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UnrealEngineUWP
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951089d3cb873ca78eae6e42e09e742d3dcf7ada
UnrealEngineUWP
/
Engine
/
Programs
History
brandon schaefer
951089d3cb
Update UGS to point to new Linux SDK
...
#jira none #rb none #preflight none [CL 23984103 by brandon schaefer in ue5-main branch]
2023-02-02 18:44:27 -05:00
..
BuildPatchTool
/Config
…
CrashReportClient
/Config
…
LiveCodingConsole
/Config
…
ShaderCompileWorker
/Config
…
SlateUGS
…
UnrealFrontend
/Config
Undo CL 23787291 (add MessagingDebugger to UFE)
2023-01-20 06:26:41 -05:00
UnrealGameSync
Update UGS to point to new Linux SDK
2023-02-02 18:44:27 -05:00
UnrealHeaderTool
/Config
Allow an Epic-only configuration on UnrealHeaderTool that enforces TObjectPtr usage in Engine Plugins specifically. Cannot be used externally due to the occurrance of third party plugins being placed in the engine plugins directory. Tested against C++ UHT and C# UHT both with and without the Epic-only configuration file present.
2022-09-28 12:58:24 -04:00
UnrealInsights
/Config
…
UnrealLightmass
- Added GetProjectArchitectures, which UBT will use to determine the architecture to build with when -architecture is not specified (UEBuildMac is now using it to control architectures for programs/projects)
2022-12-05 14:57:26 -05:00
UnrealMultiUserServer
/Config
…
UnrealMultiUserSlateServer
/Config
…
UnrealRecoverySvc
/Config
…
Unsync
- Added GetProjectArchitectures, which UBT will use to determine the architecture to build with when -architecture is not specified (UEBuildMac is now using it to control architectures for programs/projects)
2022-12-05 14:57:26 -05:00
ZenDashboard
/Config
Zen dashboard feature additions for:
2022-12-06 15:38:54 -05:00