Facebook: Remove references to UE4 and unused variables

#jira UE-111027, UE-111243, UE-111274, UE-111280
#rb josh.markiewicz
#preflight 61eef6fdaa3f15faa580d01f

#ROBOMERGE-AUTHOR: ryan.hairyes
#ROBOMERGE-SOURCE: CL 18722174 in //UE5/Release-5.0/... via CL 18722191 via CL 18722277
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18722315 by ryan hairyes in ue5-main branch]
This commit is contained in:
ryan hairyes
2022-01-25 09:38:08 -05:00
parent c409e313d8
commit be4a5a0390
4 changed files with 0 additions and 4 deletions

View File

@@ -61,7 +61,6 @@ public class OnlineSubsystemFacebook : ModuleRules
System.Console.WriteLine(Err);
PublicDefinitions.Add("WITH_FACEBOOK=1");
PublicDefinitions.Add("UE4_FACEBOOK_VER=4.39.0");
PrivateDependencyModuleNames.AddRange(
new string[] {

View File

@@ -2,7 +2,6 @@
#include "CoreMinimal.h"
// Other UE4 includes
#include "IOS/IOSAppDelegate.h"
#include "IOS/IOSAsyncTask.h"

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@@ -13,7 +13,6 @@ THIRD_PARTY_INCLUDES_END
#import "FacebookHelper.h"
// Other UE4 includes
#include "IOS/IOSAppDelegate.h"
#include "Misc/ConfigCacheIni.h"
#include "IOS/IOSAsyncTask.h"

View File

@@ -13,7 +13,6 @@ public class Facebook : ModuleRules
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicDefinitions.Add("WITH_FACEBOOK=1");
PublicDefinitions.Add("UE4_FACEBOOK_VER=5.8");
// These are iOS system libraries that Facebook depends on
//PublicFrameworks.AddRange(