Woops, remove pragma optmization instructions

[CL 27472979 by ludovic chabant in ue5-main branch]
This commit is contained in:
ludovic chabant
2023-08-29 20:35:18 -04:00
parent 419841b59a
commit 933bde2ed8
2 changed files with 4 additions and 4 deletions
@@ -9,7 +9,7 @@
#include "EntitySystem/MovieSceneEntityIDs.h"
#include "EntitySystem/MovieSceneEntityMutations.h"
#include "EntitySystem/MovieSceneEntitySystemLinker.h"
UE_DISABLE_OPTIMIZATION
namespace UE::MovieScene
{
@@ -321,4 +321,4 @@ TArrayView<const UE::MovieScene::FMovieSceneEntityID> UMovieSceneEntityGroupingS
}
return TArrayView<const UE::MovieScene::FMovieSceneEntityID>();
}
UE_ENABLE_OPTIMIZATION
@@ -20,7 +20,7 @@
DECLARE_CYCLE_STAT(TEXT("DiscoverInvalidatedProperties"), MovieSceneEval_DiscoverInvalidatedProperties, STATGROUP_MovieSceneECS);
DECLARE_CYCLE_STAT(TEXT("ProcessInvalidatedProperties"), MovieSceneEval_ProcessInvalidatedProperties, STATGROUP_MovieSceneECS);
DECLARE_CYCLE_STAT(TEXT("InitializePropertyMetaData"), MovieSceneEval_InitializePropertyMetaData, STATGROUP_MovieSceneECS);
UE_DISABLE_OPTIMIZATION
namespace UE::MovieScene
{
@@ -1214,4 +1214,4 @@ void UMovieScenePropertyInstantiatorSystem::FPropertyParameters::MakeOutputCompo
OutComponentType.Remove(FBuiltInComponentTypes::Get()->Tags.RestoreState);
}
}
UE_ENABLE_OPTIMIZATION