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Fix Regression causing SaveWorld to always save external actors without checking dirty flag (24511115)
#rb rex.hill, jeanfrancois.dube [FYI] jamie.dale #preflight skip [CL 24663456 by patrick enfedaque in ue5-main branch]
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@@ -922,7 +922,7 @@ static bool SaveWorld(UWorld* World,
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if (PackagesToSave.Num())
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{
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if (!UEditorLoadingAndSavingUtils::SavePackages(PackagesToSave, bCheckDirty && !bNewlyCreated))
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if (!UEditorLoadingAndSavingUtils::SavePackages(PackagesToSave, /*bCheckDirty=*/ !bNewlyCreated))
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{
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FMessageDialog::Open(EAppMsgType::Ok, NSLOCTEXT("UnrealEd", "Error_FailedToSaveHLODLayersPackages", "Failed to save dependant map packages"));
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bSuccess = false;
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