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Change UE4 reference in util comment
#rb trivial #jira UE-111140 #ROBOMERGE-SOURCE: CL 15737528 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533) [CL 15738281 by benn gallagher in ue5-main branch]
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@@ -94,7 +94,7 @@ inline TUniquePtr<Chaos::TImplicitObjectTransformed<float, 3>> PxShapeToChaosGeo
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MaterialIndices.Reserve(NumTris / 2);
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for(int32 TriangleIndex = 0; TriangleIndex < NumTris; TriangleIndex += 2)
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{
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// We're only grabbing every other material because UE4 will only use one material per cell
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// We're only grabbing every other material because Unreal will only use one material per cell
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MaterialIndices.Add((uint8)(HeightField->getTriangleMaterialIndex(TriangleIndex)));
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}
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