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[Viewport Toolbar] Fix errant merge issue from CL 33047928
#jira UE-203689 #rb sebastian.arleryd [CL 33069818 by brooke hubert in ue5-main branch]
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@@ -2042,21 +2042,18 @@ void SLevelViewport::OnTakeHighResScreenshot()
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void SLevelViewport::ToggleGameView()
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{
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if( LevelViewportClient->IsPerspective() )
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bool bGameViewEnable = !LevelViewportClient->IsInGameView();
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// "Mode Widget" should not automatically be reactivated by selecting an actor after "Game View" is enabled
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LevelViewportClient->bAlwaysShowModeWidgetAfterSelectionChanges = bGameViewEnable ? false : true;
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LevelViewportClient->SetGameView(bGameViewEnable);
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if (!bGameViewEnable)
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{
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bool bGameViewEnable = !LevelViewportClient->IsInGameView();
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// "Mode Widget" should not automatically be reactivated by selecting an actor after "Game View" is enabled
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LevelViewportClient->bAlwaysShowModeWidgetAfterSelectionChanges = bGameViewEnable ? false : true;
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LevelViewportClient->SetGameView(bGameViewEnable);
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if (!bGameViewEnable)
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{
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// LevelViewportClient->bShowWidget is set to "false" when entering game mode
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// Need to turn it back to "true" when exiting game mode
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LevelViewportClient->ShowWidget(true);
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}
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// LevelViewportClient->bShowWidget is set to "false" when entering game mode
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// Need to turn it back to "true" when exiting game mode
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LevelViewportClient->ShowWidget(true);
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}
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}
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