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Merging
fixed r.MSAA.CompositingSampleCount warning on startup [CL 2708246 by Martin Mittring in Main branch]
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committed by
martin.mittring@epicgames.com
parent
6c21b02f1d
commit
9cbca074a8
@@ -10,10 +10,6 @@
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; Note: [ResolutionQuality] isn't using the usual 0/1/2/3 quality levels, the value directly maps to r.ScreenPercentage.
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; This is because we want custom scaling aligned with the screen/window resolution with more fine grained control
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;
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;-----------------------------------------------------------------------------------------------------------------
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;
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; Note: "r.MSAA.CompositingSampleCount" goes upto 8 however we're limiting it to 4 in a scale of 1/1/2/4
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; Meaning that it is off for the first two detail levels.
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;-----------------------------------------------------------------------------------------------------------------
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@@ -35,19 +31,15 @@ PerfIndexThresholds_EffectsQuality="Min 18 40 70"
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[AntiAliasingQuality@0]
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r.PostProcessAAQuality=0
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r.MSAA.CompositingSampleCount=1
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[AntiAliasingQuality@1]
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r.PostProcessAAQuality=2
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r.MSAA.CompositingSampleCount=1
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[AntiAliasingQuality@2]
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r.PostProcessAAQuality=3
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r.MSAA.CompositingSampleCount=2
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[AntiAliasingQuality@3]
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r.PostProcessAAQuality=4
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r.MSAA.CompositingSampleCount=4
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;-----------------------------------------------------------------------------------------------------------------
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