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Fix Shader Compile Mobile
#rb Ola.Olsson #jira none #fyi Brian.Karis [CL 15206812 by Florin Pascu in ue5-main branch]
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@@ -468,6 +468,11 @@ class FVirtualShadowMapProjectionCS : public FGlobalShader
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OutEnvironment.CompilerFlags.Add(CFLAG_WaveOperations);
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}
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static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
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{
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return DoesPlatformSupportNanite(Parameters.Platform);
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}
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};
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IMPLEMENT_GLOBAL_SHADER(FVirtualShadowMapProjectionCS, "/Engine/Private/VirtualShadowMaps/VirtualShadowMapProjection.usf", "VirtualShadowMapProjection", SF_Compute);
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