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Prevent landscape material instances validation/recompilation if not in the editor or a commandlet (we cannot re-build material instance constants otherwise)
#rb sebastien.lussier #jira UE-138693 #preflight 61dd5f03917ab97716a96332 #ROBOMERGE-AUTHOR: jonathan.bard #ROBOMERGE-SOURCE: CL 18571500 via CL 18571516 via CL 18571531 via CL 18571972 via CL 18571996 via CL 18572025 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669) [CL 18572047 by jonathan bard in ue5-main branch]
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@@ -2577,8 +2577,8 @@ void ALandscapeProxy::PostLoad()
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if (UMaterialInstance* MaterialInstance = Comp->GetMaterialInstance(0, false))
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{
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UMaterialInstanceConstant* CombinationMaterialInstance = Cast<UMaterialInstanceConstant>(MaterialInstance->Parent);
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// Only validate if uncooked
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if (!Comp->GetOutermost()->HasAnyPackageFlags(PKG_FilterEditorOnly))
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// Only validate if uncooked and in the editor/commandlet mode (we cannot re-build material instance constants if this is not the case : see UMaterialInstance::CacheResourceShadersForRendering, which is only called if FApp::CanEverRender() returns true)
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if (!Comp->GetOutermost()->HasAnyPackageFlags(PKG_FilterEditorOnly) && (GIsEditor && FApp::CanEverRender()))
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{
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if (Comp->ValidateCombinationMaterial(CombinationMaterialInstance))
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{
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