Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform
mickael gilabert 6f85b4e8c6 Base pass can output velocity data for moveable object with no static lighting, in forward and deferred rendering. This saves cpu draw call submission.
In base vertex and pixel shader pass, uniform variable OutputVelocityBuffer is tested to ouput or not velocity data
Configurable per project and/or per platform (r.BasePassOutputsVelocity)

#rb krzysztof.narkowicz
[FYI] anthony.bills

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 5810274 via CL 5813280 via CL 5813281
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5842450 by mickael gilabert in Dev-Build branch]
2019-04-12 13:00:25 -04:00
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