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MaterialEditor - Fixed LOCTEXT conflict
#rb none #preflight none [CL 25211185 by Sebastien Hillaire in ue5-main branch]
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@@ -7046,7 +7046,7 @@ FGraphAppearanceInfo FMaterialEditor::GetGraphAppearance() const
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const FStrataMaterialCompilationOutput& CompilationOutput = ShaderMap->GetStrataMaterialCompilationOutput();
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if (CompilationOutput.bMaterialOutOfBudgetHasBeenSimplified)
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{
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AppearanceInfo.WarningText = LOCTEXT("AppearanceCornerText_Material", "Substrate material was out of budget and has been simplified.");
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AppearanceInfo.WarningText = LOCTEXT("AppearanceWarningText_Material", "Substrate material was out of budget and has been simplified.");
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}
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}
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