen

	Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).

Change 3364994 on 2017/03/26 by Max.Chen

	Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
	  - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view

Change 3364995 on 2017/03/26 by Max.Chen

	UMG: Fix crash on undo

	#jira UE-42210

Change 3365000 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash from GetCurrentValue.

Change 3365001 on 2017/03/26 by Max.Chen

	Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.

	#jira UE-42382

Change 3365002 on 2017/03/26 by Max.Chen

	Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()

Change 3365003 on 2017/03/26 by Max.Chen

	Sequencer: Fixed section template script struct
	  - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
	  - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation

Change 3365013 on 2017/03/26 by Max.Chen

	Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types

Change 3365014 on 2017/03/26 by Max.Chen

	Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
	  - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings

Change 3365015 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl files so that they don't write out empty range shots

Change 3365017 on 2017/03/26 by Max.Chen

	Sequencer: Set max tick rate when in game.

	#jira UE-41078

Change 3365018 on 2017/03/26 by Max.Chen

	Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
	  - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.

Change 3365022 on 2017/03/26 by Max.Chen

	Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.

	#jira UE-41480, UE-27699

Change 3365023 on 2017/03/26 by Max.Chen

	Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.

	#jira UE-42285

Change 3365029 on 2017/03/26 by Max.Chen

	Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)

Change 3365030 on 2017/03/26 by Max.Chen

	Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.

	#jira UE-42861, UE-42859

Change 3365031 on 2017/03/26 by Max.Chen

	Sequencer: Snap time when changing time snapping intervals.

	#jira UE-42590

Change 3365032 on 2017/03/26 by Max.Chen

	Sequencer: Add When Finished state to sections. By default, sections now restore state.

	#jira UE-41991, UE-31569

Change 3365033 on 2017/03/26 by Max.Chen

	#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"

	Only queue subtitles once per wave instance playback

Change 3365041 on 2017/03/26 by Max.Chen

	Sequencer: Subscene hierarchical bias

	Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.

	#jira UE-42078

Change 3365042 on 2017/03/26 by Max.Chen

	Sequencer: Generic paste menu for master (root) tracks.

Change 3365043 on 2017/03/26 by Max.Chen

	Sequencer: Hierarchical bias for level visibility track

	#jira UE-43024

Change 3365044 on 2017/03/26 by Max.Chen

	Sequencer: Prevent throttling on editing keys/sections.

Change 3365045 on 2017/03/26 by Max.Chen

	Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.

	#jira UE-39391

Change 3365046 on 2017/03/26 by Max.Chen

	Sequencer: Add missing BindLevelEditorCommands()

Change 3365049 on 2017/03/26 by Max.Chen

	Sequencer: Set tick prerequites for spawnables when they are spawned.

	#jira UE-43009

Change 3365050 on 2017/03/26 by Max.Chen

	Sequencer: Jump to Start and End of playback shortcuts.

	Rewind renamed to Jump to Start. Shortcut - up arrow.
	Jump to End Shortcut - ctrl up arrow.

	#jira UE-43224

Change 3365051 on 2017/03/26 by Max.Chen

	Sequencer: Add last range to playback

Change 3365057 on 2017/03/26 by Max.Chen

	Sequencer: Fix master sequence subscene generation times.

Change 3365058 on 2017/03/26 by Max.Chen

	Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.

Change 3365059 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash pasting audio track.

Change 3365060 on 2017/03/26 by Max.Chen

	Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.

	#jira UE-43313

Change 3365061 on 2017/03/26 by Max.Chen

	Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.

	#jira UE-41461

Change 3365065 on 2017/03/26 by Max.Chen

	Sequencer: Support component hierarchies when drawing animation paths

	#jira UE-39500

Change 3365066 on 2017/03/26 by Max.Chen

	Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
	  - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)

Change 3365075 on 2017/03/26 by Max.Chen

	Sequencer: Fix add shot not setting next row.

Change 3365076 on 2017/03/26 by Max.Chen

	Sequencer: Export MovieSceneTrackEditor

	#jira UE-41641

Change 3365472 on 2017/03/27 by Yannick.Lange

	VR Editor landscape. Back out changelist 3356071 with new proper fixes.
	CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Fix VREditor Landscape Texture Painting does not paint continuously
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Removed Interactor parameter from BeginTool.
	#jira UE-42780, UE-42779

Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix texture importing when an FBX file incorrectly reports absolute path as relative.  First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.

Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time

Change 3365504 on 2017/03/27 by Yannick.Lange

	VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.

Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)

	#jira UE-43338

Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)

Change 3365672 on 2017/03/27 by Andrew.Rodham

	Sequencer: Preanimated state producers can now produce null tokens
	  - Doing so implies no preanimated state should be saved

Change 3365791 on 2017/03/27 by Andrew.Rodham

	Sequencer: Added Material Parameter Collection track

Change 3365806 on 2017/03/27 by Max.Chen

	Sequencer: Add option to instance sub sequences.

	#jira UE-43307

Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt

	Subdue the output log font color a bit

Change 3365846 on 2017/03/27 by Jamie.Dale

	Added package redirection on load/find

Change 3365852 on 2017/03/27 by Jamie.Dale

	Adding a way to mark a package as no longer missing

Change 3365896 on 2017/03/27 by Jamie.Dale

	Adding GlobalNotification to Slate

	This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.

Change 3365900 on 2017/03/27 by Jamie.Dale

	Prevent the default cooked sandbox from trying to read non-cooked assets

Change 3366550 on 2017/03/27 by Max.Chen

	Sequencer: Fix case

Change 3367301 on 2017/03/28 by Andrew.Rodham

	Tests: Added test actor with a variety of properties for testing purposes

Change 3367303 on 2017/03/28 by Andrew.Rodham

	Tests: Enabled ActorSequenceEditor plugin in EngineTest project

Change 3367304 on 2017/03/28 by Andrew.Rodham

	Tests: Added several functional testing maps for sequencer
	  - SequencerTest_Properties - tests animating various property types
	  - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
	  - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
	  - SequencerTest_ActorSequence - tests basic actor sequence functionality

Change 3367465 on 2017/03/28 by Max.Chen

	Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.

Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt

	Guard against visual studio accessor crash

	#jira UE-43368

Change 3368118 on 2017/03/28 by Alexis.Matte

	Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
	#jira UE-42731

Change 3368485 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368495 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368501 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries

Change 3368782 on 2017/03/28 by Nick.Darnell

	UMG - Improving some logging for fast widget creation.

Change 3368826 on 2017/03/28 by Nick.Darnell

	Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.

	Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.

	Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears).  This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes.  So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.

	#jira UE-40486

Change 3368917 on 2017/03/28 by Arciel.Rekman

	Linux: allow building with clang 4.0.

Change 3369074 on 2017/03/28 by Nick.Darnell

	UMG - Fixing some spelling on the hardware cursor tip.

	UMG - Changed some checks to ensure now that users can input the wrong data from the editor.  Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.

	#jira UE-43419
	#jira UE-43425

Change 3369137 on 2017/03/28 by Max.Chen

	Sequencer: Add given master track sets the outer to the movie scene.

Change 3369360 on 2017/03/29 by Andrew.Rodham

	Sequencer: Reconciled 3349194 and 3365041 with animphys merge

Change 3369410 on 2017/03/29 by Alexis.Matte

	Fix the select filename in the FileDialog "Desktop window platform"
	#jira UE-43319

Change 3369475 on 2017/03/29 by Nick.Darnell

	PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)

	Modified - you can't use the clip rect to decide on how large you should be.

	#jira UE-37710

Change 3369775 on 2017/03/29 by Max.Chen

	ControlRig: Fix crash on exit.

	#jira UE-43411

Change 3370466 on 2017/03/29 by Nick.Darnell

	AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.

	StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.

	#jira UE-43409

Change 3370570 on 2017/03/29 by Nick.Darnell

	Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.

	#jira UE-43431

Change 3370644 on 2017/03/29 by Andrew.Rodham

	Temporarily disabling sequencer functional test "Event Position"

Change 3370713 on 2017/03/29 by Nick.Darnell

	PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)

	#jira UE-43156
	#jira UE-42831

Change 3371243 on 2017/03/30 by Arciel.Rekman

	Linux: scale OS allocation pool to match memory size.

	- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
	  and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.

Change 3371262 on 2017/03/30 by Arciel.Rekman

	Linux: fix custom present.

	- PR #3383 contributed by yaakuro.

Change 3371301 on 2017/03/30 by Arciel.Rekman

	Linux: fix copying to a non-existent directory during Setup.

Change 3371307 on 2017/03/30 by Andrew.Rodham

	Editor: Added "Resave All" functionality to content browser folders

Change 3371364 on 2017/03/30 by Andrew.Rodham

	Sequencer: Level streaming improvements
	  - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
	  - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
	  - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)

	#jira UE-43225

Change 3371365 on 2017/03/30 by Andrew.Rodham

	Tests: Sequencer level streaming tests

Change 3371493 on 2017/03/30 by Nick.Darnell

	PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)

Change 3371524 on 2017/03/30 by Nick.Darnell

	PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.

Change 3371545 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.

Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt

	PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)

Change 3371590 on 2017/03/30 by Nick.Darnell

	UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera.  The widgets should now show up in the right locations.

Change 3371625 on 2017/03/30 by Alexis.Matte

	Fix the merge tool material id assignment
	#jira UE-43246

Change 3371666 on 2017/03/30 by Nick.Darnell

	UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.

Change 3371687 on 2017/03/30 by Arciel.Rekman

	Linux: switch to new managed filehandles.

Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt

	Fixed the animation to play property on skeletal meshes being too small to read anything

	#jira UE-43327

Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt

	Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread.  We now have a separate virtual window for ticking and painting the loading screen widgets in isolation

Change 3372757 on 2017/03/30 by Nick.Darnell

	Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created.  This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.

Change 3372777 on 2017/03/30 by Nick.Darnell

	Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.

Change 3372949 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some cooking crashes for the super class.

Change 3373139 on 2017/03/30 by Jeff.Farris

	Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.

	(Copy of CL 3279699 from Robo Recall to Dev-Editor)

Change 3373235 on 2017/03/30 by Nick.Darnell

	Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.

Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt

	Made GetMoviePlayer thread safe.  Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished.  However, most of the functions on movie player are only safe from the game thread!

Change 3374026 on 2017/03/31 by Andrew.Rodham

	Sequencer: Moved evaluation group registration to IMovieSceneModule

	#jira UE-43420

Change 3374060 on 2017/03/31 by Yannick.Lange

	VR Editor: Collision on motion controllers in simulate.

Change 3374185 on 2017/03/31 by Nick.Darnell

	Attempting to fix the build.

Change 3374232 on 2017/03/31 by Max.Chen

	Sequencer: Fix audio not playing in editor

	#jira UE-43514

Change 3374322 on 2017/03/31 by Nick.Darnell

	UMG - SafeZone widget now has comments, and useful tips.  Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.

Change 3374424 on 2017/03/31 by Max.Chen

	Updated test content so that the door animation is now set to "Keep State" for the When Finished property.

	#jira UE-43519

Change 3374447 on 2017/03/31 by Max.Chen

	Sequencer: Notify streaming system prior to camera cuts

	By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.

	#jira UE-42406

Change 3374571 on 2017/03/31 by Andrew.Rodham

	Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers

Change 3374578 on 2017/03/31 by Andrew.Rodham

	Sequencer: Added unit tests for pre-animated state

Change 3374592 on 2017/03/31 by Max.Chen

	Color Customization: Set curve color names.

	#jira UE-43405

Change 3374596 on 2017/03/31 by Andrew.Rodham

	Corrected documentation comment

Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt

	Fix movie scene audio track not compiling outside of editor

Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt

	Remove the slate thread masquerading as the game thread in IsInGameThread

Change 3374730 on 2017/03/31 by Max.Chen

	Sequencer: Add check for null loaded level.

Change 3374732 on 2017/03/31 by Max.Chen

	Sequencer: Remove null tracks on postload.

Change 3374737 on 2017/03/31 by tim.gautier

	- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)

	- Set Level Blueprint for TM-UMG back to AllPalettes

Change 3374987 on 2017/03/31 by Nick.Darnell

	UMG - Introducing a way to inform the widgets more information about the designer.  There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.

	UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.

Change 3375599 on 2017/03/31 by Max.Chen

	Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.

	#jira UE-43543

Change 3375601 on 2017/03/31 by Arciel.Rekman

	Linux: switch to v9 cross-toolchain.

Change 3375856 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'

Change 3375870 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
	  - This resulted such members not being instantiated (and hence exported) when compiled with clang

Change 3376114 on 2017/04/02 by Arciel.Rekman

	Linux: make source code accessor aware of clang 3.9 and 4.0.

Change 3376138 on 2017/04/02 by Arciel.Rekman

	Linux: add clang to fedora deps (UE-42123).

	- PR #3273 submitted by cpyarger.

Change 3376159 on 2017/04/02 by Arciel.Rekman

	Linux: some support for building on Debian Sid or Stretch (UE-35841).

	- Basd on PR #2790 by haimat.

Change 3376163 on 2017/04/02 by Arciel.Rekman

	Linux: install latest clang on Arch (UE-42341).

	- This undoes PR #1905.
	- PR #2897 by SiebenCorgie.
	- PR #3302 by awesomeness872.
	- PR #3341 by patrickelectric.

Change 3376167 on 2017/04/02 by Arciel.Rekman

	Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).

	- PR #3378 by mdcasey.

Change 3376168 on 2017/04/02 by Arciel.Rekman

	Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).

	- PR #3381 by slonopotamus.

Change 3376177 on 2017/04/02 by Arciel.Rekman

	SlateDlg: case-insensitive comparison of filter extensions (UE-39477).

	- PR #3019 by aknarts.

Change 3376178 on 2017/04/02 by Arciel.Rekman

	WebRTC: only x86_64 version exists for Linux.

Change 3376245 on 2017/04/03 by Andrew.Rodham

	Sequencer: Re-enabled event order test

Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources

	#jira UE-27026

Change 3376481 on 2017/04/03 by Alex.Delesky

	#jira UE-43495 - TMaps will now support customized key properties correctly.

Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash flushing font cache when loading a movie.  This is no longer save on the slate movie thread

	#jira UE-43567

Change 3376763 on 2017/04/03 by Shaun.Kime

	Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
	#jira UE-43521

Change 3376836 on 2017/04/03 by Jamie.Dale

	Fixed text format history being clobbered by reference collection

	#jira UE-37513

Change 3376852 on 2017/04/03 by Nick.Darnell

	Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.

	#jira UE-43564

Change 3377207 on 2017/04/03 by Jamie.Dale

	Desktop platform directory pickers are expected to return absolute paths

	File pickers return relative paths though, and we should make this consistent at some point.

	#jira UE-43588

Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix movie player shutdown crash in non-editor builds

	#jira UE-43577

Change 3377299 on 2017/04/03 by Michael.Dupuis

	#jira UE-43586 : properties should be non transactional
	#jira UE-43559

Change 3378333 on 2017/04/04 by Michael.Dupuis

	#jira UE-43585
	#jira UE-43586
	Revert back to purple color

Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt

	Resaved this asset to avoid zero engine version warnings

Change 3378958 on 2017/04/04 by Nick.Darnell

	Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.

[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00