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- Fixed Android AutoSDK version from not showing up as valid in Turnkey
#rb trivial [FYI] patrick.kelly #ROBOMERGE-SOURCE: CL 15374628 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15374631 by josh adams in ue5-main branch]
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@@ -271,6 +271,13 @@ namespace EpicGames.Core
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return false;
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}
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// AutoSDK must match the desired version exactly, since that is the only one we will use
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if (bForAutoSDK)
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{
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// if integer version checking failed, then we can detect valid autosdk if the version matches the autosdk directory by name
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return string.Compare(Version, GetAutoSDKDirectoryForMainVersion(), true) == 0;
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}
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// convert it to an integer
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UInt64 IntVersion;
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if (!TryConvertVersionToInt(Version, out IntVersion))
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@@ -289,15 +296,6 @@ namespace EpicGames.Core
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{
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return true;
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}
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else
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{
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// AutoSDK must match the desired version exactly, since that is the only one we will use
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if (bForAutoSDK)
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{
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// if integer version checking failed, then we can detect valid autosdk if the version matches the autosdk directory by name
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return string.Compare(Version, GetAutoSDKDirectoryForMainVersion(), true) == 0;
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}
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}
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// get numeric range
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UInt64 MinVersion, MaxVersion;
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