Commit Graph

15 Commits

Author SHA1 Message Date
Ryan Schmidt
52ab1f5537 ModelingTools: Clean up AutoUV Tools and add support for Polygroup Layers.
- Refactor recompute-UVs-for-groups/islands out of ParameterizeMeshOp/Tool into RecomputeUVsOp/Tool. RecomputeUVsTool supports selection of active PolygroupLayer when applicable. Add support for auto-repacking.
- Clean up ParameterizeMeshOp/Tool, remove functionality related to recomputation that was moved to Recompute tool, add separate property sets for UVAtlas and XAtlas
- Add FDynamicMeshUVEditor::QuickPack() function to compute UV layout
- Add support for Polygroup Layer selection in SetCollisionGeometryTool, if only one source object is in use

#rb none
#rnx
#jira none
#preflight 60ced4b0be81e800012cc135

[CL 16724375 by Ryan Schmidt in ue5-main branch]
2021-06-20 16:57:02 -04:00
michael balzer
fd81a24cf6 GeometryProcessing: Reset existing UVs before Unwrap
#jira UE-116883
#rb ryan.schimdt
#rnx

[CL 16710839 by michael balzer in ue5-main branch]
2021-06-17 16:27:03 -04:00
michael balzer
cddece3632 GeometryProcessing: Fix crash when trying to access UV overlay with parent vertex index of -1.
[CL 16682804 by michael balzer in ue5-main branch]
2021-06-15 20:37:01 -04:00
Ryan Schmidt
451511406d GeometryProcessing: Improve cylinder projection in FDynamicMeshUVEditor.
ModelingTools: Replace local code in UVProjectionOp with calls to FDynamicMeshUVEditor. Major rewrite of UVProjectionTool to support ExpMap projection, improve property handling, support world-space dimensions, support re-using previous projection to simplify world-space tiling, support input selections coming from PolyEdit/TriEdit, support ctrl+click and ctrl+shift+click interactions to reposition projection primitive.
#rb none
#rnx
#jira none
#preflight 60b57761f51cd90001f9676c

[CL 16511543 by Ryan Schmidt in ue5-main branch]
2021-05-31 22:15:32 -04:00
Ryan Schmidt
9c6498f498 GeometryProcessing: add various functions to FDynamicMeshUVEditor. New SetTriangleUVsFromExpMap() variant can specify a specific target frame, supports normal blending and smoothing internally. Ported box and cylinder projection from UVProjectionOp to SetTriangleUVsFromBoxProjection() and SetTriangleUVsFromCylinderProjection(). Cylinder projection currently has been modified to create two islands for cylinder, instead of one (should eventually make this optional)
#rb david.hill
#rnx
#jira none
#preflight 60b01ab23c6c4e0001d04895

[CL 16494256 by Ryan Schmidt in ue5-main branch]
2021-05-27 19:37:34 -04:00
Ryan Schmidt
fdb2bab149 GeometryProcessing: Move MeshConversion module from GeometryProcessing plugin to Runtime. Transfer necessary additional files from DynamicMesh to GeometryCore. Move functions from MeshIndexUtil and MeshAdapterUtil namespaces to UE::Geometry namespace.
#rb none
#rnx
#jira none
#preflight 60a7e75e7d6b060001c61f47

[CL 16428413 by Ryan Schmidt in ue5-main branch]
2021-05-22 01:32:46 -04:00
Ryan Schmidt
196be0f6d1 GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
#rb none
#rnx
#jira none

[CL 15870068 by Ryan Schmidt in ue5-main branch]
2021-03-30 21:25:22 -04:00
Ryan Schmidt
6db97af132 GeometryProcessing: FVector2/3/4 refactoring. Move various member functions to standalone functions in UE::Geometry:: namespace, to simplify upcoming conversion to core vector types. Update all call sites.
#rb tyson.brochu, semion.piskarev
#rnx
#jira none

[CL 15732208 by Ryan Schmidt in ue5-main branch]
2021-03-17 19:32:44 -04:00
Ryan Schmidt
ffe3b401cd GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none

[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
jimmy andrews
b4b1f6592c Safer handling of islands for generic interface for uv packing
#ROBOMERGE-SOURCE: CL 15621774 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15621782 by jimmy andrews in ue5-main branch]
2021-03-05 00:19:25 -04:00
Jimmy Andrews
a525338e38 Generalize MeshUVPacking code with a GeometricObjects version that runs on a generic abstract mesh interface, so we can run the same algorithm on other mesh types.
#rb tyson.brochu
#rnx

[CL 15457057 by Jimmy Andrews in ue5-main branch]
2021-02-18 14:58:26 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00