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Fix changelist validation regression introduced in 23051285.
#rb none #preflight none #rnx [CL 23071789 by jeanfrancois dube in ue5-main branch]
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@@ -407,6 +407,7 @@ void UWorldPartitionChangelistValidator::OnLevelInstanceInvalidWorldAsset(const
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CurrentError = FText::Format(LOCTEXT("DataValidation.Changelist.WorldPartition.LevelInstanceInvalidWorldAsset", "Level instance {0} has an invalid world asset {1}."),
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FText::FromString(GetFullActorName(ActorDescView)),
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FText::FromName(WorldAsset));
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Errors->Add(CurrentError);
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break;
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case ELevelInstanceInvalidReason::WorldAssetNotUsingExternalActors:
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// Not a validation error
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@@ -418,8 +419,6 @@ void UWorldPartitionChangelistValidator::OnLevelInstanceInvalidWorldAsset(const
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// We cannot treat that error as a validation error as it's possible to validate changelists without loading the world
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break;
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};
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Errors->Add(CurrentError);
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}
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}
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