You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Replaced use of IsRocket for checking whether to open an IDE with IsEngineInstalled, which gives clearer reasoning for this.
[CL 2506837 by Matthew Griffin in Main branch]
This commit is contained in:
committed by
Matthew.Griffin@epicgames.com
parent
cbd0291db2
commit
b43002d41a
@@ -1484,9 +1484,9 @@ void SNewProjectWizard::CreateAndOpenProject( )
|
||||
|
||||
if( GetSelectedTemplateItem()->bGenerateCode )
|
||||
{
|
||||
// Rocket already has the engine compiled, so we can try to build and open a new project immediately. Non-Rocket might require building
|
||||
// If the engine is installed it is already compiled, so we can try to build and open a new project immediately. Non-installed situations might require building
|
||||
// the engine (especially the case when binaries came from P4), so we only open the IDE for that.
|
||||
if (FRocketSupport::IsRocket())
|
||||
if (FApp::IsEngineInstalled())
|
||||
{
|
||||
if (GameProjectUtils::BuildCodeProject(ProjectFile))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user