Gameplay Insights is now Animation Insights

String changes only.

#rb trivial
#jira none
#fyi Nick.Penwarden,Laurent.Delayen,Jurre.deBaare

[CL 11574724 by Thomas Sarkanen in 4.25 branch]
This commit is contained in:
Thomas Sarkanen
2020-02-21 04:04:40 -05:00
parent b542621994
commit f71b99c54e
2 changed files with 4 additions and 4 deletions

View File

@@ -2,8 +2,8 @@
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "Gameplay Insights",
"Description": "Allows debugging of gameplay and animation systems via Unreal Insights",
"FriendlyName": "Animation Insights",
"Description": "Allows debugging of animation systems via Unreal Insights",
"Category": "Insights",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "http://epicgames.com",

View File

@@ -87,8 +87,8 @@ void FGameplayInsightsModule::StartupModule()
);
FInsightsMajorTabConfig TimingProfilerConfig;
TimingProfilerConfig.TabLabel = LOCTEXT("GameplayInsightsTabName", "Gameplay Insights");
TimingProfilerConfig.TabTooltip = LOCTEXT("GameplayInsightsTabTooltip", "Open the Gameplay Insights tab.");
TimingProfilerConfig.TabLabel = LOCTEXT("AnimationInsightsTabName", "Animation Insights");
TimingProfilerConfig.TabTooltip = LOCTEXT("AnimationInsightsTabTooltip", "Open the Animation Insights tab.");
TimingProfilerConfig.Layout = FTabManager::NewLayout("GameplayInsightsTimingLayout_v1.2")
->AddArea
(