Fix for non-unity compile error in AnimationStateMachineLibrary

#rb trivial
#jira none
#preflight skip
#rnx

[CL 18930125 by jose villarroel in ue5-main branch]
This commit is contained in:
jose villarroel
2022-02-09 20:29:20 -05:00
parent 09fbdf92cf
commit ede003b2ad

View File

@@ -7,6 +7,7 @@
#include "Animation/AnimExecutionContext.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Animation/AnimNodeReference.h"
#include "Animation/AnimStateMachineTypes.h"
#include "AnimationStateMachineLibrary.generated.h"
struct FAnimNode_StateMachine;