fix incorrect invalid-ID check in SplitInteriorVertexTrianglesIntoSubsets (to fix crash in bevel code)

#jira UE-206344
#rb David.Hill

[CL 31357242 by jimmy andrews in 5.4 branch]
This commit is contained in:
jimmy andrews
2024-02-09 16:50:40 -05:00
parent 3da8751149
commit 9b72b6ccbd

View File

@@ -173,7 +173,7 @@ bool UE::Geometry::SplitInteriorVertexTrianglesIntoSubsets(
}
FIndex2i StartTris = Mesh->GetEdgeT(SplitEdgeID1);
if (StartTris.B <= 0)
if (StartTris.B < 0)
{
return false;
}