Made the roughness buffer be higher precision as this is needed for smoother rough refraction transitions.

#rb none

#ROBOMERGE-SOURCE: CL 16747453 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16747460 by sebastien hillaire in ue5-release-engine-test branch]
This commit is contained in:
sebastien hillaire
2021-06-22 15:28:58 -04:00
parent af776f9dbb
commit bc66ba65f2
@@ -637,7 +637,7 @@ void FDeferredShadingSceneRenderer::RenderDistortion(FRDGBuilder& GraphBuilder,
RoughnessScatterTexture = GraphBuilder.CreateTexture(
FRDGTextureDesc::Create2D(
SceneDepthTexture->Desc.Extent,
PF_G8,
PF_R16F,
FClearValueBinding::Transparent,
GFastVRamConfig.Distortion | TexCreate_RenderTargetable | TexCreate_ShaderResource,
1,