UE4: HTML5 code is now only conditionally included in mono UBT so branches that do not have html5 code can still use UBT mono.

[CL 2253970 by Bob Tellez in Main branch]
This commit is contained in:
Bob Tellez
2014-08-12 20:55:39 -04:00
committed by UnrealBot
parent b5bc9dc7c5
commit aa148c13db

View File

@@ -86,6 +86,15 @@
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<Choose>
<When Condition="Exists('HTML5\UEBuildHTML5.cs')">
<ItemGroup>
<Compile Include="HTML5\HTML5ProjectGenerator.cs" />
<Compile Include="HTML5\HTML5ToolChain.cs" />
<Compile Include="HTML5\UEBuildHTML5.cs" />
</ItemGroup>
</When>
</Choose>
<ItemGroup>
<Compile Include="..\DotNETCommon\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
@@ -105,9 +114,6 @@
<Compile Include="fastJSON\JsonSerializer.cs" />
<Compile Include="fastJSON\Reflection.cs" />
<Compile Include="fastJSON\SafeDictionary.cs" />
<Compile Include="HTML5\HTML5ProjectGenerator.cs" />
<Compile Include="HTML5\HTML5ToolChain.cs" />
<Compile Include="HTML5\UEBuildHTML5.cs" />
<Compile Include="IOS\IOSProjectGenerator.cs" />
<Compile Include="IOS\IOSToolChain.cs" />
<Compile Include="IOS\UEBuildIOS.cs" />