MaterialEditor - Fixed LOCTEXT conflict

#rb none
#preflight none

[CL 25211185 by Sebastien Hillaire in ue5-main branch]
This commit is contained in:
Sebastien Hillaire
2023-04-27 01:38:44 -04:00
parent 7c98060b41
commit f95f61d42d

View File

@@ -7046,7 +7046,7 @@ FGraphAppearanceInfo FMaterialEditor::GetGraphAppearance() const
const FStrataMaterialCompilationOutput& CompilationOutput = ShaderMap->GetStrataMaterialCompilationOutput();
if (CompilationOutput.bMaterialOutOfBudgetHasBeenSimplified)
{
AppearanceInfo.WarningText = LOCTEXT("AppearanceCornerText_Material", "Substrate material was out of budget and has been simplified.");
AppearanceInfo.WarningText = LOCTEXT("AppearanceWarningText_Material", "Substrate material was out of budget and has been simplified.");
}
}