Unreal Cloud DDC - Fixed build errors in references controller

[CL 32883875 by joakim lindqvist in ue5-main branch]
This commit is contained in:
joakim lindqvist
2024-04-11 07:31:57 -04:00
parent c8a5b39972
commit d012207297

View File

@@ -297,7 +297,7 @@ namespace Jupiter.Controllers
byte[] packageBytes;
{
using TelemetrySpan _ = _tracer.StartActiveSpan("cbpackage.buffer").SetAttribute("operation.name", "cbpackage.buffer");
packageBytes = await writer.ToByteArray();
packageBytes = await writer.ToByteArrayAsync();
}
await using BlobContents contents = new BlobContents(packageBytes);
await WriteBody(contents, CustomMediaTypeNames.UnrealCompactBinaryPackage);
@@ -744,11 +744,11 @@ namespace Jupiter.Controllers
_diagnosticContext.Set("Content-Length", Request.ContentLength ?? -1);
byte[] b = await RequestUtil.ReadRawBodyAsync(Request);
CbPackageReader packageReader = await CbPackageReader.Create(new MemoryStream(b));
CbPackageReader packageReader = await CbPackageReader.CreateAsync(new MemoryStream(b));
try
{
await foreach ((CbPackageAttachmentEntry entry, byte[] blob) in packageReader.IterateAttachments())
await foreach ((CbPackageAttachmentEntry entry, byte[] blob) in packageReader.IterateAttachmentsAsync())
{
if (entry.Flags.HasFlag(CbPackageAttachmentFlags.IsError))
{