fixed r.MSAA.CompositingSampleCount warning on startup

[CL 2708246 by Martin Mittring in Main branch]
This commit is contained in:
Martin Mittring
2015-09-28 15:33:47 -04:00
committed by martin.mittring@epicgames.com
parent 6c21b02f1d
commit 9cbca074a8

View File

@@ -10,10 +10,6 @@
; Note: [ResolutionQuality] isn't using the usual 0/1/2/3 quality levels, the value directly maps to r.ScreenPercentage.
; This is because we want custom scaling aligned with the screen/window resolution with more fine grained control
;
;-----------------------------------------------------------------------------------------------------------------
;
; Note: "r.MSAA.CompositingSampleCount" goes upto 8 however we're limiting it to 4 in a scale of 1/1/2/4
; Meaning that it is off for the first two detail levels.
;-----------------------------------------------------------------------------------------------------------------
@@ -35,19 +31,15 @@ PerfIndexThresholds_EffectsQuality="Min 18 40 70"
[AntiAliasingQuality@0]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=1
[AntiAliasingQuality@1]
r.PostProcessAAQuality=2
r.MSAA.CompositingSampleCount=1
[AntiAliasingQuality@2]
r.PostProcessAAQuality=3
r.MSAA.CompositingSampleCount=2
[AntiAliasingQuality@3]
r.PostProcessAAQuality=4
r.MSAA.CompositingSampleCount=4
;-----------------------------------------------------------------------------------------------------------------