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Fix particle resource transition
#codereview Olaf.Piesche [CL 2749359 by Marcus Wassmer in Main branch]
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Marcus.Wassmer@epicgames.com
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fd49adef98
@@ -349,8 +349,9 @@ void FFXSystem::PostRenderOpaque(FRHICommandListImmediate& RHICmdList, const cla
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PrepareGPUSimulation(RHICmdList);
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SimulateGPUParticles(RHICmdList, EParticleSimulatePhase::CollisionDepthBuffer, CollisionView, NULL, SceneDepthTexture, GBufferATexture);
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SortGPUParticles(RHICmdList);
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FinalizeGPUSimulation(RHICmdList);
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SortGPUParticles(RHICmdList);
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}
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}
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