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Unreal Cloud DDC - Fixed build errors in references controller
[CL 32883875 by joakim lindqvist in ue5-main branch]
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@@ -297,7 +297,7 @@ namespace Jupiter.Controllers
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byte[] packageBytes;
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{
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using TelemetrySpan _ = _tracer.StartActiveSpan("cbpackage.buffer").SetAttribute("operation.name", "cbpackage.buffer");
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packageBytes = await writer.ToByteArray();
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packageBytes = await writer.ToByteArrayAsync();
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}
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await using BlobContents contents = new BlobContents(packageBytes);
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await WriteBody(contents, CustomMediaTypeNames.UnrealCompactBinaryPackage);
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@@ -744,11 +744,11 @@ namespace Jupiter.Controllers
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_diagnosticContext.Set("Content-Length", Request.ContentLength ?? -1);
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byte[] b = await RequestUtil.ReadRawBodyAsync(Request);
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CbPackageReader packageReader = await CbPackageReader.Create(new MemoryStream(b));
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CbPackageReader packageReader = await CbPackageReader.CreateAsync(new MemoryStream(b));
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try
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{
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await foreach ((CbPackageAttachmentEntry entry, byte[] blob) in packageReader.IterateAttachments())
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await foreach ((CbPackageAttachmentEntry entry, byte[] blob) in packageReader.IterateAttachmentsAsync())
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{
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if (entry.Flags.HasFlag(CbPackageAttachmentFlags.IsError))
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{
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