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#jira UE-167164
Make ProceduralComponent honor the bReceivesDecals setting. #preflight 638128b4170bc34a93c76a01 [CL 23268899 by Jeremy Moore in ue5-main branch]
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@@ -389,7 +389,7 @@ public:
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bOutputVelocity |= AlwaysHasVelocity();
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FDynamicPrimitiveUniformBuffer& DynamicPrimitiveUniformBuffer = Collector.AllocateOneFrameResource<FDynamicPrimitiveUniformBuffer>();
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DynamicPrimitiveUniformBuffer.Set(GetLocalToWorld(), PreviousLocalToWorld, GetBounds(), GetLocalBounds(), GetLocalBounds(), true, bHasPrecomputedVolumetricLightmap, bOutputVelocity, GetCustomPrimitiveData());
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DynamicPrimitiveUniformBuffer.Set(GetLocalToWorld(), PreviousLocalToWorld, GetBounds(), GetLocalBounds(), GetLocalBounds(), ReceivesDecals(), bHasPrecomputedVolumetricLightmap, bOutputVelocity, GetCustomPrimitiveData());
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BatchElement.PrimitiveUniformBufferResource = &DynamicPrimitiveUniformBuffer.UniformBuffer;
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BatchElement.FirstIndex = 0;
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@@ -507,7 +507,7 @@ public:
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bOutputVelocity |= AlwaysHasVelocity();
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FDynamicPrimitiveUniformBuffer& DynamicPrimitiveUniformBuffer = Context.RayTracingMeshResourceCollector.AllocateOneFrameResource<FDynamicPrimitiveUniformBuffer>();
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DynamicPrimitiveUniformBuffer.Set(GetLocalToWorld(), PreviousLocalToWorld, GetBounds(), GetLocalBounds(), GetLocalBounds(), true, bHasPrecomputedVolumetricLightmap, bOutputVelocity, GetCustomPrimitiveData());
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DynamicPrimitiveUniformBuffer.Set(GetLocalToWorld(), PreviousLocalToWorld, GetBounds(), GetLocalBounds(), GetLocalBounds(), ReceivesDecals(), bHasPrecomputedVolumetricLightmap, bOutputVelocity, GetCustomPrimitiveData());
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BatchElement.PrimitiveUniformBufferResource = &DynamicPrimitiveUniformBuffer.UniformBuffer;
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BatchElement.FirstIndex = 0;
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