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Fix misplaced parenthesis
[CL 2704193 by Ben Marsh in Main branch]
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committed by
Ben.Marsh@epicgames.com
parent
5a0150033b
commit
7428769139
@@ -1356,8 +1356,8 @@ namespace UnrealBuildTool
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var TargetDescs = UEBuildTarget.ParseTargetCommandLine( Arguments, GetUProjectFile() );
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UEBuildTarget CheckTarget = UEBuildTarget.CreateTarget( TargetDescs[0] ); // @todo ubtmake: This may not work in assembler only mode. We don't want to be loading target rules assemblies here either.
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IUEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(TargetDescs[0].Platform);
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IUEToolChain ToolChain = UEToolChain.GetPlatformToolChain(BuildPlatform.GetCPPTargetPlatform(TargetDescs[0].Platform);
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CheckTarget.SetupGlobalEnvironment(ToolChain));
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IUEToolChain ToolChain = UEToolChain.GetPlatformToolChain(BuildPlatform.GetCPPTargetPlatform(TargetDescs[0].Platform));
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CheckTarget.SetupGlobalEnvironment(ToolChain);
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if ((CheckTarget.TargetType == TargetRules.TargetType.Game) ||
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(CheckTarget.TargetType == TargetRules.TargetType.Server) ||
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(CheckTarget.TargetType == TargetRules.TargetType.Client))
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