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Gameplay Insights is now Animation Insights
String changes only. #rb trivial #jira none #fyi Nick.Penwarden,Laurent.Delayen,Jurre.deBaare [CL 11574724 by Thomas Sarkanen in 4.25 branch]
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@@ -2,8 +2,8 @@
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "Gameplay Insights",
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"Description": "Allows debugging of gameplay and animation systems via Unreal Insights",
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"FriendlyName": "Animation Insights",
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"Description": "Allows debugging of animation systems via Unreal Insights",
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"Category": "Insights",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "http://epicgames.com",
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@@ -87,8 +87,8 @@ void FGameplayInsightsModule::StartupModule()
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);
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FInsightsMajorTabConfig TimingProfilerConfig;
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TimingProfilerConfig.TabLabel = LOCTEXT("GameplayInsightsTabName", "Gameplay Insights");
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TimingProfilerConfig.TabTooltip = LOCTEXT("GameplayInsightsTabTooltip", "Open the Gameplay Insights tab.");
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TimingProfilerConfig.TabLabel = LOCTEXT("AnimationInsightsTabName", "Animation Insights");
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TimingProfilerConfig.TabTooltip = LOCTEXT("AnimationInsightsTabTooltip", "Open the Animation Insights tab.");
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TimingProfilerConfig.Layout = FTabManager::NewLayout("GameplayInsightsTimingLayout_v1.2")
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->AddArea
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(
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