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- BuildGraph p4vutils changes to build and submit to p4 all platform binaries, NFL and regular
- Minor other fixes to p4vutils #rb ryan.hummer #preflight skip [CL 24970490 by Josh Adams in ue5-main branch]
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@@ -4,8 +4,11 @@ setlocal
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pushd "%~dp0.."
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rmdir /s /q bin
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rmdir /s /q obj
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rem Compile with defualt WithRestricted value, which may be true
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dotnet publish P4VUtils.csproj /p:IsWindows=true p:IsOSX=false /p:IsLinux=false
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dotnet publish P4VUtils.csproj /p:IsWindows=true /p:IsOSX=false /p:IsLinux=false
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dotnet publish P4VUtils.csproj /p:IsWindows=false /p:IsOSX=true /p:IsLinux=false
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dotnet publish P4VUtils.csproj /p:IsWindows=false /p:IsOSX=false /p:IsLinux=true
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@@ -9,6 +9,9 @@ else
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source ../../Build/BatchFiles/Linux/SetupDotnet.sh
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fi
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rm -rf bin
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rm -rf obj
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# Compile with defualt WithRestricted value, which may be true
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dotnet publish P4VUtils.csproj -p:IsWindows=true -p:IsOSX=false -p:IsLinux=false -p:EnableWindowsTargeting=true
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dotnet publish P4VUtils.csproj -p:IsWindows=false -p:IsOSX=true -p:IsLinux=false
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@@ -144,7 +144,7 @@ namespace P4VUtils
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return await Command.Execute(Args, ConfigValues, Logger);
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}
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else
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{
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{
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Logger.LogError("Unknown command: {Command}", Args[0]);
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PrintHelp(Logger);
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return 1;
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