- BuildGraph p4vutils changes to build and submit to p4 all platform binaries, NFL and regular

- Minor other fixes to p4vutils
#rb ryan.hummer
#preflight skip

[CL 24970490 by Josh Adams in ue5-main branch]
This commit is contained in:
Josh Adams
2023-04-07 17:18:04 -04:00
parent 3c5fab1984
commit 9247c6e962
3 changed files with 8 additions and 2 deletions

View File

@@ -4,8 +4,11 @@ setlocal
pushd "%~dp0.."
rmdir /s /q bin
rmdir /s /q obj
rem Compile with defualt WithRestricted value, which may be true
dotnet publish P4VUtils.csproj /p:IsWindows=true p:IsOSX=false /p:IsLinux=false
dotnet publish P4VUtils.csproj /p:IsWindows=true /p:IsOSX=false /p:IsLinux=false
dotnet publish P4VUtils.csproj /p:IsWindows=false /p:IsOSX=true /p:IsLinux=false
dotnet publish P4VUtils.csproj /p:IsWindows=false /p:IsOSX=false /p:IsLinux=true

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@@ -9,6 +9,9 @@ else
source ../../Build/BatchFiles/Linux/SetupDotnet.sh
fi
rm -rf bin
rm -rf obj
# Compile with defualt WithRestricted value, which may be true
dotnet publish P4VUtils.csproj -p:IsWindows=true -p:IsOSX=false -p:IsLinux=false -p:EnableWindowsTargeting=true
dotnet publish P4VUtils.csproj -p:IsWindows=false -p:IsOSX=true -p:IsLinux=false

View File

@@ -144,7 +144,7 @@ namespace P4VUtils
return await Command.Execute(Args, ConfigValues, Logger);
}
else
{
{
Logger.LogError("Unknown command: {Command}", Args[0]);
PrintHelp(Logger);
return 1;