Change zen filesystem manifest filter to allow chunk manifest files to be included in the filesystem manifest and be incorporated into snapshots.

[CL 35021699 by zousar shaker in ue5-main branch]
This commit is contained in:
zousar shaker
2024-07-23 11:52:39 -04:00
parent 76b41761b4
commit b615d7ba84

View File

@@ -244,7 +244,7 @@ int32 FZenFileSystemManifest::Generate()
FFileFilter CookedMetadataFilter = FFileFilter()
.ExcludeDirectory(TEXT("ShaderLibrarySource"))
.ExcludeExtension(TEXT("manifest"));
AddFilesFromDirectory(TEXT("/{project}/Metadata"), FPaths::Combine(CookDirectory, FApp::GetProjectName(), "Metadata"), false, &CookedMetadataFilter);
AddFilesFromDirectory(TEXT("/{project}/Metadata"), FPaths::Combine(CookDirectory, FApp::GetProjectName(), "Metadata"), true, &CookedMetadataFilter);
FFileFilter ProjectSourceFilter = FFileFilter()
.IncludeExtension(TEXT("uproject"));