[AUTOMERGE]

update default gameplay cue notify path to be valid

--------
Integrated using branch UE4-To-UE4-Orion (reversed) of change#2590115 by David.Ratti on 2015/06/17 10:46:40.

[CL 2590117 by David Ratti in Main branch]
This commit is contained in:
David Ratti
2015-06-17 10:47:15 -04:00
committed by David.Ratti@epicgames.com
parent 69cdbc05ee
commit c19c72aa4c

View File

@@ -341,7 +341,7 @@ FReply SGameplayCuePickerDialog::OnClassPickerConfirmed()
FString SGameplayCueEditor::GetPathNameForGameplayCueTag(FString GameplayCueTagName)
{
FString NewDefaultPathName = FString::Printf(TEXT("/GC_%s"), *GameplayCueTagName);
FString NewDefaultPathName = FString::Printf(TEXT("/Game/GC_%s"), *GameplayCueTagName);
auto PathDel = IGameplayAbilitiesEditorModule::Get().GetGameplayCueNotifyPathDelegate();
if (PathDel.IsBound())
{