Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)

#rb none
#rnx

#ROBOMERGE-OWNER: jeanmichel.dignard
#ROBOMERGE-AUTHOR: mitchell.wilson
#ROBOMERGE-SOURCE: CL 9551884 in //UE4/Main/...
#ROBOMERGE-BOT: VP (Main -> Dev-Tools-Staging) (v538-9681622)

[CL 9692885 by mitchell wilson in Dev-Tools-Staging branch]
This commit is contained in:
mitchell wilson
2019-10-18 13:42:07 -04:00
parent dccdf7c48d
commit 58c8a73ac3
242 changed files with 460 additions and 729 deletions

View File

@@ -148,7 +148,7 @@ namespace UnrealBuildTool
static class ProjectFileGeneratorSettings
{
/// <summary>
/// Default list of project file formats to generate
/// Default list of project file formats to generate.
/// </summary>
[XmlConfigFile(Category = "ProjectFileGenerator", Name = "Format")]
public static string Format = null;
@@ -207,100 +207,100 @@ namespace UnrealBuildTool
protected string GameProjectName = null;
/// <summary>
/// Whether we should include configurations for "Test" and "Shipping" in generated projects (pass "-NoShippingConfigs" to disable this)
/// Whether we should include configurations for "Test" and "Shipping" in generated projects. Pass "-NoShippingConfigs" to disable this.
/// </summary>
[XmlConfigFile]
public static bool bIncludeTestAndShippingConfigs = true;
/// <summary>
/// True if intellisense data should be generated (takes a while longer)
/// True if intellisense data should be generated (takes a while longer).
/// </summary>
[XmlConfigFile]
bool bGenerateIntelliSenseData = true;
/// <summary>
/// True if we should include documentation in the generated projects
/// True if we should include documentation in the generated projects.
/// </summary>
[XmlConfigFile]
protected bool bIncludeDocumentation = false;
/// <summary>
/// True if all documentation languages should be included in generated projects, otherwise only "INT" will be included
/// True if all documentation languages should be included in generated projects, otherwise only INT files will be included.
/// </summary>
[XmlConfigFile]
bool bAllDocumentationLanguages = false;
/// <summary>
/// True if build targets should pass the -useprecompiled argument
/// True if build targets should pass the -useprecompiled argument.
/// </summary>
[XmlConfigFile]
public bool bUsePrecompiled = false;
/// <summary>
/// True if we should include engine source in the generated solution
/// True if we should include engine source in the generated solution.
/// </summary>
[XmlConfigFile]
protected bool bIncludeEngineSource = true;
/// <summary>
/// Whether to include enterprise source in the generated solution
/// Whether to include enterprise source in the generated solution.
/// </summary>
[XmlConfigFile]
protected bool bIncludeEnterpriseSource = true;
/// <summary>
/// True if shader source files should be included in the generated projects
/// True if shader source files should be included in generated projects.
/// </summary>
[XmlConfigFile]
protected bool bIncludeShaderSource = true;
/// <summary>
/// True if build system files should be included
/// True if build system files should be included.
/// </summary>
[XmlConfigFile]
bool bIncludeBuildSystemFiles = true;
/// <summary>
/// True if we should include config files (.ini files) in the generated project
/// True if we should include config (.ini) files in the generated project.
/// </summary>
[XmlConfigFile]
protected bool bIncludeConfigFiles = true;
/// <summary>
/// True if we should include localization files (.int/.kor/etc files) in the generated project
/// True if we should include localization files in the generated project.
/// </summary>
[XmlConfigFile]
bool bIncludeLocalizationFiles = false;
/// <summary>
/// True if we should include template files (.template files) in the generated project
/// True if we should include template files in the generated project.
/// </summary>
[XmlConfigFile]
protected bool bIncludeTemplateFiles = true;
/// <summary>
/// True if we should include program projects in the generated solution
/// True if we should include program projects in the generated solution.
/// </summary>
[XmlConfigFile]
protected bool IncludeEnginePrograms = true;
/// <summary>
/// Whether to include temporary targets generated by UAT to support content only projects with non-default settings
/// Whether to include temporary targets generated by UAT to support content only projects with non-default settings.
/// </summary>
[XmlConfigFile]
bool bIncludeTempTargets = false;
/// <summary>
/// True if we should include .NET Core projects in the generated solution
/// True if we should include .NET Core projects in the generated solution.
/// </summary>
[XmlConfigFile]
bool bIncludeDotNETCoreProjects = false;
/// <summary>
/// True if we should reflect "Source" sub-directories on disk in the master project as master project directories.
/// This arguably adds some visual clutter to the master project, but is truer to the on-disk file organization.
/// </summary>
[XmlConfigFile]
/// <summary>
/// True if we should reflect "Source" sub-directories on disk in the master project as master project directories.
/// This (arguably) adds some visual clutter to the master project but it is truer to the on-disk file organization.
/// </summary>
[XmlConfigFile]
bool bKeepSourceSubDirectories = true;
/// <summary>
@@ -353,13 +353,13 @@ namespace UnrealBuildTool
bool AllowDotNetCoreProjects = false;
/// <summary>
/// Name of the master project file (e.g. base file name for the solution file for Visual Studio, or the Xcode project file on Mac)
/// Name of the master project file -- for example, the base file name for the Visual Studio solution file, or the Xcode project file on Mac.
/// </summary>
[XmlConfigFile]
protected string MasterProjectName = "UE4";
/// <summary>
/// If true, sets the master project name according to the name of the folder it's in
/// If true, sets the master project name according to the name of the folder it is in.
/// </summary>
[XmlConfigFile]
protected bool bMasterProjectNameFromFolder = false;