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Made the roughness buffer be higher precision as this is needed for smoother rough refraction transitions.
#rb none #ROBOMERGE-SOURCE: CL 16747453 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529) [CL 16747460 by sebastien hillaire in ue5-release-engine-test branch]
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@@ -637,7 +637,7 @@ void FDeferredShadingSceneRenderer::RenderDistortion(FRDGBuilder& GraphBuilder,
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RoughnessScatterTexture = GraphBuilder.CreateTexture(
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FRDGTextureDesc::Create2D(
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SceneDepthTexture->Desc.Extent,
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PF_G8,
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PF_R16F,
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FClearValueBinding::Transparent,
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GFastVRamConfig.Distortion | TexCreate_RenderTargetable | TexCreate_ShaderResource,
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1,
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