You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Unshelved from pending changelist '23216677':
Fixed crash due to bCachedRaytracingDataDirty not being initialized. - the flag used to only affect a code path used by nanite coarse meshes in which it didn't cause a crash. - however now it's used more generally resulting in a crash. Note: Swarm is down, committing on behalf of Tiago Costa #author Tiago.Costa #rb Elizabeth.Bunner [CL 23217237 by elizabeth bunner in ue5-main branch]
This commit is contained in:
@@ -180,6 +180,7 @@ FPrimitiveSceneInfo::FPrimitiveSceneInfo(UPrimitiveComponent* InComponent,FScene
|
||||
bIsRayTracingRelevant(InComponent->SceneProxy->IsRayTracingRelevant()),
|
||||
bIsRayTracingStaticRelevant(InComponent->SceneProxy->IsRayTracingStaticRelevant()),
|
||||
bIsVisibleInRayTracing(InComponent->SceneProxy->IsVisibleInRayTracing()),
|
||||
bCachedRaytracingDataDirty(false),
|
||||
CoarseMeshStreamingHandle(INDEX_NONE),
|
||||
#endif
|
||||
PackedIndex(INDEX_NONE),
|
||||
|
||||
Reference in New Issue
Block a user