* Missing ThinApp.sh
* Missing some quotes around a variable in GenerateUniversalDSYM.sh
* Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
* Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
* Fixed the PRODUCT_NAME for BP projects
* Made CrashReportClient be a sandboxed app that inherits from parent
* Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
* Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
* Set the no-encryption setting in the template Mac plist to make uploading to TestFlight/AppStore easier
* Fixed editor to not compile as universal when using -distribution, only the client should be universal
* Further improvements to stripping out nested .app's in a final .app (remove them from the staged directory helps)
* Changed how the Mac app name is displayed, since the .app name itself is shown in the Finder, unlike IOS where the CFBundleName is shown (the archived .app name in the .xcarchive is named by a project setting, falling back to the .uproject name if not set)
* Disabled the SignExecutables function on Modern because they attempt to sign the wrong .apps, and one is no longer (previously it was uselessly signing .apps, but now it throws an error due to changes for the third item in this list)
* Legacy Xcode mode is forced with Window's Remote Mac builds, so use the old legacy code when running under windows
* Added a third party .cpp file to get copied to remote macs
* Fix Tools -> Open Xcode not working with modern Xcode
#jira UE-197465
[CL 28723100 by Josh Adams in 5.3 branch]
Adapting the ConcertSyncServer and the UnrealMultiUserServer configs and code to work with QuicMessaging as an alternative to UdpMessaging.
#jira UCS-7220
#rb jason.walter, manuel.lang
#review-26052126
[CL 26176638 by valentin ritzi in 5.3 branch]
Add -fastexit parameter to terminate process instead of shutting down engine.
Turn off build target features to build less code (total dll size reduced from 56 MB to 46 MB).
Disable external profiler supports (skips loading of some dlls).
Don't spawn any reserve workers (by adding a DefaultEngine.ini for UnrealPak).
Make UnrealPAk compile in Test config (by fixing compile error in PerforceConnection.cpp).
#rb carlmagnus.nordin
#rnx
#preflight 63e5eaf66473b534f14e377b
[CL 24118943 by pj kack in ue5-main branch]
- Service status & controls
- Version information
- GC status & control
Depends on https://p4-swarm.epicgames.net/reviews/23337377
#rb matt.peters
#preflight 638fa4a167018b14b5be45b5
[CL 23415939 by Zousar Shaker in ue5-main branch]
- Changed the very high level loop over targets and architectures to move the Architecture as innermost loop - this allows each target to compile with different architectures in the case of mutli-target compiling
- Added [Editor]DefaultArchitecture to Mac ini's - the [Editor]TargetArchitecture property is now what the target _supports_, and Default is what it will be built with if no architecture is specified (usually will be "Host" to indicate that whatever the current host platform is will be what is compiled. "All" can be used to compile Fat binaries by default.
- Updated the LinkEnvironment constructor that takes another LinkEnvironment and an Architecture, to filter the input files for that architecture, and removed the similar code from MacToolchain
- Updates for Programs for Mac compilation, either:
- Adding an .ini and a .uproject files - programs need a .uproject for UBT to be able to find their Config directory in a standard way)
- Marking the Target as not supporting Mac (some programs call Windows code directly)
- Updating libs to be fat (intel+arm)
#rb david.harvey
#preflight 638e47395624e6da5e9658d6
[CL 23397419 by Josh Adams in ue5-main branch]
- Added code to patch paths for handling Programs having source in /Engine/Source/Programs/XYZ, their config fies, etc in /Engine/Programs/XYZ, and staging using /XYZ
- Mac can now apply -specifiedarchitecture to UAT builds of programs
- Added support to SlateUGS to load Pak files (programs have to opt-in to it in their main Build.cs)
#rb brandon.schaefer,david.harvey
#preflight 631a03202b7fe03eb6b0f16a
[CL 21894674 by Josh Adams in ue5-main branch]