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Fix for FAnimNode_RandomPlayer::Initialize_AnyThread crash
#rb keith.yerex #jira UE-162912 #preflight 63124f80e11efde08fa5dd0d [CL 21767360 by jaime cifuentes in ue5-main branch]
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@@ -49,6 +49,7 @@ void FAnimNode_RandomPlayer::Initialize_AnyThread(const FAnimationInitializeCont
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}
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NormalizedPlayChances.Empty(NormalizedPlayChances.Num());
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NormalizedPlayChances.AddUninitialized(NumValidEntries);
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// Sanitize the data and sum up the range of the random chances so that
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// we can normalize the individual chances below.
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