- Part 1/2 fixing inconsistent file naming that is causing code query tool slowdowns (2/2 will be deprecating old MetasoundFrontendRegistries.h header path)
- Replace SoftObjectPaths with TopLevelAssetPaths for perf (ObjPaths do string copies all over, TopLevelAssetPaths are just two FNames)
#rb helen.yang
#rnx
[FYI] sondra.moyls
#tests AudioQA/EngineTest MetaSound Automated Tests, AudioTests, cook WindowsClient, submit and backout and then fix those problems
#jira UE-198785
[CL 30354102 by AdricEpic in ue5-main branch]
- Part 1/2 fixing inconsistent file naming that is causing code query tool slowdowns
- Replace SoftObjectPaths with TopLevelAssetPaths for perf (ObjPaths do string copies all over, TopLevelAssetPaths are just two FNames)
#rb helen.yang
#rnx
#tests AudioQA MetaSound Automated Tests, AudioTests
#jira UE-198785
[CL 30246215 by rob gay in ue5-main branch]
- Remove specialized Audition object in favor of directly using UMetaSoundSource for Source builders
#rb phil.popp
#jira UE-194159
[CL 27861100 by rob gay in ue5-main branch]
- New version no longer uses expensive controller system
- Fix-up & condense asset/builder initialization logic that utilizes modify interface transform functionality
- Misc clean-up
#rb helen.yang
#jira UE-120184
#rnx
#preflight 645bfd468e01daf0e5b92c30
[CL 25420172 by rob gay in ue5-main branch]
1.) Move Bindings to own registry
2.) Nuke source files & left over cruft relating to archetypes
3.) Move deprecated interface registration next to respective interfaces for clarity
4.) Rename "FMetasoundFrontendInterfaceBindingConnections" to "FMetasoundFrontendInterfaceVertexBindings"
#rb phil.popp
#preflight 640f6852d778f889752a5bd1
[CL 24622079 by rob gay in ue5-main branch]
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
TLBSRA (Too long but still read anyway)
This was due to validation moving to recursive behavior but sync not to support bubbling up referenced errors/warnings in 5.1. This resulted in missing members after interface transforms are applied and potentially hitting ensures in validation.
...
But wait there's more!!! Synchronization on tick is now more efficient as it doesn't attempt to resynchronize/validate references already synchronized/validated in prior pass in same frame due to referencing graph needing to sync
#rb helen.yang
#rnx
#jira UE-162586
#preflight 63223e6c29254beccbf06119
[CL 22019580 by rob gay in ue5-main branch]
-----------------------------------------------------------------
MetaSounds Interfaces Checkpoint 2:
- Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace
- Clean-up Interface panel to support namespacing better
- Fix bugs with assuming interfaces are always and the only base namespace members
- Allow namespacing for any arbitrary interface member
- Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members)
- Organize members alphabetically
#jira UE-135000
#rnx
#rb phil.popp
#preflight 61a7d1079c77d610079303ec
#p4v-cherrypick 18344347
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18413245 via CL 18413381 via CL 18413401 via CL 18434953 via CL 18437303
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18437360 by rob gay in ue5-release-engine-test branch]
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
MetaSounds Interfaces Checkpoint 2:
- Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace
- Clean-up Interface panel to support namespacing better
- Fix bugs with assuming interfaces are always and the only base namespace members
- Allow namespacing for any arbitrary interface member
- Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members)
- Organize members alphabetically
#jira UE-135000
#rnx
#rb phil.popp
#preflight 61a7d1079c77d610079303ec
#p4v-cherrypick 18344347
#ROBOMERGE-AUTHOR: aurel.cordonnier
#ROBOMERGE-SOURCE: CL 18369256 via CL 18369273 via CL 18369290 via CL 18434224 via CL 18435611
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18436532 by aurel cordonnier in ue5-release-engine-test branch]
- Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace
- Clean-up Interface panel to support namespacing better
- Fix bugs with assuming interfaces are always and the only base namespace members
- Allow namespacing for any arbitrary interface member
- Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members)
- Organize members alphabetically
#jira UE-135000
#rnx
#rb phil.popp
#preflight 61a7d1079c77d610079303ec
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18344347 in //UE5/Release-5.0/... via CL 18344412
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18344446 by rob gay in ue5-release-engine-test branch]