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Switchboard: Use correct path to engine python executable on non-Windows platforms.
#preflight skip #jira UE-142415 #lockdown alejandro.arango #rb matt.johnson #ROBOMERGE-AUTHOR: zach.brockway #ROBOMERGE-SOURCE: CL 19069513 in //UE5/Release-5.0/... via CL 19090184 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19132629 by zach brockway in ue5-main branch]
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+9
-3
@@ -1020,9 +1020,15 @@ class DeviceUnreal(Device):
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f"{self.name}: Queuing sync for project {project_name} "
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f"(revisions: engine={engine_cl}, project={project_cl})")
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python_path = os.path.normpath(os.path.join(
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engine_dir, 'Binaries', 'ThirdParty', 'Python3', 'Win64',
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'python.exe'))
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if self.platform_binary_directory == 'Win64':
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python_path = os.path.normpath(os.path.join(
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engine_dir, 'Binaries', 'ThirdParty', 'Python3',
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self.platform_binary_directory, 'python.exe'))
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else:
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python_path = os.path.normpath(os.path.join(
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engine_dir, 'Binaries', 'ThirdParty', 'Python3',
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self.platform_binary_directory, 'bin', 'python3'))
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helper_path = os.path.normpath(os.path.join(
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engine_dir, 'Plugins', 'VirtualProduction', 'Switchboard',
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'Source', 'Switchboard', 'sbl_helper.py'))
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