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[VFX Reference Update] Fix an issue in linux with the MaterialX library load ordering that was causing double free on editor exit
#rb brandon.schaefer james.singer daniel.coelho #Jira UE-211485 #Jira UE-211454 #fyi matt.johnson [CL 32776120 by brooke hubert in 5.4 branch]
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@@ -76,7 +76,15 @@ namespace UnrealBuildTool.Rules
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "MaterialX");
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"MaterialX"
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}
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);
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}
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}
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}
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}
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@@ -28,7 +28,6 @@ namespace UnrealBuildTool.Rules
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"CoreUObject",
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"Engine",
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"IntelTBB",
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"MaterialX", // Needed for the standard data libraries
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"Projects", // For plugin manager within UnrealUSDWrapper.cpp
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"USDClasses"
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}
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