adds check of FSourceControlWindows::PromptForCheckin() return value to pop error message on failure

#jira UE-63878
#rb chris.gagnon

[CL 4355106 by Eric Soulvie in Dev-Editor branch]
This commit is contained in:
Eric Soulvie
2018-09-10 13:37:31 -04:00
parent 4ceffa55c3
commit dea05df8fa

View File

@@ -2418,7 +2418,12 @@ void FAssetContextMenu::ExecuteSCCCheckIn()
GetSelectedPackageNames(PackageNames);
const bool bUseSourceControlStateCache = true;
FSourceControlWindows::PromptForCheckin(bUseSourceControlStateCache, PackageNames);
const bool bCheckinGood = FSourceControlWindows::PromptForCheckin(bUseSourceControlStateCache, PackageNames);
if (!bCheckinGood)
{
FMessageDialog::Open(EAppMsgType::Ok, NSLOCTEXT("UnrealEd", "SCC_Checkin_Failed", "Check-in failed as a result of save failure."));
}
}
else
{