Commit Graph

306 Commits

Author SHA1 Message Date
arciel rekman
a747e48bbb Copying //UE4/Dev-Console[at]6677439 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 6677614 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v364-6709755)

[CL 6717280 by arciel rekman in Dev-Build branch]
2019-05-31 14:28:17 -04:00
Arciel Rekman
7ef9626fe8 Copying //UE4/Dev-Console@6677439 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 6677614 by Arciel Rekman in Main branch]
2019-05-30 14:48:02 -04:00
Ben Marsh
0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
mickael gilabert
2e6f60cd76 Added mesh distance field downsampling capability during serialization time (compressed and not compressed)
Added DownSampleMeshDistanceFieldDivider target platform variable

#rb daniel.wright
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 6442105 via CL 6444722 via CL 6444741
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6478179 by mickael gilabert in Dev-Build branch]
2019-05-15 10:21:41 -04:00
mickael gilabert
745e065507 Added mesh distance field downsampling capability during serialization time (compressed and not compressed)
Added DownSampleMeshDistanceFieldDivider target platform variable

#rb daniel.wright
#rnx


#ROBOMERGE-SOURCE: CL 6442105 via CL 6444722

[CL 6444741 by mickael gilabert in Main branch]
2019-05-14 09:50:20 -04:00
Josh Adams
06bc9b5604 - Converted FPlatformInfo table to DataDrivenPlatformInfo.ini sections
#rb none
#fyi chris.gagnon

[CL 6350060 by Josh Adams in Dev-Build branch]
2019-05-07 17:37:59 -04:00
Josh Adams
1e4b186150 - Big update to platforms: PlatformExtensions
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
     - /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh

[CL 6271418 by Josh Adams in Dev-Build branch]
2019-05-03 08:03:23 -04:00
mickael gilabert
2427e77e10 Added Distance field shadow / AO support on Switch
Don't compile distance field shader permutations if bUseDistanceFields is unset or false
Added UAV output to pixel shader
Clear Tiny UAV uses command buffer ClearBuffer command instead of allocating a temp buffer and copying it to UAV

anthony.bills
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 6077502 via CL 6077551 via CL 6080478 via CL 6080627
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6084242 by mickael gilabert in Dev-Build branch]
2019-04-24 17:06:13 -04:00
mickael gilabert
e537e50f2c Added Distance field shadow / AO support on Switch
Don't compile distance field shader permutations if bUseDistanceFields is unset or false
Added UAV output to pixel shader
Clear Tiny UAV uses command buffer ClearBuffer command instead of allocating a temp buffer and copying it to UAV

anthony.bills
#rnx


#ROBOMERGE-SOURCE: CL 6077502 via CL 6077551 via CL 6080478

[CL 6080627 by mickael gilabert in Main branch]
2019-04-24 14:01:31 -04:00
mickael gilabert
c4788df349 Fixed int32 returned as a boolean
#jira UE-72668
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 5830427 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5892240 by mickael gilabert in Dev-Build branch]
2019-04-14 06:37:10 -04:00
mickael gilabert
6f85b4e8c6 Base pass can output velocity data for moveable object with no static lighting, in forward and deferred rendering. This saves cpu draw call submission.
In base vertex and pixel shader pass, uniform variable OutputVelocityBuffer is tested to ouput or not velocity data
Configurable per project and/or per platform (r.BasePassOutputsVelocity)

#rb krzysztof.narkowicz
[FYI] anthony.bills

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 5810274 via CL 5813280 via CL 5813281
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5842450 by mickael gilabert in Dev-Build branch]
2019-04-12 13:00:25 -04:00
Mickael Gilabert
18c4aac07c Fixed int32 returned as a boolean
#jira UE-72668
#rb none

[CL 5830427 by Mickael Gilabert in Main branch]
2019-04-11 10:53:18 -04:00
mickael gilabert
4ba6888363 Base pass can output velocity data for moveable object with no static lighting, in forward and deferred rendering. This saves cpu draw call submission.
In base vertex and pixel shader pass, uniform variable OutputVelocityBuffer is tested to ouput or not velocity data
Configurable per project and/or per platform (r.BasePassOutputsVelocity)

#rb krzysztof.narkowicz
[FYI] anthony.bills


#ROBOMERGE-OWNER: mickael.gilabert
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 5810274 via CL 5813280

[CL 5813281 by mickael gilabert in Main branch]
2019-04-09 17:05:01 -04:00
hongyi yu
bfdffced60 Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: hongyi.yu
#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050 via CL 5474308
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5505792 by hongyi yu in Dev-Build branch]
2019-03-22 17:01:45 -04:00
hongyi yu
6e46797857 Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb


#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050

[CL 5474308 by hongyi yu in Main branch]
2019-03-20 13:11:58 -04:00
Ben Marsh
07e535411b Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 5435186 by Ben Marsh in Dev-Build branch]
2019-03-18 16:38:36 -04:00
ben woodhouse
66133722b9 Add sparse texture platform feature
#rb anthony.bills


#ROBOMERGE-SOURCE: CL 5399995 via CL 5399996 via CL 5401280

[CL 5402266 by ben woodhouse in Main branch]
2019-03-14 17:20:57 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
Ben Marsh
dece8de2d2 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 5095547 by Ben Marsh in Dev-Build branch]
2019-02-20 15:06:37 -05:00
josh adams
165f5d1e45 iOS - Enabled animation memory mapped IO on IOS. Saves 10-20 megs of memory
#rb josh.adams


#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: gil.gribb
#ROBOMERGE-SOURCE: CL 4993025 via CL 4993026 via CL 4995423

[CL 4999718 by josh adams in Main branch]
2019-02-14 17:11:45 -05:00
Ben Marsh
0f79d0e564 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4979967 by Ben Marsh in Dev-Build branch]
2019-02-12 21:08:26 -05:00
josh adams
b7f8902fb9 - Memory Mapped IO enabled on IOS for Audio (via ini and platform property)
- -nommio on the commandline will disble it for testing
#rb gil.gribb


#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 4963115 via CL 4963118 via CL 4963812

[CL 4969283 by josh adams in Main branch]
2019-02-12 10:27:29 -05:00
Ben Marsh
ef2c7066f2 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4957620 by Ben Marsh in Dev-Build branch]
2019-02-09 14:49:54 -05:00
david harvey
dfe6ae3eee preparation work for XMA2 streaming:
- streamed decompression honours 'NumCompressedBytesConsumed'.
 - audio encoder indicates whether the sound is being cooked for streaming or not.
 - some XMA format checks.

#rb aaron.mcleran


#ROBOMERGE-SOURCE: CL 4930005 via CL 4930006 via CL 4939875

[CL 4939940 by david harvey in Main branch]
2019-02-07 19:37:39 -05:00
Ben Marsh
c34dc5a8cf Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4932473 by Ben Marsh in Dev-Build branch]
2019-02-07 10:01:58 -05:00