You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
GPULM: Fix stationary sky light - bent normal needs to be accumulated over all samples.
#rb none [CL 26053331 by aleksander netzel in ue5-main branch]
This commit is contained in:
@@ -1359,7 +1359,7 @@ void VolumetricLightmapPathTracingMainRG()
|
||||
|
||||
if (HalfSampleIndex == 0)
|
||||
{
|
||||
SkyBentNormal[VoxelPos].rgb = SkyLightBentNormal;
|
||||
SkyBentNormal[VoxelPos].rgb += SkyLightBentNormal;
|
||||
}
|
||||
|
||||
#ifndef LIGHTMAP_PATH_TRACING_MAIN_RG
|
||||
|
||||
Reference in New Issue
Block a user