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[FYI] rob.gay Original CL Desc ----------------------------------------------------------------- MetaSounds Interfaces Checkpoint 2: - Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace - Clean-up Interface panel to support namespacing better - Fix bugs with assuming interfaces are always and the only base namespace members - Allow namespacing for any arbitrary interface member - Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members) - Organize members alphabetically #jira UE-135000 #rnx #rb phil.popp #preflight 61a7d1079c77d610079303ec #p4v-cherrypick 18344347 #ROBOMERGE-AUTHOR: aurel.cordonnier #ROBOMERGE-SOURCE: CL 18369256 via CL 18369273 via CL 18369290 via CL 18434224 via CL 18435611 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271) [CL 18436532 by aurel cordonnier in ue5-release-engine-test branch]
145 lines
3.5 KiB
C++
145 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Metasound.h"
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#include "AssetRegistryModule.h"
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#include "CoreMinimal.h"
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#include "Internationalization/Text.h"
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#include "MetasoundAssetBase.h"
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#include "MetasoundAudioFormats.h"
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#include "MetasoundEngineArchetypes.h"
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#include "MetasoundEngineEnvironment.h"
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#include "MetasoundEnvironment.h"
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#include "MetasoundFrontendController.h"
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#include "MetasoundFrontendQuery.h"
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#include "MetasoundFrontendQuerySteps.h"
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#include "MetasoundFrontendRegistries.h"
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#include "MetasoundFrontendSearchEngine.h"
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#include "MetasoundGenerator.h"
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#include "MetasoundLog.h"
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#include "MetasoundOperatorSettings.h"
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#include "MetasoundParameterTransmitter.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundReceiveNode.h"
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#include "MetasoundTrigger.h"
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#include "MetasoundUObjectRegistry.h"
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#include "UObject/ObjectSaveContext.h"
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#if WITH_EDITORONLY_DATA
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#include "EdGraph/EdGraph.h"
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#endif // WITH_EDITORONLY_DATA
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#define LOCTEXT_NAMESPACE "MetaSound"
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UMetaSound::UMetaSound(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, FMetasoundAssetBase()
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{
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}
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#if WITH_EDITOR
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void UMetaSound::PostDuplicate(EDuplicateMode::Type InDuplicateMode)
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{
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Super::PostDuplicate(InDuplicateMode);
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// Guid is reset as asset may share implementation from
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// asset duplicated from but should not be registered as such.
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if (InDuplicateMode == EDuplicateMode::Normal)
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{
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Metasound::Frontend::FRegenerateAssetClassName().Transform(GetDocumentHandle());
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}
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}
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void UMetaSound::PostEditUndo()
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{
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Super::PostEditUndo();
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bSynchronizationRequired = true;
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}
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void UMetaSound::PostEditChangeProperty(FPropertyChangedEvent& InEvent)
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{
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Super::PostEditChangeProperty(InEvent);
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Metasound::PostEditChangeProperty(*this, InEvent);
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}
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#endif // WITHEDITOR
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void UMetaSound::BeginDestroy()
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{
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UnregisterGraphWithFrontend();
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Super::BeginDestroy();
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}
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void UMetaSound::PreSave(FObjectPreSaveContext InSaveContext)
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{
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Super::PreSave(InSaveContext);
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Metasound::PreSaveAsset(*this, InSaveContext);
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}
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void UMetaSound::Serialize(FArchive& InArchive)
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{
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Super::Serialize(InArchive);
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Metasound::SerializeToArchive(*this, InArchive);
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}
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#if WITH_EDITORONLY_DATA
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UEdGraph* UMetaSound::GetGraph()
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{
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return Graph;
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}
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const UEdGraph* UMetaSound::GetGraph() const
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{
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return Graph;
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}
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UEdGraph& UMetaSound::GetGraphChecked()
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{
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check(Graph);
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return *Graph;
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}
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const UEdGraph& UMetaSound::GetGraphChecked() const
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{
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check(Graph);
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return *Graph;
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}
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FText UMetaSound::GetDisplayName() const
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{
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FString TypeName = UMetaSound::StaticClass()->GetName();
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return FMetasoundAssetBase::GetDisplayName(MoveTemp(TypeName));
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}
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void UMetaSound::SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InNodeInfo)
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{
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Metasound::SetMetaSoundRegistryAssetClassInfo(*this, InNodeInfo);
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}
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#endif // WITH_EDITORONLY_DATA
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Metasound::Frontend::FNodeClassInfo UMetaSound::GetAssetClassInfo() const
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{
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return { GetDocumentChecked().RootGraph, *GetPathName() };
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}
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void UMetaSound::SetReferencedAssetClassKeys(TSet<Metasound::Frontend::FNodeRegistryKey>&& InKeys)
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{
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ReferencedAssetClassKeys = MoveTemp(InKeys);
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}
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TSet<FSoftObjectPath>& UMetaSound::GetReferencedAssetClassCache()
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{
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return ReferenceAssetClassCache;
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}
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const TSet<FSoftObjectPath>& UMetaSound::GetReferencedAssetClassCache() const
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{
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return ReferenceAssetClassCache;
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}
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const FMetasoundFrontendVersion& UMetaSound::GetDefaultArchetypeVersion() const
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{
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static const FMetasoundFrontendVersion DefaultArchetypeVersion = Metasound::Engine::MetasoundV1_0::GetVersion();
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return DefaultArchetypeVersion;
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}
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#undef LOCTEXT_NAMESPACE // MetaSound
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