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Merging using UE4-To-UE4-LauncherDev
2584013 #friends+chat, analytics - fix for not sending private chat counts 2584233 #friends+chat - fix for analytics events not being flushed on shutdown - fix for analytics events not being sent due to nullptr provider [CL 2584258 by Sam Zamani in Main branch]
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committed by
sam.zamani@epicgames.com
parent
7df02678ad
commit
da111fcc2d
@@ -46,7 +46,6 @@ FFriendsAndChatManager::FFriendsAndChatManager()
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FFriendsAndChatManager::~FFriendsAndChatManager( )
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{
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Analytics.FlushChatStats();
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}
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void FFriendsAndChatManager::Initialize()
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@@ -165,6 +164,9 @@ void FFriendsAndChatManager::Login(IOnlineSubsystem* InOnlineSub, bool bInIsGame
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void FFriendsAndChatManager::Logout()
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{
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// flush before removing the analytics provider
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Analytics.FlushChatStats();
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if (OnlineSub != nullptr)
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{
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if (OnlineSub->GetFriendsInterface().IsValid())
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@@ -215,9 +217,6 @@ void FFriendsAndChatManager::Logout()
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OnlineIdentity = nullptr;
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FriendsInterface = nullptr;
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OnlineSub = nullptr;
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// Prevent a shared pointer issue with stale analytics providers
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// @todo do this as a failsafe, but unsafe now until FTickerObjectBase issues are resolved
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SetAnalyticsProvider(nullptr);
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if ( UpdateFriendsTickerDelegate.IsBound() )
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{
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@@ -1991,7 +1990,7 @@ void FFriendsAndChatAnalytics::FlushChatStats()
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if (ChatCounts.Num())
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{
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TArray<FAnalyticsEventAttribute> Attributes;
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for (const auto& Pair : ChannelChatCounts)
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for (const auto& Pair : ChatCounts)
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{
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Attributes.Empty(3);
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Attributes.Emplace(TEXT("Name"), Pair.Key);
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