You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Fix build error about shadowing bCreateTitleBar in SWindow
[CL 2537409 by Graeme Thornton in Main branch]
This commit is contained in:
committed by
Graeme.Thornton@epicgames.com
parent
70ec27fd5a
commit
a85656b6ea
@@ -302,7 +302,7 @@ void SWindow::Construct(const FArguments& InArgs)
|
||||
// Window visibility is currently driven by whether the window is interactive.
|
||||
this->Visibility = TAttribute<EVisibility>::Create( TAttribute<EVisibility>::FGetter::CreateRaw(this, &SWindow::GetWindowVisibility) );
|
||||
|
||||
this->ConstructWindowInternals( bCreateTitleBar );
|
||||
this->ConstructWindowInternals();
|
||||
this->SetContent( InArgs._Content.Widget );
|
||||
}
|
||||
|
||||
@@ -375,7 +375,7 @@ FVector2D SWindow::ComputeWindowSizeForContent( FVector2D ContentSize )
|
||||
return ContentSize + FVector2D(0, SWindowDefs::DefaultTitleBarSize);
|
||||
}
|
||||
|
||||
void SWindow::ConstructWindowInternals( const bool bCreateTitleBar )
|
||||
void SWindow::ConstructWindowInternals()
|
||||
{
|
||||
ForegroundColor = FCoreStyle::Get().GetSlateColor("DefaultForeground");
|
||||
|
||||
|
||||
@@ -951,7 +951,7 @@ private:
|
||||
|
||||
virtual
|
||||
|
||||
void ConstructWindowInternals( const bool bCreateTitleBar );
|
||||
void ConstructWindowInternals();
|
||||
|
||||
/**
|
||||
* @return EVisibility::Visible if we are showing this viewports content. EVisibility::Hidden otherwise (we hide the content during full screen overlays)
|
||||
|
||||
Reference in New Issue
Block a user