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Fixed crash in PostProcessVisualizeComplexity when in ES3.1 preview mode.
#jira none #rb none #ROBOMERGE-SOURCE: CL 12331659 in //UE4/Release-4.25/... via CL 12331662 #ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v670-12295787) [CL 12331669 by zach bethel in Main branch]
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@@ -123,7 +123,9 @@ FScreenPassTexture AddVisualizeComplexityPass(FRDGBuilder& GraphBuilder, const F
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PassParameters->DebugViewShaderMode = DVSM_ShaderComplexity;
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FVisualizeComplexityApplyPS::EQuadOverdraw QuadOverdrawEnum = FVisualizeComplexityApplyPS::EQuadOverdraw::Disable;
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if (FRDGTextureRef QuadOverdrawTexture = GraphBuilder.TryRegisterExternalTexture(SceneRenderTargets.QuadOverdrawBuffer))
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FRDGTextureRef QuadOverdrawTexture = GraphBuilder.TryRegisterExternalTexture(SceneRenderTargets.QuadOverdrawBuffer);
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if (QuadOverdrawTexture && AllowDebugViewShaderMode(DVSM_QuadComplexity, View.GetShaderPlatform(), View.FeatureLevel))
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{
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PassParameters->QuadOverdrawTexture = QuadOverdrawTexture;
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PassParameters->DebugViewShaderMode = DebugViewShaderMode;
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