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Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)
#rb none #rnx #ROBOMERGE-OWNER: jeanmichel.dignard #ROBOMERGE-AUTHOR: mitchell.wilson #ROBOMERGE-SOURCE: CL 9551884 in //UE4/Main/... #ROBOMERGE-BOT: VP (Main -> Dev-Tools-Staging) (v538-9681622) [CL 9692885 by mitchell wilson in Dev-Tools-Staging branch]
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@@ -148,7 +148,7 @@ namespace UnrealBuildTool
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static class ProjectFileGeneratorSettings
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{
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/// <summary>
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/// Default list of project file formats to generate
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/// Default list of project file formats to generate.
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/// </summary>
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[XmlConfigFile(Category = "ProjectFileGenerator", Name = "Format")]
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public static string Format = null;
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@@ -207,100 +207,100 @@ namespace UnrealBuildTool
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protected string GameProjectName = null;
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/// <summary>
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/// Whether we should include configurations for "Test" and "Shipping" in generated projects (pass "-NoShippingConfigs" to disable this)
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/// Whether we should include configurations for "Test" and "Shipping" in generated projects. Pass "-NoShippingConfigs" to disable this.
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/// </summary>
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[XmlConfigFile]
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public static bool bIncludeTestAndShippingConfigs = true;
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/// <summary>
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/// True if intellisense data should be generated (takes a while longer)
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/// True if intellisense data should be generated (takes a while longer).
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/// </summary>
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[XmlConfigFile]
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bool bGenerateIntelliSenseData = true;
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/// <summary>
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/// True if we should include documentation in the generated projects
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/// True if we should include documentation in the generated projects.
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/// </summary>
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[XmlConfigFile]
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protected bool bIncludeDocumentation = false;
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/// <summary>
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/// True if all documentation languages should be included in generated projects, otherwise only "INT" will be included
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/// True if all documentation languages should be included in generated projects, otherwise only INT files will be included.
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/// </summary>
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[XmlConfigFile]
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bool bAllDocumentationLanguages = false;
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/// <summary>
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/// True if build targets should pass the -useprecompiled argument
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/// True if build targets should pass the -useprecompiled argument.
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/// </summary>
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[XmlConfigFile]
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public bool bUsePrecompiled = false;
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/// <summary>
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/// True if we should include engine source in the generated solution
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/// True if we should include engine source in the generated solution.
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/// </summary>
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[XmlConfigFile]
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protected bool bIncludeEngineSource = true;
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/// <summary>
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/// Whether to include enterprise source in the generated solution
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/// Whether to include enterprise source in the generated solution.
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/// </summary>
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[XmlConfigFile]
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protected bool bIncludeEnterpriseSource = true;
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/// <summary>
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/// True if shader source files should be included in the generated projects
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/// True if shader source files should be included in generated projects.
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/// </summary>
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[XmlConfigFile]
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protected bool bIncludeShaderSource = true;
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/// <summary>
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/// True if build system files should be included
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/// True if build system files should be included.
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/// </summary>
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[XmlConfigFile]
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bool bIncludeBuildSystemFiles = true;
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/// <summary>
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/// True if we should include config files (.ini files) in the generated project
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/// True if we should include config (.ini) files in the generated project.
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/// </summary>
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[XmlConfigFile]
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protected bool bIncludeConfigFiles = true;
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/// <summary>
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/// True if we should include localization files (.int/.kor/etc files) in the generated project
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/// True if we should include localization files in the generated project.
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/// </summary>
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[XmlConfigFile]
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bool bIncludeLocalizationFiles = false;
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/// <summary>
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/// True if we should include template files (.template files) in the generated project
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/// True if we should include template files in the generated project.
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/// </summary>
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[XmlConfigFile]
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protected bool bIncludeTemplateFiles = true;
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/// <summary>
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/// True if we should include program projects in the generated solution
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/// True if we should include program projects in the generated solution.
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/// </summary>
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[XmlConfigFile]
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protected bool IncludeEnginePrograms = true;
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/// <summary>
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/// Whether to include temporary targets generated by UAT to support content only projects with non-default settings
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/// Whether to include temporary targets generated by UAT to support content only projects with non-default settings.
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/// </summary>
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[XmlConfigFile]
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bool bIncludeTempTargets = false;
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/// <summary>
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/// True if we should include .NET Core projects in the generated solution
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/// True if we should include .NET Core projects in the generated solution.
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/// </summary>
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[XmlConfigFile]
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bool bIncludeDotNETCoreProjects = false;
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/// <summary>
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/// True if we should reflect "Source" sub-directories on disk in the master project as master project directories.
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/// This arguably adds some visual clutter to the master project, but is truer to the on-disk file organization.
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/// </summary>
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[XmlConfigFile]
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/// <summary>
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/// True if we should reflect "Source" sub-directories on disk in the master project as master project directories.
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/// This (arguably) adds some visual clutter to the master project but it is truer to the on-disk file organization.
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/// </summary>
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[XmlConfigFile]
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bool bKeepSourceSubDirectories = true;
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/// <summary>
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@@ -353,13 +353,13 @@ namespace UnrealBuildTool
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bool AllowDotNetCoreProjects = false;
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/// <summary>
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/// Name of the master project file (e.g. base file name for the solution file for Visual Studio, or the Xcode project file on Mac)
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/// Name of the master project file -- for example, the base file name for the Visual Studio solution file, or the Xcode project file on Mac.
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/// </summary>
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[XmlConfigFile]
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protected string MasterProjectName = "UE4";
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/// <summary>
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/// If true, sets the master project name according to the name of the folder it's in
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/// If true, sets the master project name according to the name of the folder it is in.
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/// </summary>
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[XmlConfigFile]
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protected bool bMasterProjectNameFromFolder = false;
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