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Fixed a bug when saving an emitter over an existing asset
#jira UE-147504 #rb simon.tovey #preflight 631b41e8a20b67673be5582c [CL 21920066 by Michael Galetzka in ue5-main branch]
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@@ -2344,6 +2344,7 @@ void FNiagaraEditorUtilities::CreateAssetFromEmitter(TSharedRef<FNiagaraEmitterH
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// First duplicate the asset so that fixes can be made on the duplicate without modifying the system and before it's saved.
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UNiagaraEmitter* DuplicateEmitter = CastChecked<UNiagaraEmitter>(StaticDuplicateObject(EmitterToCopy, GetTransientPackage()));
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DuplicateEmitter->AddToRoot(); // needed because the asset save dialog can call garbage collection
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for (const FNiagaraAssetVersion& Version : DuplicateEmitter->GetAllAvailableVersions())
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{
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FNiagaraScratchPadUtilities::FixExternalScratchPadScriptsForEmitter(SystemViewModel->GetSystem(), FVersionedNiagaraEmitter(DuplicateEmitter, Version.VersionGuid));
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@@ -2351,6 +2352,7 @@ void FNiagaraEditorUtilities::CreateAssetFromEmitter(TSharedRef<FNiagaraEmitterH
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// Save the duplicated emitter.
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UNiagaraEmitter* CreatedAsset = Cast<UNiagaraEmitter>(AssetToolsModule.Get().DuplicateAssetWithDialogAndTitle(EmitterName.GetPlainNameString(), PackagePath, DuplicateEmitter, LOCTEXT("CreateEmitterAssetDialogTitle", "Create Emitter As")));
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DuplicateEmitter->RemoveFromRoot();
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if (CreatedAsset != nullptr)
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{
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CreatedAsset->SetUniqueEmitterName(CreatedAsset->GetName());
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