You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
UE-72092 - Action RPG failed to package for iOS with remote shader compiling
#jira UE-72092 #rb Jack.Porter #ROBOMERGE-OWNER: ben.marsh #ROBOMERGE-AUTHOR: cosmin.sulea #ROBOMERGE-SOURCE: CL 7705590 in //UE4/Release-4.23/... via CL 7705592 #ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v388-7785529) [CL 7810912 by cosmin sulea in Dev-Build branch]
This commit is contained in:
@@ -370,7 +370,7 @@ static uint32 GetMaxArgLength()
|
||||
return ARG_MAX;
|
||||
#else
|
||||
// Ask the remote machine via "getconf ARG_MAX"
|
||||
return 1024 * 256;
|
||||
return 1024;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -2494,7 +2494,7 @@ bool StripShader_Metal(TArray<uint8>& Code, class FString const& DebugPath, bool
|
||||
FileHandle->Write((const uint8 *)ShaderSource, ShaderSourceLength);
|
||||
delete FileHandle;
|
||||
|
||||
IFileManager::Get().Move(*DebugFilePath, *TempPath, false, false, true, false);
|
||||
IFileManager::Get().Move(*DebugFilePath, *TempPath, true, false, true, false);
|
||||
IFileManager::Get().Delete(*TempPath);
|
||||
}
|
||||
else
|
||||
@@ -2737,7 +2737,7 @@ bool FinalizeLibrary_Metal(FName const& Format, FString const& WorkingDir, FStri
|
||||
|
||||
// Build source file name path
|
||||
UE_LOG(LogShaders, Verbose, TEXT("[%d/%d] %s Main_%0.8x_%0.8x.o"), ++Index, Shaders.Num(), *Format.GetPlainNameString(), Len, CRC);
|
||||
FString SourceFileNameParam = FString::Printf(TEXT("\"%s/Main_%0.8x_%0.8x.o\""), *WorkingDir, Len, CRC);
|
||||
FString SourceFileNameParam = FString::Printf(TEXT("%s/Main_%0.8x_%0.8x.o"), *FPaths::ConvertRelativePathToFull(WorkingDir), Len, CRC);
|
||||
|
||||
// Remote builds copy file and swizzle Source File Name param
|
||||
if(bBuildingRemotely)
|
||||
@@ -2825,7 +2825,8 @@ bool FinalizeLibrary_Metal(FName const& Format, FString const& WorkingDir, FStri
|
||||
if (ReturnCode == 0)
|
||||
{
|
||||
// There is problem going to location with spaces using remote copy (at least on Mac no combination of \ and/or "" works) - work around this issue @todo investigate this further
|
||||
FString LocalCopyLocation = FPaths::Combine(TEXT("/tmp"),FPaths::GetCleanFilename(LibraryPath));
|
||||
FString FileName = FPaths::GetCleanFilename(LibraryPath);
|
||||
FString LocalCopyLocation = FPaths::Combine(*FPaths::ConvertRelativePathToFull(WorkingDir), FileName);
|
||||
|
||||
if(bBuildingRemotely && CopyRemoteFileToLocal(RemoteLibPath, LocalCopyLocation))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user