Remove redundant loop from a bad merge.

#rb brian.bekich
#jira none

[CL 4537487 by Ryan Gerleve in Dev-Networking branch]
This commit is contained in:
Ryan Gerleve
2018-11-02 17:34:57 -04:00
parent 1a63741b78
commit 9c4d1f3f98
@@ -2897,22 +2897,6 @@ void UNetDriver::AddReferencedObjects(UObject* InThis, FReferenceCollector& Coll
}
}
for (auto It = This->ReplicationChangeListMap.CreateIterator(); It; ++It)
{
if (It.Value().IsValid())
{
FRepChangelistState* const ChangelistState = It.Value()->GetRepChangelistState();
if (ChangelistState && ChangelistState->RepLayout.IsValid())
{
ChangelistState->RepLayout->AddReferencedObjects(Collector);
}
}
else
{
It.RemoveCurrent();
}
}
for (FObjectReplicator* Replicator : This->AllOwnedReplicators)
{
Collector.AddReferencedObject(Replicator->ObjectPtr, This);