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Increment the index so we don't spin forever in the OpenGL standalone renderer
#jira UE-78459 #rb none #ROBOMERGE-SOURCE: CL 8746920 via CL 8746963 via CL 8781976 #ROBOMERGE-BOT: (v422-8689730) [CL 8784030 by brandon schaefer in Main branch]
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@@ -183,6 +183,8 @@ void FSlateOpenGLRenderingPolicy::DrawElements( const FMatrix& ViewProjectionMat
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{
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const FSlateRenderBatch& RenderBatch = RenderBatches[NextRenderBatchIndex];
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NextRenderBatchIndex = RenderBatch.NextBatchIndex;
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const FSlateShaderResource* ShaderResource = RenderBatch.GetShaderResource();
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const ESlateBatchDrawFlag DrawFlags = RenderBatch.GetDrawFlags();
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