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UHT: RigVM Make sure to rely on slice index for lazy values
#rb jaime.cifuentes [CL 26118200 by helge mathee in ue5-main branch]
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@@ -282,7 +282,7 @@ namespace EpicGames.UHT.Exporters.CodeGen
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string paramTypeOriginal = parameter.TypeOriginal(true);
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string paramNameOriginal = parameter.NameOriginal(false);
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string additionalParameters = String.Empty;
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if (!parameter.Input && !parameter.Output && !parameter.Singleton)
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if (parameter.IsLazy || (!parameter.Input && !parameter.Output && !parameter.Singleton))
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{
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additionalParameters = ", RigVMExecuteContext.GetSlice().GetIndex()";
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}
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