Change UE4 reference in util comment

#rb trivial
#jira UE-111140

#ROBOMERGE-SOURCE: CL 15737528 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15738281 by benn gallagher in ue5-main branch]
This commit is contained in:
benn gallagher
2021-03-18 11:30:35 -04:00
parent d0ed77578d
commit edf9d6ff24

View File

@@ -94,7 +94,7 @@ inline TUniquePtr<Chaos::TImplicitObjectTransformed<float, 3>> PxShapeToChaosGeo
MaterialIndices.Reserve(NumTris / 2);
for(int32 TriangleIndex = 0; TriangleIndex < NumTris; TriangleIndex += 2)
{
// We're only grabbing every other material because UE4 will only use one material per cell
// We're only grabbing every other material because Unreal will only use one material per cell
MaterialIndices.Add((uint8)(HeightField->getTriangleMaterialIndex(TriangleIndex)));
}