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Fixed merge issue in NaniteVertexFactory.ush
[CL 31593369 by graham wihlidal in ue5-main branch]
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@@ -366,8 +366,6 @@ FNaniteTransformedTri TransformNaniteTriangle(FPrimitiveSceneData PrimitiveData,
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GetCustomInterpolators(VertexParameters, Tri.Verts[i].CustomizedUVs);
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#endif
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const float3 WorldPositionOffset = GetMaterialWorldPositionOffset(VertexParameters);
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const float3 NormalWorld = mul(float4(InVerts[i].Normal, 0), Transforms.LocalToTranslatedWorld).xyz;
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Tri.Verts[i].VertIndex = InVerts[i].VertIndex;
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@@ -389,6 +387,8 @@ FNaniteTransformedTri TransformNaniteTriangle(FPrimitiveSceneData PrimitiveData,
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BRANCH
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if (bEvaluateWPO)
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{
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const float3 WorldPositionOffset = GetMaterialWorldPositionOffset(VertexParameters);
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FMaterialVertexParameters PrevVertexParameters = MakeInitializedMaterialVertexParameters();
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SetVertexParameterInstanceData(PrevVertexParameters, InstanceData, PrimitiveData, true /* WPO */);
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SetVertexParameterAttributeData(PrevVertexParameters, InVerts[i], Transforms.PrevLocalToTranslatedWorld, Transforms.PrevLocalToWorldNoScale);
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