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Facebook: Remove references to UE4 and unused variables
#jira UE-111027, UE-111243, UE-111274, UE-111280 #rb josh.markiewicz #preflight 61eef6fdaa3f15faa580d01f #ROBOMERGE-AUTHOR: ryan.hairyes #ROBOMERGE-SOURCE: CL 18722174 in //UE5/Release-5.0/... via CL 18722191 via CL 18722277 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18722315 by ryan hairyes in ue5-main branch]
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@@ -61,7 +61,6 @@ public class OnlineSubsystemFacebook : ModuleRules
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System.Console.WriteLine(Err);
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PublicDefinitions.Add("WITH_FACEBOOK=1");
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PublicDefinitions.Add("UE4_FACEBOOK_VER=4.39.0");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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@@ -2,7 +2,6 @@
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#include "CoreMinimal.h"
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// Other UE4 includes
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#include "IOS/IOSAppDelegate.h"
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#include "IOS/IOSAsyncTask.h"
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@@ -13,7 +13,6 @@ THIRD_PARTY_INCLUDES_END
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#import "FacebookHelper.h"
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// Other UE4 includes
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#include "IOS/IOSAppDelegate.h"
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#include "Misc/ConfigCacheIni.h"
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#include "IOS/IOSAsyncTask.h"
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@@ -13,7 +13,6 @@ public class Facebook : ModuleRules
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if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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PublicDefinitions.Add("WITH_FACEBOOK=1");
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PublicDefinitions.Add("UE4_FACEBOOK_VER=5.8");
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// These are iOS system libraries that Facebook depends on
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//PublicFrameworks.AddRange(
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