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Editor - Blutility extension bug, these are got dropped from the context menu by mistake.
[CL 22546734 by nick darnell in ue5-main branch]
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@@ -116,7 +116,7 @@ public:
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for (const FAssetData& UtilAsset : UtilAssets)
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{
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FString ParentClassName;
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if (!UtilAsset.GetTagValue(FBlueprintTags::NativeParentClassPath, ParentClassName))
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if (UtilAsset.GetTagValue(FBlueprintTags::NativeParentClassPath, ParentClassName))
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{
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UObject* Outer = nullptr;
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ResolveName(Outer, ParentClassName, false, false);
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