Fix navmesh rasterization issue when generating navmesh high above 0.

#rb Maxime.Mercier

[CL 26927771 by aris theophanidis in ue5-main branch]
This commit is contained in:
aris theophanidis
2023-08-08 15:48:57 -04:00
parent 22bdfb2ac1
commit 53369bd15c

View File

@@ -729,7 +729,7 @@ static void rasterizeTri(const rcReal* v0, const rcReal* v1, const rcReal* v2,
if (intverts[basevert][0] >= x0 && intverts[basevert][0] <= x1 && intverts[basevert][1] >= y0 && intverts[basevert][1] <= y1)
{
rcReal sfloat = vertarray[basevert][1] - bmin[1];
int sint = (int)rcClamp((int)rcFloor(sfloat * ich), -RANGE, RANGE);
const int sint = (int)rcClamp((int)rcFloor(sfloat * ich), -RANGE, RANGE);
#if TEST_NEW_RASTERIZER
rcAssert(sint >= triangle_ismin - 1 && sint <= triangle_ismax + 1);
#endif
@@ -767,7 +767,7 @@ static void rasterizeTri(const rcReal* v0, const rcReal* v1, const rcReal* v2,
if (y >= y0 && y <= y1)
{
rcReal sfloat = temppnt[1] - bmin[1];
short int sint = (short int)rcClamp((int)rcFloor(sfloat * ich), -RANGE, RANGE);
const int sint = (int)rcClamp((int)rcFloor(sfloat * ich), -RANGE, RANGE);
#if TEST_NEW_RASTERIZER
rcAssert(sint >= triangle_ismin - 1 && sint <= triangle_ismax + 1);
#endif
@@ -808,7 +808,7 @@ static void rasterizeTri(const rcReal* v0, const rcReal* v1, const rcReal* v2,
if (x >= x0 && x <= x1)
{
rcReal sfloat = Inter[i][1] - bmin[1];
short int sint = (short int)rcClamp((int)rcFloor(sfloat * ich), -RANGE, RANGE);
const int sint = (int)rcClamp((int)rcFloor(sfloat * ich), -RANGE, RANGE);
#if TEST_NEW_RASTERIZER
rcAssert(sint >= triangle_ismin - 1 && sint <= triangle_ismax + 1);
#endif
@@ -837,7 +837,7 @@ static void rasterizeTri(const rcReal* v0, const rcReal* v1, const rcReal* v2,
}
for (int x = xloop0; x <= xloop1; x++, sfloat += ds)
{
short int sint = (short int)rcClamp((int)rcFloor(sfloat * ich), -RANGE, RANGE);
const int sint = (int)rcClamp((int)rcFloor(sfloat * ich), -RANGE, RANGE);
#if TEST_NEW_RASTERIZER
rcAssert(sint >= triangle_ismin - 1 && sint <= triangle_ismax + 1);
#endif