Fix Shader Compile Mobile

#rb Ola.Olsson
#jira none
#fyi Brian.Karis

[CL 15206812 by Florin Pascu in ue5-main branch]
This commit is contained in:
Florin Pascu
2021-01-26 08:59:57 -04:00
parent c95a0bbe75
commit c26c53b3bd

View File

@@ -468,6 +468,11 @@ class FVirtualShadowMapProjectionCS : public FGlobalShader
OutEnvironment.CompilerFlags.Add(CFLAG_WaveOperations);
}
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
{
return DoesPlatformSupportNanite(Parameters.Platform);
}
};
IMPLEMENT_GLOBAL_SHADER(FVirtualShadowMapProjectionCS, "/Engine/Private/VirtualShadowMaps/VirtualShadowMapProjection.usf", "VirtualShadowMapProjection", SF_Compute);