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[AUTOMERGE]
update default gameplay cue notify path to be valid -------- Integrated using branch UE4-To-UE4-Orion (reversed) of change#2590115 by David.Ratti on 2015/06/17 10:46:40. [CL 2590117 by David Ratti in Main branch]
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David.Ratti@epicgames.com
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69cdbc05ee
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c19c72aa4c
@@ -341,7 +341,7 @@ FReply SGameplayCuePickerDialog::OnClassPickerConfirmed()
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FString SGameplayCueEditor::GetPathNameForGameplayCueTag(FString GameplayCueTagName)
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{
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FString NewDefaultPathName = FString::Printf(TEXT("/GC_%s"), *GameplayCueTagName);
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FString NewDefaultPathName = FString::Printf(TEXT("/Game/GC_%s"), *GameplayCueTagName);
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auto PathDel = IGameplayAbilitiesEditorModule::Get().GetGameplayCueNotifyPathDelegate();
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if (PathDel.IsBound())
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{
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